Port to entt
This commit is contained in:
@@ -22,25 +22,26 @@ FetchContent_Declare(
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FetchContent_MakeAvailable(SDL3_ttf)
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FetchContent_Declare(
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flecs
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URL https://github.com/SanderMertens/flecs/archive/refs/tags/v4.0.5.tar.gz
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entt
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URL https://github.com/skypjack/entt/archive/refs/tags/v3.15.0.tar.gz
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(flecs)
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FetchContent_MakeAvailable(entt)
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find_package(entt CONFIG REQUIRED)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(SDL3_ttf CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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add_executable(HansTheGatherer
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src/main.cpp
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src/audio.cpp
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src/assets.cpp
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src/level.cpp
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src/physics.cpp
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src/render.cpp
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)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf flecs::flecs spdlog::spdlog)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf EnTT spdlog::spdlog)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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@@ -81,9 +81,9 @@ FontAsset load_font(uint8_t const* data, size_t size)
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return font_asset;
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}
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AssetModule::AssetModule(flecs::world& world)
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AssetModule::AssetModule(entt::registry& registry)
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{
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auto* renderer = world.get<SdlHandles>()->renderer;
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auto renderer = registry.ctx().get<SdlHandles>().renderer;
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auto* background = load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
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TextureAtlasLayout background_layout = {.width = 866, .height = 510, .rows = 1, .columns = 1};
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@@ -97,7 +97,7 @@ AssetModule::AssetModule(flecs::world& world)
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auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
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TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
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world.set<TextureAssets>(TextureAssets{
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registry.ctx().emplace<TextureAssets>(TextureAssets{
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.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
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.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
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.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
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@@ -106,10 +106,10 @@ AssetModule::AssetModule(flecs::world& world)
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auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
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auto pickup_sound = load_audio(PICKUP_SOUND_DATA, sizeof(PICKUP_SOUND_DATA));
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auto hit_sound = load_audio(HIT_SOUND_DATA, sizeof(HIT_SOUND_DATA));
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world.set<AudioAssets>(AudioAssets{.background_music = background_music,
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.pickup_sound = pickup_sound,
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.hit_sound = hit_sound});
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registry.ctx().emplace<AudioAssets>(AudioAssets{.background_music = background_music,
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.pickup_sound = pickup_sound,
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.hit_sound = hit_sound});
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auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
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world.set<FontAssets>(FontAssets{.default_font = font});
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registry.ctx().emplace<FontAssets>(FontAssets{.default_font = font});
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}
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@@ -4,7 +4,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <flecs.h>
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#include <entt/entt.hpp>
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struct TextureAtlasLayout
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{
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@@ -47,5 +47,5 @@ struct FontAssets
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struct AssetModule
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{
