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21 Commits
3279c7b157
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master
| Author | SHA1 | Date | |
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| 7ef431a9f0 | |||
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| 5134bf74b2 | |||
| c15732e865 |
@@ -2,14 +2,46 @@ cmake_minimum_required(VERSION 3.24)
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project(HansTheGatherer)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Option to switch real platform vs. SDL implementation...
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include(FetchContent)
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FetchContent_Declare(
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SDL3
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URL https://github.com/libsdl-org/SDL/releases/download/release-3.2.14/SDL3-3.2.14.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(SDL3)
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FetchContent_Declare(
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SDL3_ttf
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URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-3.2.2/SDL3_ttf-3.2.2.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(SDL3_ttf)
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FetchContent_Declare(
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entt
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URL https://github.com/skypjack/entt/archive/refs/tags/v3.15.0.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(entt)
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find_package(entt CONFIG REQUIRED)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(SDL3_ttf CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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add_executable(HansTheGatherer main.cpp assets.cpp)
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add_executable(HansTheGatherer
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src/main.cpp
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src/audio.cpp
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src/assets.cpp
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src/level.cpp
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src/physics.cpp
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src/render.cpp
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)
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target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf EnTT spdlog::spdlog)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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2
NOTICE
2
NOTICE
@@ -6,3 +6,5 @@ Assets used by this project:
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URL: https://trashboat93.itch.io/jungle-background-parallax
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- "Jamaican Sunrise - Reggae" by DavidKBD
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URL: https://davidkbd.itch.io/tropical-dreams-spring-and-summer-music-pack
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- "SPIDER ENEMY PIXEL ART" by camacebra
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URL: https://camacebra.itch.io/spider-pixel-art-pack-16x16
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70
assets.cpp
70
assets.cpp
@@ -1,70 +0,0 @@
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#include "assets.hpp"
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#include "audio.hpp"
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#include "sdl_types.hpp"
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#include <cstdint>
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#include <spdlog/spdlog.h>
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static constexpr uint8_t BACKGROUND_DATA[] = {
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#embed "assets/images/jungle.bmp"
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};
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static constexpr uint8_t FRUITS_DATA[] = {
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#embed "assets/images/fruits.bmp"
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};
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static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
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#embed "assets/sounds/JamaicanSunrise.wav"
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};
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SDL_Texture *load_texture(uint8_t const *data, size_t size,
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SDL_Renderer *renderer) {
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auto *iostream = SDL_IOFromConstMem(data, size);
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SDL_Surface *surface = SDL_LoadBMP_IO(iostream, false);
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if (surface == nullptr) {
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spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
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}
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == nullptr) {
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spdlog::error("Failed to create texture from surface!\nCause: {}",
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SDL_GetError());
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}
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return texture;
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}
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AudioAsset load_audio(uint8_t const *data, size_t size) {
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AudioAsset audio_asset;
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auto *iostream = SDL_IOFromConstMem(data, size);
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bool res = SDL_LoadWAV_IO(iostream, false, &audio_asset.spec,
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&audio_asset.buffer, &audio_asset.buffer_length);
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if (!res) {
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spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
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}
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return audio_asset;
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}
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void init_assets(flecs::world &world) {
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auto *renderer = world.get<SdlHandles>()->renderer;
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auto *background =
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load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
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TextureAtlasLayout background_layout = {
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.width = 866, .height = 510, .rows = 1, .columns = 1};
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auto *fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
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TextureAtlasLayout fruits_layout = {
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.width = 16, .height = 16, .rows = 6, .columns = 38};
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world.set<TextureAssets>(TextureAssets{
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.background = Texture{.sdl_texture = background,
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.texture_atlas_layout = background_layout},
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.fruits = Texture{.sdl_texture = fruits,
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.texture_atlas_layout = fruits_layout}});
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auto background_music =
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load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
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world.set<AudioAssets>(AudioAssets{.background_music = background_music});
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}
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29
assets.hpp
29
assets.hpp
@@ -1,29 +0,0 @@
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#pragma once
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#include "audio.hpp"
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#include <SDL3/SDL.h>
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#include <flecs.h>
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struct TextureAtlasLayout {
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uint16_t width;
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uint16_t height;
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uint8_t rows;
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uint8_t columns;
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};
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struct Texture {
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SDL_Texture *sdl_texture;
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TextureAtlasLayout texture_atlas_layout;
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};
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struct TextureAssets {
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Texture background;
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Texture fruits;
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};
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struct AudioAssets {
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AudioAsset background_music;
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};
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void init_assets(flecs::world &world);
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BIN
assets/fonts/OpenTTD-Sans.ttf
Normal file
BIN
assets/fonts/OpenTTD-Sans.ttf
Normal file
Binary file not shown.
