Add spiders
This commit is contained in:
@@ -6,7 +6,30 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Option to switch real platform vs. SDL implementation...
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include(FetchContent)
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FetchContent_Declare(
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SDL3
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URL https://github.com/libsdl-org/SDL/releases/download/release-3.2.14/SDL3-3.2.14.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(SDL3)
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FetchContent_Declare(
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SDL3_ttf
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URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-3.2.2/SDL3_ttf-3.2.2.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(SDL3_ttf)
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FetchContent_Declare(
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flecs
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URL https://github.com/SanderMertens/flecs/archive/refs/tags/v4.0.5.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(flecs)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(SDL3_ttf CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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@@ -16,6 +39,6 @@ add_executable(HansTheGatherer
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src/physics.cpp
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)
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target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf flecs::flecs spdlog::spdlog)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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2
NOTICE
2
NOTICE
@@ -6,3 +6,5 @@ Assets used by this project:
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URL: https://trashboat93.itch.io/jungle-background-parallax
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- "Jamaican Sunrise - Reggae" by DavidKBD
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URL: https://davidkbd.itch.io/tropical-dreams-spring-and-summer-music-pack
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- "SPIDER ENEMY PIXEL ART" by camacebra
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URL: https://camacebra.itch.io/spider-pixel-art-pack-16x16
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BIN
assets/images/spiders.bmp
Normal file
BIN
assets/images/spiders.bmp
Normal file
Binary file not shown.
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After Width: | Height: | Size: 8.1 KiB |
@@ -13,6 +13,10 @@ static constexpr uint8_t FRUITS_DATA[] = {
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#embed "../assets/images/fruits.bmp"
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};
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static constexpr uint8_t SPIDERS_DATA[] = {
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#embed "../assets/images/spiders.bmp"
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};
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static constexpr uint8_t BASKET_DATA[] = {
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#embed "../assets/images/basket.bmp"
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};
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@@ -79,12 +83,16 @@ AssetModule::AssetModule(flecs::world& world)
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auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
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TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
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auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
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TextureAtlasLayout spiders_layout = {.width = 16, .height = 16, .rows = 2, .columns = 4};
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auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
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TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
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world.set<TextureAssets>(TextureAssets{
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.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
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.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
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.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
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.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
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auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
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@@ -24,6 +24,7 @@ struct TextureAssets
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{
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Texture background;
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Texture fruits;
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Texture spiders;
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Texture basket;
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};
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@@ -16,6 +16,6 @@ struct SdlHandles
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struct Game
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{
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uint32_t ticks;
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uint32_t time;
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uint32_t score;
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int32_t time;
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int32_t score;
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};
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@@ -12,6 +12,10 @@ struct Fruit
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{
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};
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struct Spider
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{
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};
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struct Basket
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{
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};
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@@ -53,23 +57,44 @@ struct LevelModule
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Game const& game,
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TextureAssets const& texture_assets)
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{
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if ((game.ticks % 40) == 0)
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{
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auto fruit =
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it.world()
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.entity()
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.add<Fruit>()
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.add<WorldPosition>()
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.set<Position>(Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = 2})
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.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(game.ticks % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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bool spider = std::rand() % 3 == 0;
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int vel = std::rand() % 3 + 1;
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if ((game.ticks % 50) == 0)
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{
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flecs::entity e;
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if (!spider)
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{
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e = it.world()
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.entity()
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.add<Fruit>()
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.add<WorldPosition>()
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.set<Position>(
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Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = vel})
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.set<Sprite>(
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Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(std::rand() % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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}
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else
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{
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e = it.world()
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.entity()
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.add<Spider>()
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.add<WorldPosition>()
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.set<Position>(
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Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = vel})
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.set<Sprite>(Sprite{.texture = &texture_assets.spiders,
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.texture_atlas_index =
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static_cast<uint16_t>(std::rand() % 8)})
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.set<Size>(Size{.w = 32, .h = 32});
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}
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it.world()
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.entity("CollisionBox")
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.child_of(fruit)
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.child_of(e)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 32, .h = 32})
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@@ -86,7 +111,7 @@ struct LevelModule
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// e.destruct();
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// });
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world.system<Game, Position, Fruit, Collided>("CollectItem")
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world.system<Game, Position, Fruit, Collided>("CollectFruit")
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.term_at(0)
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.singleton()
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.each(
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@@ -96,6 +121,16 @@ struct LevelModule
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pos.x = 1000;
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});
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world.system<Game, Position, Spider, Collided>("CollectSpider")
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.term_at(0)
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.singleton()
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.each(
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[](flecs::entity e, Game& game, Position& pos, Spider, Collided)
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{
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game.score -= 50;
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pos.x = 1000;
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});
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world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
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.term_at(0)
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.singleton()
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@@ -119,4 +154,4 @@ struct LevelModule
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pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
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});
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}
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};
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};
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