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AssetModule(flecs::world& world);
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AssetModule(entt::registry& registry);
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};
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@@ -1,34 +1,31 @@
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#include "audio.hpp"
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#include "assets.hpp"
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AudioModule::AudioModule(flecs::world& world)
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AudioModule::AudioModule(entt::registry& registry)
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{
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auto* audio_assets = world.get<AudioAssets>();
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auto const& audio_assets = registry.ctx().get<AudioAssets>();
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auto* music_stream = SDL_OpenAudioDeviceStream(
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.background_music.spec, NULL, NULL);
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auto* sound_stream = SDL_OpenAudioDeviceStream(
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->pickup_sound.spec, NULL, NULL);
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.pickup_sound.spec, NULL, NULL);
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SDL_ResumeAudioStreamDevice(music_stream);
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SDL_ResumeAudioStreamDevice(sound_stream);
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world.set<AudioStreams>(
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registry.ctx().emplace<AudioStreams>(
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AudioStreams{.music_stream = music_stream, .sound_stream = sound_stream});
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world.system<AudioStreams, AudioAssets>("FeedAudioStreams")
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.term_at(0)
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.singleton()
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.term_at(1)
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.singleton()
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.each(
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[](AudioStreams& audio_streams, AudioAssets& audio_assets)
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{
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if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
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static_cast<int>(audio_assets.background_music.buffer_length))
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{
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SDL_PutAudioStreamData(audio_streams.music_stream,
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audio_assets.background_music.buffer,
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audio_assets.background_music.buffer_length);
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}
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});
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}
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void AudioModule::FeedAudioStreams(entt::registry& registry)
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{
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auto audio_streams = registry.ctx().get<AudioStreams>();
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auto audio_assets = registry.ctx().get<AudioAssets>();
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if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
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static_cast<int>(audio_assets.background_music.buffer_length))
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{
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SDL_PutAudioStreamData(audio_streams.music_stream,
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audio_assets.background_music.buffer,
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audio_assets.background_music.buffer_length);
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}
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}
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@@ -2,7 +2,7 @@
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#include <SDL3/SDL.h>
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#include <cstdint>
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#include <flecs.h>
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#include <entt/entt.hpp>
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struct AudioAsset
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{
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@@ -19,5 +19,6 @@ struct AudioStreams
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struct AudioModule
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{
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AudioModule(flecs::world& world);
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AudioModule(entt::registry& registry);
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static void FeedAudioStreams(entt::registry& registry);
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};
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125
src/level.cpp
Normal file
125
src/level.cpp
Normal file
@@ -0,0 +1,125 @@
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#include "level.hpp"
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#include "input.hpp"
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#include <spdlog/spdlog.h>