BIN
assets/images/basket.bmp
Normal file
BIN
assets/images/basket.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/images/spiders.bmp
Normal file
BIN
assets/images/spiders.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.1 KiB |
Binary file not shown.
Binary file not shown.
BIN
assets/sounds/hit.wav
Normal file
BIN
assets/sounds/hit.wav
Normal file
Binary file not shown.
BIN
assets/sounds/pickup.wav
Normal file
BIN
assets/sounds/pickup.wav
Normal file
Binary file not shown.
10
audio.hpp
10
audio.hpp
@@ -1,10 +0,0 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <cstdint>
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struct AudioAsset {
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SDL_AudioSpec spec;
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uint8_t *buffer;
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uint32_t buffer_length;
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};
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11
input.hpp
11
input.hpp
@@ -1,11 +0,0 @@
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#pragma once
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#include <set>
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#include <SDL3/SDL.h>
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struct ButtonInput {
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std::set<SDL_Keycode> pressed;
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std::set<SDL_Keycode> just_pressed;
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std::set<SDL_Keycode> just_released;
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};
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215
main.cpp
215
main.cpp
@@ -1,215 +0,0 @@
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#include "assets.hpp"
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#include "input.hpp"
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#include "sdl_types.hpp"
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#include "sprite.hpp"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <flecs.h>
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#include <spdlog/spdlog.h>
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 240;
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struct Position {
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int x;
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int y;
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};
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struct Velocity {
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int x;
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int y;
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};
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struct Size {
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int w;
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int h;
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};
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struct Game {
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uint32_t ticks;
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};
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int main() {
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spdlog::info("Initialize SDL...");
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SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
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std::terminate();
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}
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auto *window =
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SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if (window == nullptr) {
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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auto *renderer = SDL_CreateRenderer(window, nullptr);
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if (renderer == nullptr) {
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spdlog::critical("Failed to create SDL renderer!\nCause: {}",
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SDL_GetError());
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}
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flecs::world world;
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world.set<Game>(Game{.ticks = 0});
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world.set<ButtonInput>(ButtonInput{});
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world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
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init_assets(world);
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auto *texture_assets = world.get<TextureAssets>();
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world.entity("Background")
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Sprite>(Sprite{.texture = &texture_assets->background,
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.texture_atlas_index = 0})
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.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
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struct Fruit {};
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struct Basket {};
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world.system<Game>("IncrementTicks")
