This makes what are configuration and what are internal SCons variables
explicit and separate, and makes it unnecessary to call out what
variables to export to C++.
These variables will also be plumbed into and out of kconfiglib in later
changes.
Change-Id: Iaf5e098d7404af06285c421dbdf8ef4171b3f001
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/56892
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The Arm Architecture Reference Manual has moved from
"Armv7-oriented" names for generic timer interrupts to
names more consistent with Armv8 (Exception Levels based).
We are therefore renaming those interrupts as follows:
int_phys_s -> int_el3_phys
int_phys_ns -> int_el1_phys
int_virt -> int_el1_virt
int_hyp -> int_el2_ns_phys
Change-Id: Id6e34a0e4311953938b25bca168a34357e3c8643
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/58109
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The GICv3 register interface is different from the GICv2 one: from
the presence of redistributor registers up to the system register
implementation of the cpu-interface
We therefore make the current BaseGicRegisters interface GICv2 specific.
We will define a different Gic3Registers interface for GICv3 state
transfer
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Change-Id: I42f15f48cab6e26aaf519e13c2ce70f661801117
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/55703
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
De-virtualize updateIntState and replace it with the new blockIntUpdate
in the MuxingKvmGic class.
The monolithic updateIntState is GicV2 specific and it is not compatible
with the more complex IRQ update logic in GicV3, which is delegating the
update to the destributor/redistributor/cpuinterface classes
Rather than stubbing the update function the MuxingKvmGic class, we
override the blockIntUpdate to return true in case a KVM gic is in use.
This is loosening the interface, not restricting any GIC implementation
to a specific update interface/design
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Change-Id: Ib8d9c99b720c779a2255ac47ee2a655ff281581d
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/55609
Reviewed-by: Richard Cooper <richard.cooper@arm.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
When calling a method in a superclass, you can/should use the super()
method to get a reference to that class. The python 2 version of that
method takes two parameters, the current class name, and the "self"
instance. The python 3 version takes no arguments. This is better for a
at least three reasons.
First, this version is less verbose because you don't have to specify
any arguments.
Second, you don't have to remember which argument goes where (I always
have to look it up), and you can't accidentally use the wrong class
name, or forget to update it if you copy code from a different class.
Third, this version will work correctly if you use a class decorator.
I don't know exactly how the mechanics of this work, but it is referred
to in a comment on this stackoverflow question:
https://stackoverflow.com/questions/681953/how-to-decorate-a-class
Change-Id: I427737c8f767e80da86cd245642e3b057121bc3b
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/52224
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
In C, to refer to a type without a struct or enum tag on the type, you
need to typedef it like this:
typedef struct
{
} Foo;
Foo foo;
In C++, this is unnecessary:
struct Foo
{
};
Foo foo;
Remove all of the first form in C++ files and replace them with the
second form.
Change-Id: I37cc0d63b2777466dc6cc51eb5a3201de2e2cf43
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46199
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Apply the gem5 namespace to the codebase.
Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.
A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.
std out should not be included in the gem5 namespace, so
they weren't.
ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.
Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.
Files that are automatically generated have been included
in the gem5 namespace.
The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.
Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.
Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
As part of recent decisions regarding namespace
naming conventions, all namespaces will be changed
to snake case.
::Stats became ::statistics.
"statistics" was chosen over "stats" to avoid generating
conflicts with the already existing variables (there are
way too many "stats" in the codebase), which would make
this patch even more disturbing for the users.
Change-Id: If877b12d7dac356f86e3b3d941bf7558a4fd8719
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45421
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
As part of recent decisions regarding namespace
naming conventions, all namespaces will be changed
to snake case.
sim_clock::Int became sim_clock::as_int.
"as_int" was chosen because "int" is a reserved
keyword, and this namespace acts as a selector of
how to read the internal variables.
Another possibility to resolve this would be to
remove the namespaces "Float" and "Int" and use
unions instead.
Change-Id: I65f47608d2212424bed1731c7f53d242d5a7d89a
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45436
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Hoa Nguyen <hoanguyen@ucdavis.edu>
Maintainer: Gabe Black <gabe.black@gmail.com>
As part of recent decisions regarding namespace
naming conventions, all namespaces will be changed
to snake case.
sim_clock::Float became sim_clock::as_float.
"as_float" was chosen because "float" is a reserved
keywords, and this namespace acts as a selector of
how to read the internal variables. Another
possibility to resolve this would be to remove the
namespaces "Float" and "Int" and use unions instead.
Change-Id: I7b3d9c6e9ab547493d5596c7eda080a25509a730
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45435
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Hoa Nguyen <hoanguyen@ucdavis.edu>
Maintainer: Gabe Black <gabe.black@gmail.com>
These classes belong in the ps2 namespace. Use this
opportunity to rename PS2Device as ps2::Device, and
PS2TouchKit as ps2::TouchKit.
Unfortunately, since the ps2::Mouse and ps2::Keyboard
namespaces are being deprecated, these names cannot be
used as of now to rename PS2Mouse and PS2Keyboard.
Change-Id: I9a57b87053a6a0acb380a919e09ab427fdb8eca4
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45395
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Hoa Nguyen <hoanguyen@ucdavis.edu>