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void LevelModule::MoveBasket(entt::registry& registry)
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{
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auto const& input = registry.ctx().get<ButtonInput>();
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auto basket_view = registry.view<Position, Size const, Sprite const, Basket>();
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for (auto [entity, pos, size, sprite] : basket_view.each())
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{
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if (input.pressed.contains(SDLK_LEFT))
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{
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pos.x -= 5;
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}
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if (input.pressed.contains(SDLK_RIGHT))
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{
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pos.x += 5;
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}
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pos.x = pos.x < 0 ? 0 : pos.x;
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pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
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}
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}
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void LevelModule::SpawnFruits(entt::registry& registry)
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{
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auto& game = registry.ctx().get<Game>();
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auto const& texture_assets = registry.ctx().get<TextureAssets>();
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std::bernoulli_distribution spider_dist(0.25);
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bool spider = spider_dist(game.random_engine);
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std::binomial_distribution<> velocity_dist(3, 0.5);
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int vel = velocity_dist(game.random_engine) + 1;
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if ((game.ticks % 50) == 0)
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{
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auto item = registry.create();
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std::uniform_int_distribution<> xpos_dist(32, WINDOW_WIDTH - 32);
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int xpos = xpos_dist(game.random_engine);
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if (!spider)
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{
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std::uniform_int_distribution<> index_dist(0, 228 - 1);
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uint16_t index = index_dist(game.random_engine);
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registry.emplace<Fruit>(item);
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registry.emplace<WorldPosition>(item);
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registry.emplace<Position>(item, Position{.x = xpos, .y = -16});
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registry.emplace<Velocity>(item, Velocity{.x = 0, .y = vel});
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registry.emplace<Sprite>(
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item, Sprite{.texture = &texture_assets.fruits, .texture_atlas_index = index});
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registry.emplace<Size>(item, Size{.w = 32, .h = 32});
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}
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else
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{
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std::uniform_int_distribution<> index_dist(0, 8 - 1);
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uint16_t index = index_dist(game.random_engine);
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registry.emplace<Spider>(item);
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registry.emplace<WorldPosition>(item);
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registry.emplace<Position>(item, Position{.x = xpos, .y = -16});
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registry.emplace<Velocity>(item, Velocity{.x = 0, .y = vel});
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registry.emplace<Sprite>(
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item, Sprite{.texture = &texture_assets.spiders, .texture_atlas_index = index});
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registry.emplace<Size>(item, Size{.w = 32, .h = 32});
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}
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auto collision_box = registry.create();
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registry.emplace<Parent>(collision_box, item);
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registry.emplace<WorldPosition>(collision_box);
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registry.emplace<Position>(collision_box, Position{.x = 0, .y = 0});
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registry.emplace<Size>(collision_box, Size{.w = 32, .h = 32});
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registry.emplace<CollisionBox>(collision_box, item);
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}
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}