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.term_at(0)
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.singleton()
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.each([](Game &game_ticks) { game_ticks.ticks += 1; });
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world.entity("Basket")
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.set<Position>(
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Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
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.set<Sprite>(Sprite{.texture = &texture_assets->fruits,
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.texture_atlas_index = 212})
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.set<Size>(Size{.w = 72, .h = 32})
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.add<Basket>();
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world.system<Game const, TextureAssets const>("SpawnFruits")
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.term_at(0)
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.singleton()
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.term_at(1)
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.singleton()
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.each([](flecs::iter &it, size_t index, Game const &game,
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TextureAssets const &texture_assets) {
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if ((game.ticks % 100) == 0) {
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it.world()
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.entity()
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.set<Position>(Position{
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.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = 1})
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.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(game.ticks % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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}
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});
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world
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.system<SdlHandles const, Position const, Size const, Sprite const>(
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"RenderSprites")
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.term_at(0)
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.singleton()
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.each([](SdlHandles const &sdl_handles, Position const &pos,
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Size const &size, Sprite const &sprite) {
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TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
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uint8_t row = sprite.texture_atlas_index / layout.columns;
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uint8_t column = sprite.texture_atlas_index % layout.columns;
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SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
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static_cast<float>(row * layout.height),
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static_cast<float>(layout.width),
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static_cast<float>(layout.height)};
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SDL_FRect dstrect{static_cast<float>(pos.x), static_cast<float>(pos.y),
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static_cast<float>(size.w),
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static_cast<float>(size.h)};
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SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture,
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&srcrect, &dstrect);
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});
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world
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.system<ButtonInput const, Position, Size const, Sprite const, Basket>(
|
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"MoveBasket")
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.term_at(0)
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.singleton()
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.each([](ButtonInput const &input, Position &pos, Size const &size,
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Sprite const &sprite, Basket) {
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if (input.pressed.contains(SDLK_LEFT)) {
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pos.x -= 5;
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}
|
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if (input.pressed.contains(SDLK_RIGHT)) {
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pos.x += 5;
|
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}
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|
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pos.x = pos.x < 0 ? 0 : pos.x;
|
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pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
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});
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|
