Add collision box with parent child relationship
This commit is contained in:
82
main.cpp
82
main.cpp
@@ -15,6 +15,11 @@
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 240;
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struct WorldPosition {
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int x;
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int y;
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};
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struct Position {
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int x;
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int y;
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@@ -71,19 +76,41 @@ int main() {
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struct Fruit {};
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struct Basket {};
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struct CollisionBox {};
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world.system<Game>("IncrementTicks")
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.term_at(0)
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.singleton()
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.each([](Game &game_ticks) { game_ticks.ticks += 1; });
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world.entity("Basket")
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.set<Position>(
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Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
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.set<Sprite>(Sprite{.texture = &texture_assets->basket,
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.texture_atlas_index = 0})
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auto basket = world.entity("Basket")
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.add<WorldPosition>()
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.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32,
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.y = WINDOW_HEIGHT - 32})
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.set<Sprite>(Sprite{.texture = &texture_assets->basket,
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.texture_atlas_index = 0})
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.set<Size>(Size{.w = 64, .h = 32})
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.add<Basket>();
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world.entity("CollisionBox")
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.child_of(basket)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 64, .h = 32})
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.add<Basket>();
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.add<CollisionBox>();
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world
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.system<SdlHandles const, WorldPosition const, Size const, CollisionBox>(
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"DrawBoxes")
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.term_at(0)
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.singleton()
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.each([](SdlHandles const &sdl_handles, WorldPosition const &pos,
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Size const &size, CollisionBox) {
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SDL_FRect rect{static_cast<float>(pos.x), static_cast<float>(pos.y),
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static_cast<float>(size.w), static_cast<float>(size.h)};
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SDL_SetRenderDrawColor(sdl_handles.renderer, 0, 0, 255, 255);
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SDL_RenderRect(sdl_handles.renderer, &rect);
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});
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world.system<Game const, TextureAssets const>("SpawnFruits")
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.term_at(0)
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@@ -93,21 +120,48 @@ int main() {
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.each([](flecs::iter &it, size_t index, Game const &game,
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TextureAssets const &texture_assets) {
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if ((game.ticks % 100) == 0) {
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auto fruit =
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it.world()
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.entity()
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.add<WorldPosition>()
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.set<Position>(
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Position{.x = static_cast<int>(game.ticks % WINDOW_WIDTH),
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.y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = 1})
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.set<Sprite>(
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Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(game.ticks % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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it.world()
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.entity()
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.set<Position>(Position{
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.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = 1})
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.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(game.ticks % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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.entity("CollisionBox")
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.child_of(fruit)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 32, .h = 32})
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.add<CollisionBox>();
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}
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});
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world.system<WorldPosition, Position const>("PropagatePosition")
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.kind(flecs::PostUpdate)
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.each([](flecs::entity e, WorldPosition &world_pos,
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Position const &local_pos) {
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if (e.parent() == flecs::entity::null()) {
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world_pos.x = local_pos.x;
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world_pos.y = local_pos.y;
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} else {
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auto parent_world_pos = e.parent().get<WorldPosition>();
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world_pos.x = parent_world_pos->x + local_pos.x;
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world_pos.y = parent_world_pos->y + local_pos.y;
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}
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});
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world
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.system<SdlHandles const, Position const, Size const, Sprite const>(
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"RenderSprites")
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.kind(flecs::PreUpdate)
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.term_at(0)
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.singleton()
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.each([](SdlHandles const &sdl_handles, Position const &pos,
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