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void LevelModule::CollectFruit(entt::registry& registry)
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{
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auto& game = registry.ctx().get<Game>();
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auto const& audio_streams = registry.ctx().get<AudioStreams>();
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auto const& audio_assets = registry.ctx().get<AudioAssets>();
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auto view = registry.view<Position, Fruit, Collided>();
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for (auto [entity, pos] : view.each())
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{
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game.score += 10;
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pos.x += 1000;
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// registry.destroy(entity);
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SDL_PutAudioStreamData(audio_streams.sound_stream,
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audio_assets.pickup_sound.buffer,
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audio_assets.pickup_sound.buffer_length);
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}
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}
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void LevelModule::CollectSpider(entt::registry& registry)
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{
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auto& game = registry.ctx().get<Game>();
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auto const& audio_streams = registry.ctx().get<AudioStreams>();
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auto const& audio_assets = registry.ctx().get<AudioAssets>();
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auto view = registry.view<Position, Spider, Collided>();
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for (auto [entity, pos] : view.each())
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{
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game.score -= 50;
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pos.x += 1000;
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// registry.destroy(entity);
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SDL_PutAudioStreamData(audio_streams.sound_stream,
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audio_assets.hit_sound.buffer,
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audio_assets.hit_sound.buffer_length);
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};
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}
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void LevelModule::DespawnItems(entt::registry& registry)
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{
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auto view = registry.view<WorldPosition const, Item>();
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for (auto [entity, pos] : view.each())
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{
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if (pos.y >= WINDOW_HEIGHT)
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registry.destroy(entity);
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}
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}
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204
src/level.hpp
204
src/level.hpp
@@ -1,13 +1,16 @@
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#pragma once
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#include "definitions.hpp"
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#include "input.hpp"
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#include "physics.hpp"
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#include "sprite.hpp"
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#include <flecs.h>
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#include <entt/entt.hpp>
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#include <spdlog/spdlog.h>
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struct Background
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{
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};
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struct Fruit
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{
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};
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@@ -24,175 +27,44 @@ struct Basket
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{
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};
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struct BasketCollisionBox
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{
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};
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struct LevelModule
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{
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LevelModule(flecs::world& world)
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LevelModule(entt::registry& registry)
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{
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auto const* texture_assets = world.get<TextureAssets>();
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auto const* texture_assets = ®istry.ctx().get<TextureAssets>();
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world.component<Item>();
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world.component<Fruit>().is_a<Item>();