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world.system<Position, Velocity const>("MoveSprites")
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.each([](Position &pos, Velocity const &vel) {
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pos.x += vel.x;
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pos.y += vel.y;
|
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});
|
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|
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auto *audio_assets = world.get<AudioAssets>();
|
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auto *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
|
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&audio_assets->background_music.spec,
|
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NULL, NULL);
|
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if (!stream) {
|
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SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
|
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return SDL_APP_FAILURE;
|
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}
|
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|
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SDL_ResumeAudioStreamDevice(stream);
|
||||
|
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bool exit_gameloop = false;
|
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while (!exit_gameloop) {
|
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auto *input = world.get_mut<ButtonInput>();
|
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|
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// Clear just pressed/released
|
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input->just_pressed.clear();
|
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input->just_released.clear();
|
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|
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// Input
|
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SDL_Event event;
|
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while (SDL_PollEvent(&event)) {
|
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switch (event.type) {
|
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case SDL_EVENT_QUIT:
|
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exit_gameloop = true;
|
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break;
|
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case SDL_EVENT_KEY_DOWN:
|
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if (event.key.key == SDLK_ESCAPE) {
|
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exit_gameloop = true;
|
||||
}
|
||||
if (input->pressed.insert(event.key.key).second) {
|
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input->just_pressed.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (input->pressed.erase(event.key.key) != 0) {
|
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input->just_released.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Game Logic
|
||||
if (SDL_GetAudioStreamQueued(stream) <
|
||||
(int)audio_assets->background_music.buffer_length) {
|
||||
SDL_PutAudioStreamData(stream, audio_assets->background_music.buffer,
|
||||
audio_assets->background_music.buffer_length);
|
||||
}
|
||||
|
||||
// Render
|
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SDL_RenderClear(renderer);
|
||||
world.progress();
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct SdlHandles {
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
};
|
||||
|
||||
115
src/assets.cpp
Normal file
115
src/assets.cpp
Normal file
@@ -0,0 +1,115 @@
|
||||
#include "assets.hpp"
|
||||
#include "audio.hpp"
|
||||
#include "definitions.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
static constexpr uint8_t BACKGROUND_DATA[] = {
|
||||
#embed "../assets/images/jungle.bmp"
|
||||
};
|
||||
|
||||
static constexpr uint8_t FRUITS_DATA[] = {
|
||||
#embed "../assets/images/fruits.bmp"
|
||||
};
|
||||
|
||||
static constexpr uint8_t SPIDERS_DATA[] = {
|
||||
#embed "../assets/images/spiders.bmp"
|
||||
};
|
||||
|
||||
static constexpr uint8_t BASKET_DATA[] = {
|
||||
#embed "../assets/images/basket.bmp"
|
||||
};
|
||||
|
||||
static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
|
||||
#embed "../assets/sounds/JamaicanSunrise.wav"
|
||||
};
|
||||
|
||||
static constexpr uint8_t PICKUP_SOUND_DATA[] = {
|
||||
#embed "../assets/sounds/pickup.wav"
|
||||
};
|
||||
|
||||
static constexpr uint8_t HIT_SOUND_DATA[] = {
|
||||
#embed "../assets/sounds/hit.wav"
|
||||
};
|
||||
|
||||
static constexpr uint8_t DEFAULT_FONT_DATA[] = {
|
||||
#embed "../assets/fonts/OpenTTD-Sans.ttf"
|
||||
};
|
||||
|
||||
SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
|
||||
{
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
|
||||
if (surface == nullptr)
|
||||
{
|
||||
spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
if (texture == nullptr)
|
||||
{
|
||||
spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
AudioAsset load_audio(uint8_t const* data, size_t size)
|
||||
{
|
||||
AudioAsset audio_asset;
|
||||
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
bool res = SDL_LoadWAV_IO(
|
||||
iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
|
||||
if (!res)
|
||||
{
|
||||
spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