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world.component<Spider>().is_a<Item>();
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auto background = registry.create();
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registry.emplace<Position>(background, Position{.x = 0, .y = 0});
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registry.emplace<Sprite>(
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background, Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0});
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registry.emplace<Size>(background, Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
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registry.emplace<Background>(background);
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world.entity("Background")
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Sprite>(Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0})
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.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
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auto basket = registry.create();
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registry.emplace<WorldPosition>(basket);
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registry.emplace<Position>(basket,
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Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32});
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registry.emplace<Sprite>(
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basket, Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0});
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registry.emplace<Size>(basket, Size{.w = 64, .h = 32});
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registry.emplace<Basket>(basket);
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auto basket =
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world.entity("Basket")
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.add<WorldPosition>()
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.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
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.set<Sprite>(Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0})
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.set<Size>(Size{.w = 64, .h = 32})
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.add<Basket>();
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world.entity()
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.child_of(basket)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 16})
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.set<Size>(Size{.w = 64, .h = 16})
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.add<CollisionBox>();
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world.system<Game, TextureAssets const>("SpawnFruits")
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.term_at(0)
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.singleton()
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.term_at(1)
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.singleton()
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.each(
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[](flecs::iter& it, size_t index, Game& game, TextureAssets const& texture_assets)
|
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{
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std::bernoulli_distribution spider_dist(0.25);
|
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bool spider = spider_dist(game.random_engine);
|
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|
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std::binomial_distribution<> velocity_dist(3, 0.5);
|
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int vel = velocity_dist(game.random_engine) + 1;
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|
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if ((game.ticks % 50) == 0)
|
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{
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flecs::entity e;
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std::uniform_int_distribution<> xpos_dist(32, WINDOW_WIDTH - 32);
|
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int xpos = xpos_dist(game.random_engine);
|
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if (!spider)
|
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{
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std::uniform_int_distribution<> index_dist(0, 228 - 1);
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uint16_t index = index_dist(game.random_engine);
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|
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e = it.world()
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.entity()
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.add<Fruit>()
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.add<WorldPosition>()
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.set<Position>(Position{.x = xpos, .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = vel})
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.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index = index})
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.set<Size>(Size{.w = 32, .h = 32});
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||||
}
|
||||
else
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{
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std::uniform_int_distribution<> index_dist(0, 8 - 1);
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uint16_t index = index_dist(game.random_engine);
|
||||
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e = it.world()
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.entity()
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.add<Spider>()
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.add<WorldPosition>()
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.set<Position>(Position{.x = xpos, .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = vel})
|
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.set<Sprite>(Sprite{.texture = &texture_assets.spiders,
|
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.texture_atlas_index = index})
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.set<Size>(Size{.w = 32, .h = 32});
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}
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it.world()
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.entity("CollisionBox")
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.child_of(e)
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.add<WorldPosition>()
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||||
.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 32, .h = 32})
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.add<CollisionBox>();
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||||
}
|
||||
});
|
||||
|
||||
// world.system<WorldPosition const, Item>("DespawnItems")
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||||
// .kind(flecs::OnValidate)
|
||||
// .each(
|
||||
// [](flecs::entity e, WorldPosition const& pos, Item)
|
||||
// {
|
||||
// if (pos.y >= WINDOW_HEIGHT)
|
||||
// e.destruct();
|
||||
// });
|
||||
|
||||
world.system<Game, AudioStreams, AudioAssets, Position, Fruit, Collided>("CollectFruit")
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||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.term_at(2)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::entity e,
|
||||
Game& game,
|
||||
AudioStreams& audio_streams,
|
||||
AudioAssets& audio_assets,
|
||||
Position& pos,
|
||||
Fruit,
|
||||
Collided)
|
||||
{
|
||||
game.score += 10;
|
||||
pos.x += 1000;
|
||||
// e.destruct();
|
||||
|
||||
SDL_PutAudioStreamData(audio_streams.sound_stream,
|
||||
audio_assets.pickup_sound.buffer,
|
||||
audio_assets.pickup_sound.buffer_length);
|
||||
});
|
||||
|
||||
world.system<Game, AudioStreams, AudioAssets, Position, Spider, Collided>("CollectSpider")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.term_at(2)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::entity e,
|
||||
Game& game,
|
||||
AudioStreams& audio_streams,
|
||||
AudioAssets& audio_assets,
|
||||
Position& pos,
|
||||
Spider,
|
||||
Collided)
|
||||
{
|
||||
game.score -= 50;
|
||||
pos.x += 1000;
|
||||
// e.destruct();
|
||||
|
||||
SDL_PutAudioStreamData(audio_streams.sound_stream,
|
||||
audio_assets.hit_sound.buffer,
|
||||
audio_assets.hit_sound.buffer_length);
|
||||
});
|
||||
|
||||
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](ButtonInput const& input,
|
||||
Position& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite,
|
||||
Basket)
|
||||
{
|
||||
if (input.pressed.contains(SDLK_LEFT))
|
||||
{
|
||||
pos.x -= 5;
|
||||
}
|
||||
if (input.pressed.contains(SDLK_RIGHT))
|
||||
{
|
||||
pos.x += 5;
|
||||
}
|
||||
|
||||
pos.x = pos.x < 0 ? 0 : pos.x;
|
||||
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
|
||||
});
|
||||
auto basket_cb = registry.create();
|
||||
registry.emplace<WorldPosition>(basket_cb);
|
||||
registry.emplace<Position>(basket_cb, Position{.x = 0, .y = 16});
|
||||
registry.emplace<Size>(basket_cb, Size{.w = 64, .h = 16});
|
||||
registry.emplace<CollisionBox>(basket_cb);
|
||||
registry.emplace<Parent>(basket_cb, basket);
|
||||
registry.emplace<BasketCollisionBox>(basket_cb);
|
||||
}
|
||||
|
||||
static void MoveBasket(entt::registry& registry);
|
||||
static void SpawnFruits(entt::registry& registry);
|
||||
static void CollectFruit(entt::registry ®istry);
|
||||
static void CollectSpider(entt::registry ®istry);
|
||||
static void DespawnItems(entt::registry ®istry);
|
||||
};
|
||||
|
||||
76
src/main.cpp
76
src/main.cpp
@@ -7,9 +7,25 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <flecs.h>
|
||||
#include <entt/entt.hpp>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
void increment_ticks(entt::registry& registry)
|
||||
{
|
||||
auto& game = registry.ctx().get<Game>();
|
||||
// auto& translate_system = registry.ctx().get<TranslateSystem>();
|
||||
|
||||
game.ticks += 1;
|
||||
|
||||
if (game.ticks % 60 == 0)
|
||||
{
|
||||
game.time = std::max(0, game.time - 1);
|
||||
}
|
||||
|
||||
// if (game.time == 0)
|
||||
// translate_system.translate_system.disable();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
spdlog::info("Initialize SDL...");
|
||||
@@ -38,42 +54,23 @@ int main()
|
||||
|
||||
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
|
||||
|
||||
flecs::world world;
|
||||
entt::registry registry;
|
||||
|
||||
world.set<Game>(Game{.ticks = 0, .time = 60, .score = 0, .random_engine = {}});
|
||||
world.set<ButtonInput>(ButtonInput{});
|
||||
world.set<SdlHandles>(
|
||||
registry.ctx().emplace<Game>(Game{.ticks = 0, .time = 60, .score = 0, .random_engine = {}});
|
||||
registry.ctx().emplace<ButtonInput>(ButtonInput{});
|
||||
auto sdl_handles = registry.ctx().emplace<SdlHandles>(
|
||||
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
|
||||
|
||||
world.import <AssetModule>();
|
||||
world.import <AudioModule>();
|
||||
world.import <RenderModule>();
|
||||