return audio_asset;
|
||||
}
|
||||
|
||||
FontAsset load_font(uint8_t const* data, size_t size)
|
||||
{
|
||||
FontAsset font_asset;
|
||||
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
auto* ttf = TTF_OpenFontIO(iostream, false, 20);
|
||||
|
||||
font_asset.font = ttf;
|
||||
|
||||
return font_asset;
|
||||
}
|
||||
|
||||
AssetModule::AssetModule(entt::registry& registry)
|
||||
{
|
||||
auto renderer = registry.ctx().get<SdlHandles>().renderer;
|
||||
|
||||
auto* background = load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
|
||||
TextureAtlasLayout background_layout = {.width = 866, .height = 510, .rows = 1, .columns = 1};
|
||||
|
||||
auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
|
||||
TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
|
||||
|
||||
auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
|
||||
TextureAtlasLayout spiders_layout = {.width = 16, .height = 16, .rows = 2, .columns = 4};
|
||||
|
||||
auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
|
||||
TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
|
||||
|
||||
registry.ctx().emplace<TextureAssets>(TextureAssets{
|
||||
.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
|
||||
.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
|
||||
.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
|
||||
.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
|
||||
|
||||
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
|
||||
auto pickup_sound = load_audio(PICKUP_SOUND_DATA, sizeof(PICKUP_SOUND_DATA));
|
||||
auto hit_sound = load_audio(HIT_SOUND_DATA, sizeof(HIT_SOUND_DATA));
|
||||
registry.ctx().emplace<AudioAssets>(AudioAssets{.background_music = background_music,
|
||||
.pickup_sound = pickup_sound,
|
||||
.hit_sound = hit_sound});
|
||||
|
||||
auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
|
||||
registry.ctx().emplace<FontAssets>(FontAssets{.default_font = font});
|
||||
}
|
||||
51
src/assets.hpp
Normal file
51
src/assets.hpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "audio.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct TextureAtlasLayout
|
||||
{
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
uint8_t rows;
|
||||
uint8_t columns;
|
||||
};
|
||||
|
||||
struct Texture
|
||||
{
|
||||
SDL_Texture* sdl_texture;
|
||||
TextureAtlasLayout texture_atlas_layout;
|
||||
};
|
||||
|
||||
struct TextureAssets
|
||||
{
|
||||
Texture background;
|
||||
Texture fruits;
|
||||
Texture spiders;
|
||||
Texture basket;
|
||||
};
|
||||
|
||||
struct AudioAssets
|
||||
{
|
||||
AudioAsset background_music;
|
||||
AudioAsset pickup_sound;
|
||||
AudioAsset hit_sound;
|
||||
};
|
||||
|
||||
struct FontAsset
|
||||
{
|
||||
TTF_Font* font;
|
||||
};
|
||||
|
||||
struct FontAssets
|
||||
{
|
||||
FontAsset default_font;
|
||||
};
|
||||
|
||||
struct AssetModule
|
||||
{
|
||||
AssetModule(entt::registry& registry);
|
||||
};
|
||||
31
src/audio.cpp
Normal file
31
src/audio.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "audio.hpp"
|
||||
#include "assets.hpp"
|
||||
|
||||
AudioModule::AudioModule(entt::registry& registry)
|
||||
{
|
||||
auto const& audio_assets = registry.ctx().get<AudioAssets>();
|
||||
auto* music_stream = SDL_OpenAudioDeviceStream(
|
||||
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.background_music.spec, NULL, NULL);
|
||||
auto* sound_stream = SDL_OpenAudioDeviceStream(
|
||||
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.pickup_sound.spec, NULL, NULL);
|
||||
|
||||
SDL_ResumeAudioStreamDevice(music_stream);
|
||||
SDL_ResumeAudioStreamDevice(sound_stream);
|
||||
|
||||
registry.ctx().emplace<AudioStreams>(
|
||||
AudioStreams{.music_stream = music_stream, .sound_stream = sound_stream});
|
||||
}
|
||||
|
||||
void AudioModule::FeedAudioStreams(entt::registry& registry)
|
||||
{
|
||||
auto audio_streams = registry.ctx().get<AudioStreams>();
|
||||
auto audio_assets = registry.ctx().get<AudioAssets>();
|
||||
|
||||
if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
|
||||
static_cast<int>(audio_assets.background_music.buffer_length))
|
||||
{
|
||||
SDL_PutAudioStreamData(audio_streams.music_stream,
|
||||
audio_assets.background_music.buffer,
|
||||
audio_assets.background_music.buffer_length);
|
||||
}
|
||||
}
|
||||
24
src/audio.hpp
Normal file
24
src/audio.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct AudioAsset
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
uint8_t* buffer;
|
||||
uint32_t buffer_length;
|
||||
};
|
||||
|
||||
struct AudioStreams
|
||||
{
|
||||
SDL_AudioStream* music_stream;
|
||||
SDL_AudioStream* sound_stream;
|
||||
};
|
||||
|
||||
struct AudioModule
|
||||
{
|
||||
AudioModule(entt::registry& registry);
|
||||
static void FeedAudioStreams(entt::registry& registry);
|
||||
};
|
||||
23
src/definitions.hpp
Normal file
23
src/definitions.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <random>
|
||||
|
||||
static constexpr int WINDOW_WIDTH = 400;
|
||||
static constexpr int WINDOW_HEIGHT = 240;
|
||||
|
||||
struct SdlHandles
|
||||
{
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
TTF_TextEngine* text_engine;
|
||||
};
|
||||
|
||||
struct Game
|
||||
{
|
||||
uint32_t ticks;
|
||||
int32_t time;
|
||||
int32_t score;
|
||||
std::default_random_engine random_engine;
|
||||
};
|
||||
11