world.import <PhysicsModule>();
|
||||
world.import <LevelModule>();
|
||||
|
||||
world.system<Game, TranslateSystem>("IncrementTicks")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.each(
|
||||
[](Game& game, TranslateSystem& translate_system)
|
||||
{
|
||||
game.ticks += 1;
|
||||
|
||||
if (game.ticks % 60 == 0)
|
||||
{
|
||||
game.time = std::max(0, game.time - 1);
|
||||
}
|
||||
|
||||
if (game.time == 0)
|
||||
translate_system.translate_system.disable();
|
||||
});
|
||||
AssetModule asset_module(registry);
|
||||
AudioModule audio_module(registry);
|
||||
RenderModule render_module(registry);
|
||||
PhysicsModule physics_module(registry);
|
||||
LevelModule level_module(registry);
|
||||
|
||||
bool exit_gameloop = false;
|
||||
while (!exit_gameloop)
|
||||
{
|
||||
auto* input = world.get_mut<ButtonInput>();
|
||||
auto* input = ®istry.ctx().get<ButtonInput>();
|
||||
|
||||
// Clear just pressed/released
|
||||
input->just_pressed.clear();
|
||||
@@ -107,7 +104,24 @@ int main()
|
||||
}
|
||||
}
|
||||
|
||||
world.progress();
|
||||
AudioModule::FeedAudioStreams(registry);
|
||||
|
||||
increment_ticks(registry);
|
||||
LevelModule::MoveBasket(registry);
|
||||
LevelModule::SpawnFruits(registry);
|
||||
LevelModule::CollectFruit(registry);
|
||||
LevelModule::CollectSpider(registry);
|
||||
// LevelModule::DespawnItems(registry);
|
||||
|
||||
PhysicsModule::TranslatePhysicsObject(registry);
|
||||
PhysicsModule::PropagatePosition(registry);
|
||||
PhysicsModule::RemoveCollisionMarker(registry);
|
||||
PhysicsModule::CollisionCheck(registry);
|
||||
|
||||
SDL_RenderClear(sdl_handles.renderer);
|
||||
RenderModule::RenderSprites(registry);
|
||||
RenderModule::RenderScore(registry);
|
||||
SDL_RenderPresent(sdl_handles.renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
132
src/physics.cpp
132
src/physics.cpp
@@ -3,84 +3,68 @@
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
PhysicsModule::PhysicsModule(flecs::world& world)
|
||||
void PhysicsModule::TranslatePhysicsObject(entt::registry& registry)
|
||||
{
|
||||
auto translate_system = world.system<Position, Velocity const>("TranslatePhysicsObject")
|
||||
.each(
|
||||
[](Position& pos, Velocity const& vel)
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
});
|
||||
auto view = registry.view<Position, Velocity const>();
|
||||
|
||||
world.set<TranslateSystem>(TranslateSystem{translate_system});
|
||||
for (auto [entity, pos, vel] : view.each())
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
}
|
||||
}
|
||||
|
||||
// Introduce phase that runs after OnUpdate but before OnValidate
|
||||
flecs::entity propagate_phase = world.entity().add(flecs::Phase).depends_on(flecs::OnUpdate);
|
||||
void PhysicsModule::PropagatePosition(entt::registry& registry)
|
||||
{
|
||||
auto root_transform_view = registry.view<Position const, WorldPosition>(entt::exclude<Parent>);
|
||||
auto transform_view = registry.view<Position const, WorldPosition, Parent const>();
|
||||
|
||||
world.system<WorldPosition, Position const>("PropagatePosition")
|
||||
.kind(propagate_phase)
|
||||
.each(
|
||||
[](flecs::entity e, WorldPosition& world_pos, Position const& local_pos)
|
||||
for (auto [entity, pos, world_pos] : root_transform_view.each())
|
||||
{
|
||||
world_pos.x = pos.x;
|
||||
world_pos.y = pos.y;
|
||||
}
|
||||
|
||||
for (auto [entity, pos, world_pos, parent] : transform_view.each())
|
||||
{
|
||||
auto parent_pos = registry.get<WorldPosition const>(parent.parent);
|
||||
|
||||
world_pos.x = parent_pos.x + pos.x;
|
||||
world_pos.y = parent_pos.y + pos.y;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsModule::RemoveCollisionMarker(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<Collided const>();
|
||||
for (auto [entity] : view.each())
|
||||
{
|
||||
registry.remove<Collided>(entity);
|
||||
}
|
||||
}
|
||||
void PhysicsModule::CollisionCheck(entt::registry& registry)
|
||||
{
|
||||
auto view = registry.view<WorldPosition const, Size const, Parent const, CollisionBox>(
|
||||
entt::exclude<BasketCollisionBox>);
|
||||
auto basket_cb_view = registry.view<WorldPosition const, Size const, BasketCollisionBox>();
|
||||
|
||||
for (auto [e, world_pos, size, parent] : view.each())
|
||||
{
|
||||
auto fruit = parent.parent;
|
||||
|
||||
for (auto [basket, basket_world_pos, basket_size] : basket_cb_view.each())
|
||||
{
|
||||
if (basket_world_pos.x + basket_size.w >= world_pos.x &&
|
||||
basket_world_pos.x <= world_pos.x + size.w &&
|
||||
basket_world_pos.y + basket_size.h >= world_pos.y &&
|
||||
basket_world_pos.y <= world_pos.y + size.h)
|
||||
{
|
||||
if (e.parent() != flecs::entity::null() && e.parent().has<WorldPosition>())
|
||||
return;
|
||||
registry.emplace<Collided>(fruit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
world_pos.x = local_pos.x;
|
||||
world_pos.y = local_pos.y;
|
||||
|
||||
std::function<void(flecs::entity, WorldPosition const&)> propagate_to_children;
|
||||
propagate_to_children = [&](flecs::entity parent, WorldPosition const& parent_pos)
|
||||
{
|
||||
parent.children(
|
||||
[=](flecs::entity child)
|
||||
{
|
||||
auto local_pos = child.get<Position>();
|
||||
auto world_pos = child.get_mut<WorldPosition>();
|
||||
|
||||
world_pos->x = parent_pos.x + local_pos->x;
|
||||
world_pos->y = parent_pos.y + local_pos->y;
|
||||
|
||||
propagate_to_children(child, *world_pos);
|
||||
});
|
||||
};
|
||||
|
||||
propagate_to_children(e, world_pos);
|
||||
});
|
||||
|
||||
auto basket_query = world.query<Basket>();
|
||||
|
||||
world.system<Collided>("RemoveCollisionMarker")
|
||||
.kind(flecs::PreUpdate)
|
||||