src/input.hpp
Normal file
11
src/input.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <set>
|
||||
|
||||
struct ButtonInput
|
||||
{
|
||||
std::set<SDL_Keycode> pressed;
|
||||
std::set<SDL_Keycode> just_pressed;
|
||||
std::set<SDL_Keycode> just_released;
|
||||
};
|
||||
125
src/level.cpp
Normal file
125
src/level.cpp
Normal file
@@ -0,0 +1,125 @@
|
||||
#include "level.hpp"
|
||||
#include "input.hpp"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
void LevelModule::MoveBasket(entt::registry& registry)
|
||||
{
|
||||
auto const& input = registry.ctx().get<ButtonInput>();
|
||||
auto basket_view = registry.view<Position, Size const, Sprite const, Basket>();
|
||||
|
||||
for (auto [entity, pos, size, sprite] : basket_view.each())
|
||||
{
|
||||
if (input.pressed.contains(SDLK_LEFT))
|
||||
{
|
||||
pos.x -= 5;
|
||||
}
|
||||
if (input.pressed.contains(SDLK_RIGHT))
|
||||
{
|
||||
pos.x += 5;
|
||||
}
|
||||
|
||||
pos.x = pos.x < 0 ? 0 : pos.x;
|
||||
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
|
||||
}
|
||||
}
|
||||
|
||||
void LevelModule::SpawnFruits(entt::registry& registry)
|
||||
{
|
||||
auto& game = registry.ctx().get<Game>();
|
||||
auto const& texture_assets = registry.ctx().get<TextureAssets>();
|
||||
|
||||
std::bernoulli_distribution spider_dist(0.25);
|
||||
bool spider = spider_dist(game.random_engine);
|
||||
|
||||
std::binomial_distribution<> velocity_dist(3, 0.5);
|
||||
int vel = velocity_dist(game.random_engine) + 1;
|
||||
|
||||
if ((game.ticks % 50) == 0)
|
||||
{
|
||||
auto item = registry.create();
|
||||
std::uniform_int_distribution<> xpos_dist(32, WINDOW_WIDTH - 32);
|
||||
int xpos = xpos_dist(game.random_engine);
|
||||
if (!spider)
|
||||
{
|
||||
std::uniform_int_distribution<> index_dist(0, 228 - 1);
|
||||
uint16_t index = index_dist(game.random_engine);
|
||||
|
||||
registry.emplace<Fruit>(item);
|
||||
registry.emplace<WorldPosition>(item);
|
||||
registry.emplace<Position>(item, Position{.x = xpos, .y = -16});
|
||||
registry.emplace<Velocity>(item, Velocity{.x = 0, .y = vel});
|
||||
registry.emplace<Sprite>(
|
||||
item, Sprite{.texture = &texture_assets.fruits, .texture_atlas_index = index});
|
||||
registry.emplace<Size>(item, Size{.w = 32, .h = 32});
|
||||
}
|
||||
else
|
||||
{
|
||||
std::uniform_int_distribution<> index_dist(0, 8 - 1);
|
||||
uint16_t index = index_dist(game.random_engine);
|
||||
|
||||
registry.emplace<Spider>(item);
|
||||
registry.emplace<WorldPosition>(item);
|
||||
registry.emplace<Position>(item, Position{.x = xpos, .y = -16});
|
||||
registry.emplace<Velocity>(item, Velocity{.x = 0, .y = vel});
|
||||
registry.emplace<Sprite>(
|
||||
item, Sprite{.texture = &texture_assets.spiders, .texture_atlas_index = index});
|
||||
registry.emplace<Size>(item, Size{.w = 32, .h = 32});
|
||||
}
|
||||
|
||||
auto collision_box = registry.create();
|
||||
registry.emplace<Parent>(collision_box, item);
|
||||
registry.emplace<WorldPosition>(collision_box);
|
||||
registry.emplace<Position>(collision_box, Position{.x = 0, .y = 0});
|
||||
registry.emplace<Size>(collision_box, Size{.w = 32, .h = 32});
|
||||
registry.emplace<CollisionBox>(collision_box, item);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelModule::CollectFruit(entt::registry& registry)
|
||||
{
|
||||
auto& game = registry.ctx().get<Game>();
|
||||
auto const& audio_streams = registry.ctx().get<AudioStreams>();
|
||||
auto const& audio_assets = registry.ctx().get<AudioAssets>();
|
||||
|
||||
auto view = registry.view<Position, Fruit, Collided>();
|
||||
for (auto [entity, pos] : view.each())
|
||||
{
|
||||
game.score += 10;
|
||||
pos.x += 1000;
|
||||
// registry.destroy(entity);
|
||||
|
||||
SDL_PutAudioStreamData(audio_streams.sound_stream,
|
||||
audio_assets.pickup_sound.buffer,
|
||||
audio_assets.pickup_sound.buffer_length);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelModule::CollectSpider(entt::registry& registry)
|
||||
{
|
||||
auto& game = registry.ctx().get<Game>();
|
||||
auto const& audio_streams = registry.ctx().get<AudioStreams>();
|
||||
auto const& audio_assets = registry.ctx().get<AudioAssets>();
|
||||
|
||||
auto view = registry.view<Position, Spider, Collided>();
|
||||
for (auto [entity, pos] : view.each())
|
||||
{
|
||||
game.score -= 50;
|
||||
pos.x += 1000;
|
||||
// registry.destroy(entity);
|
||||
|
||||
SDL_PutAudioStreamData(audio_streams.sound_stream,
|
||||
audio_assets.hit_sound.buffer,
|
||||
audio_assets.hit_sound.buffer_length);
|
||||
};
|
||||
}
|
||||
|
||||
void LevelModule::DespawnItems(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<WorldPosition const, Item>();
|
||||
for (auto [entity, pos] : view.each())
|
||||
{
|
||||
if (pos.y >= WINDOW_HEIGHT)
|
||||
registry.destroy(entity);
|
||||
}
|
||||
}
|
||||
70
src/level.hpp
Normal file
70
src/level.hpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include "definitions.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
struct Background
|
||||
{
|
||||
};
|
||||
|
||||
struct Fruit
|
||||
{
|
||||
};
|
||||
|
||||
struct Spider
|
||||
{
|
||||
};
|
||||
|
||||
struct Item
|
||||
{
|
||||
};
|
||||
|
||||
struct Basket
|
||||
{
|
||||
};
|
||||
|
||||
struct BasketCollisionBox
|
||||
{
|
||||
};
|
||||
|
||||
struct LevelModule
|
||||
{
|
||||
LevelModule(entt::registry& registry)
|
||||
{
|
||||
auto const* texture_assets = ®istry.ctx().get<TextureAssets>();
|
||||
|
||||
auto background = registry.create();
|
||||
registry.emplace<Position>(background, Position{.x = 0, .y = 0});
|
||||
registry.emplace<Sprite>(
|
||||
background, Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0});
|
||||
registry.emplace<Size>(background, Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
|
||||
registry.emplace<Background>(background);
|
||||
|
||||
auto basket = registry.create();
|
||||
registry.emplace<WorldPosition>(basket);
|
||||
registry.emplace<Position>(basket,
|
||||
Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32});
|
||||
registry.emplace<Sprite>(
|
||||
basket, Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0});
|
||||
registry.emplace<Size>(basket, Size{.w = 64, .h = 32});
|
||||
registry.emplace<Basket>(basket);
|
||||
|
||||
auto basket_cb = registry.create();
|
||||
registry.emplace<WorldPosition>(basket_cb);
|
||||
registry.emplace<Position>(basket_cb, Position{.x = 0, .y = 16});
|
||||
registry.emplace<Size>(basket_cb, Size{.w = 64, .h = 16});
|
||||
registry.emplace<CollisionBox>(basket_cb);
|
||||
registry.emplace<Parent>(basket_cb, basket);
|
||||
registry.emplace<BasketCollisionBox>(basket_cb);
|
||||
}
|
||||
|
||||
static void MoveBasket(entt::registry& registry);
|
||||
static void SpawnFruits(entt::registry& registry);
|
||||
static void CollectFruit(entt::registry ®istry);
|
||||
static void CollectSpider(entt::registry ®istry);
|
||||
static void DespawnItems(entt::registry ®istry);
|
||||
};
|
||||
132
src/main.cpp
Normal file
132
src/main.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
#include "assets.hpp"
|
||||
#include "definitions.hpp"
|
||||
#include "input.hpp"
|
||||
#include "level.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "render.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <entt/entt.hpp>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
void increment_ticks(entt::registry& registry)
|
||||
{
|
||||
auto& game = registry.ctx().get<Game>();
|
||||
// auto& translate_system = registry.ctx().get<TranslateSystem>();
|
||||
|
||||
game.ticks += 1;
|
||||
|
||||
if (game.ticks % 60 == 0)
|
||||
{
|
||||
game.time = std::max(0, game.time - 1);
|
||||
}
|
||||
|
||||
// if (game.time == 0)
|
||||
// translate_system.translate_system.disable();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
spdlog::info("Initialize SDL...");
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
|
||||
{
|
||||
spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
|
||||
std::terminate();
|
||||
}
|
||||
|
||||
TTF_Init();
|
||||
|
||||
auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
|
||||
if (window == nullptr)
|
||||
{
|
||||
spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
auto* renderer = SDL_CreateRenderer(window, nullptr);
|
||||
if (renderer == nullptr)
|
||||
{
|
||||
spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
|
||||
|
||||
entt::registry registry;
|
||||
|
||||
registry.ctx().emplace<Game>(Game{.ticks = 0, .time = 60, .score = 0, .random_engine = {}});
|
||||
registry.ctx().emplace<ButtonInput>(ButtonInput{});
|
||||
auto sdl_handles = registry.ctx().emplace<SdlHandles>(
|
||||
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
|
||||
|
||||
AssetModule asset_module(registry);
|
||||
AudioModule audio_module(registry);
|
||||
RenderModule render_module(registry);
|
||||
PhysicsModule physics_module(registry);
|
||||
LevelModule level_module(registry);
|
||||
|
||||
bool exit_gameloop = false;
|
||||
while (!exit_gameloop)
|
||||
{
|
||||
auto* input = ®istry.ctx().get<ButtonInput>();
|
||||
|
||||
// Clear just pressed/released
|
||||
input->just_pressed.clear();
|
||||
input->just_released.clear();
|
||||
|
||||
// Input
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_QUIT:
|
||||
exit_gameloop = true;
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (event.key.key == SDLK_ESCAPE)
|
||||
{
|
||||
exit_gameloop = true;
|
||||
}
|
||||
if (input->pressed.insert(event.key.key).second)
|
||||
{
|
||||
input->just_pressed.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (input->pressed.erase(event.key.key) != 0)
|
||||
{
|
||||
input->just_released.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AudioModule::FeedAudioStreams(registry);
|
||||
|
||||
increment_ticks(registry);
|
||||
LevelModule::MoveBasket(registry);
|
||||
LevelModule::SpawnFruits(registry);
|
||||
LevelModule::CollectFruit(registry);
|
||||
LevelModule::CollectSpider(registry);
|
||||
// LevelModule::DespawnItems(registry);
|
||||
|
||||
PhysicsModule::TranslatePhysicsObject(registry);
|
||||
PhysicsModule::PropagatePosition(registry);
|
||||
PhysicsModule::RemoveCollisionMarker(registry);
|
||||
PhysicsModule::CollisionCheck(registry);
|
||||
|
||||
SDL_RenderClear(sdl_handles.renderer);
|
||||
RenderModule::RenderSprites(registry);
|
||||
RenderModule::RenderScore(registry);
|
||||
SDL_RenderPresent(sdl_handles.renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
70
src/physics.cpp
Normal file
70
src/physics.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "physics.hpp"
|
||||
#include "level.hpp"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
void PhysicsModule::TranslatePhysicsObject(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<Position, Velocity const>();