.each([](flecs::entity e, Collided) { e.remove<Collided>(); });
|
||||
|
||||
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
|
||||
.kind(flecs::OnValidate)
|
||||
.each(
|
||||
[basket_query](
|
||||
flecs::entity e, WorldPosition const& world_pos, Size const& size, CollisionBox)
|
||||
{
|
||||
if (e.parent().has<Basket>())
|
||||
return;
|
||||
|
||||
auto fruit = e.parent();
|
||||
auto basket = basket_query.first();
|
||||
basket.children(
|
||||
[fruit, world_pos, size](flecs::entity basket_child)
|
||||
{
|
||||
if (!basket_child.has<CollisionBox>())
|
||||
return;
|
||||
|
||||
auto basket_child_pos = basket_child.get<WorldPosition>();
|
||||
auto basket_child_size = basket_child.get<Size>();
|
||||
|
||||
if (basket_child_pos->x + basket_child_size->w >= world_pos.x &&
|
||||
basket_child_pos->x <= world_pos.x + size.w &&
|
||||
basket_child_pos->y + basket_child_size->h >= world_pos.y &&
|
||||
basket_child_pos->y <= world_pos.y + size.h)
|
||||
{
|
||||
fruit.add<Collided>();
|
||||
}
|
||||
});
|
||||
});
|
||||
PhysicsModule::PhysicsModule(entt::registry& registry)
|
||||
{
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <flecs.h>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct WorldPosition
|
||||
{
|
||||
@@ -26,6 +26,16 @@ struct Size
|
||||
int h;
|
||||
};
|
||||
|
||||
struct Parent
|
||||
{
|
||||
entt::entity parent;
|
||||
};
|
||||
|
||||
struct Children
|
||||
{
|
||||
std::vector<entt::entity> children;
|
||||
};
|
||||
|
||||
struct CollisionBox
|
||||
{
|
||||
};
|
||||
@@ -34,12 +44,12 @@ struct Collided
|
||||
{
|
||||
};
|
||||
|
||||
struct TranslateSystem
|
||||
{
|
||||
flecs::system translate_system;
|
||||
};
|
||||
|
||||
struct PhysicsModule
|
||||
{
|
||||
PhysicsModule(flecs::world& world);
|
||||
PhysicsModule(entt::registry& registry);
|
||||
|
||||
static void TranslatePhysicsObject(entt::registry& registry);
|
||||
static void PropagatePosition(entt::registry& registry);
|
||||
static void RemoveCollisionMarker(entt::registry& registry);
|
||||
static void CollisionCheck(entt::registry& registry);
|
||||
};
|
||||
|
||||
125
src/render.cpp
125
src/render.cpp
@@ -1,73 +1,72 @@
|
||||
#include "render.hpp"
|
||||
|
||||
#include "definitions.hpp"
|
||||
#include "level.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <format>
|
||||
|
||||
RenderModule::RenderModule(flecs::world& world)
|
||||
RenderModule::RenderModule(entt::registry& registry)
|
||||
{
|
||||
world.system<SdlHandles>("RenderClear")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.kind(flecs::PreStore)
|
||||
.each([](SdlHandles& sdl_handles) { SDL_RenderClear(sdl_handles.renderer); });
|
||||
|
||||
flecs::entity render_present_phase =
|
||||
world.entity().add(flecs::Phase).depends_on(flecs::OnStore);
|
||||
|
||||
world.system<SdlHandles>("RenderPresent")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.kind(render_present_phase)
|
||||
.each([](SdlHandles& sdl_handles) { SDL_RenderPresent(sdl_handles.renderer); });
|
||||
|
||||
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
|
||||
.kind(flecs::OnStore)
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles,
|
||||
Position const& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite)
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(
|
||||
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
});
|
||||
|
||||
world.system<SdlHandles const, Game const, FontAssets const>("RenderScore")
|
||||
.kind(flecs::OnStore)
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.term_at(2)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles, Game const& game, FontAssets const& font_assets)
|
||||
{
|
||||
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
|
||||
auto text = TTF_CreateText(sdl_handles.text_engine,
|
||||
font_assets.default_font.font,
|
||||
score_string.c_str(),
|
||||
score_string.length());
|
||||
TTF_DrawRendererText(text, 0.0, 0.0);
|
||||
|
||||
TTF_DestroyText(text);
|
||||
});
|
||||
}
|
||||
|
||||
void RenderModule::RenderSprites(entt::registry& registry)
|
||||
{
|
||||
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
|
||||
auto const& game = registry.ctx().get<Game>();
|
||||
auto sprites_view =
|
||||
registry.view<Position const, Size const, Sprite const>(entt::exclude<Background>);
|
||||
auto background_view = registry.view<Position const, Size const, Sprite const, Background>();
|
||||
|
||||
for (auto [entity, pos, size, sprite] : background_view.each())
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
}
|
||||
|
||||
for (auto [entity, pos, size, sprite] : sprites_view.each())
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderModule::RenderScore(entt::registry& registry)
|
||||
{
|
||||
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
|
||||
auto const& game = registry.ctx().get<Game>();
|
||||
auto const& font_assets = registry.ctx().get<FontAssets>();
|
||||
|
||||
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
|
||||
auto text = TTF_CreateText(sdl_handles.text_engine,
|
||||
font_assets.default_font.font,
|
||||
score_string.c_str(),
|
||||
score_string.length());
|
||||
TTF_DrawRendererText(text, 0.0, 0.0);
|
||||
TTF_DestroyText(text);
|
||||
}
|
||||
@@ -1,8 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <flecs.h>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
struct RenderModule
|
||||
{
|
||||
RenderModule(flecs::world& world);
|
||||
RenderModule(entt::registry& registry);
|
||||
|
||||
static void RenderSprites(entt::registry& registry);
|
||||
static void RenderScore(entt::registry& registry);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user