|
||||
|
||||
for (auto [entity, pos, vel] : view.each())
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsModule::PropagatePosition(entt::registry& registry)
|
||||
{
|
||||
auto root_transform_view = registry.view<Position const, WorldPosition>(entt::exclude<Parent>);
|
||||
auto transform_view = registry.view<Position const, WorldPosition, Parent const>();
|
||||
|
||||
for (auto [entity, pos, world_pos] : root_transform_view.each())
|
||||
{
|
||||
world_pos.x = pos.x;
|
||||
world_pos.y = pos.y;
|
||||
}
|
||||
|
||||
for (auto [entity, pos, world_pos, parent] : transform_view.each())
|
||||
{
|
||||
auto parent_pos = registry.get<WorldPosition const>(parent.parent);
|
||||
|
||||
world_pos.x = parent_pos.x + pos.x;
|
||||
world_pos.y = parent_pos.y + pos.y;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsModule::RemoveCollisionMarker(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<Collided const>();
|
||||
for (auto [entity] : view.each())
|
||||
{
|
||||
registry.remove<Collided>(entity);
|
||||
}
|
||||
}
|
||||
void PhysicsModule::CollisionCheck(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<WorldPosition const, Size const, Parent const, CollisionBox>(
|
||||
entt::exclude<BasketCollisionBox>);
|
||||
auto basket_cb_view = registry.view<WorldPosition const, Size const, BasketCollisionBox>();
|
||||
|
||||
for (auto [e, world_pos, size, parent] : view.each())
|
||||
{
|
||||
auto fruit = parent.parent;
|
||||
|
||||
for (auto [basket, basket_world_pos, basket_size] : basket_cb_view.each())
|
||||
{
|
||||
if (basket_world_pos.x + basket_size.w >= world_pos.x &&
|
||||
basket_world_pos.x <= world_pos.x + size.w &&
|
||||
basket_world_pos.y + basket_size.h >= world_pos.y &&
|
||||
basket_world_pos.y <= world_pos.y + size.h)
|
||||
{
|
||||
registry.emplace<Collided>(fruit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsModule::PhysicsModule(entt::registry& registry)
|
||||
{
|
||||
}
|
||||
55
src/physics.hpp
Normal file
55
src/physics.hpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct WorldPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Position
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Velocity
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Size
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct Parent
|
||||
{
|
||||
entt::entity parent;
|
||||
};
|
||||
|
||||
struct Children
|
||||
{
|
||||
std::vector<entt::entity> children;
|
||||
};
|
||||
|
||||
struct CollisionBox
|
||||
{
|
||||
};
|
||||
|
||||
struct Collided
|
||||
{
|
||||
};
|
||||
|
||||
struct PhysicsModule
|
||||
{
|
||||
PhysicsModule(entt::registry& registry);
|
||||
|
||||
static void TranslatePhysicsObject(entt::registry& registry);
|
||||
static void PropagatePosition(entt::registry& registry);
|
||||
static void RemoveCollisionMarker(entt::registry& registry);
|
||||
static void CollisionCheck(entt::registry& registry);
|
||||
};
|
||||
72
src/render.cpp
Normal file
72
src/render.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "render.hpp"
|
||||
|
||||
#include "definitions.hpp"
|
||||
#include "level.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <format>
|
||||
|
||||
RenderModule::RenderModule(entt::registry& registry)
|
||||
{
|
||||
}
|
||||
|
||||
void RenderModule::RenderSprites(entt::registry& registry)
|
||||
{
|
||||
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
|
||||
auto const& game = registry.ctx().get<Game>();
|
||||
auto sprites_view =
|
||||
registry.view<Position const, Size const, Sprite const>(entt::exclude<Background>);
|
||||
auto background_view = registry.view<Position const, Size const, Sprite const, Background>();
|
||||
|
||||
for (auto [entity, pos, size, sprite] : background_view.each())
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
}
|
||||
|
||||
for (auto [entity, pos, size, sprite] : sprites_view.each())
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderModule::RenderScore(entt::registry& registry)
|
||||
{
|
||||
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
|
||||
auto const& game = registry.ctx().get<Game>();
|
||||
auto const& font_assets = registry.ctx().get<FontAssets>();
|
||||
|
||||
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
|
||||
auto text = TTF_CreateText(sdl_handles.text_engine,
|
||||
font_assets.default_font.font,
|
||||
score_string.c_str(),
|
||||
score_string.length());
|
||||
TTF_DrawRendererText(text, 0.0, 0.0);
|
||||
TTF_DestroyText(text);
|
||||
}
|
||||
11
src/render.hpp
Normal file
11
src/render.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct RenderModule
|
||||
{
|
||||
RenderModule(entt::registry& registry);
|
||||
|
||||
static void RenderSprites(entt::registry& registry);
|
||||
static void RenderScore(entt::registry& registry);
|
||||
};
|
||||
@@ -5,7 +5,8 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct Sprite {
|
||||
Texture const *texture;
|
||||
uint16_t texture_atlas_index;
|
||||
struct Sprite
|
||||
{
|
||||
Texture const* texture;
|
||||
uint16_t texture_atlas_index;
|
||||
};
|
||||
7
src/util.hpp
Normal file
7
src/util.hpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
struct Vec2
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"dependencies": [
|
||||
"spdlog",
|
||||
"sdl3",
|
||||
"spdlog",
|
||||
"flecs"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user