Add physics and level module
This commit is contained in:
@@ -13,6 +13,7 @@ find_package(spdlog CONFIG REQUIRED)
|
||||
add_executable(HansTheGatherer
|
||||
src/main.cpp
|
||||
src/assets.cpp
|
||||
src/physics.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "assets.hpp"
|
||||
#include "audio.hpp"
|
||||
#include "sdl_types.hpp"
|
||||
#include "definitions.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
17
src/definitions.hpp
Normal file
17
src/definitions.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
static constexpr int WINDOW_WIDTH = 400;
|
||||
static constexpr int WINDOW_HEIGHT = 240;
|
||||
|
||||
struct SdlHandles
|
||||
{
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
};
|
||||
|
||||
struct Game
|
||||
{
|
||||
uint32_t ticks;
|
||||
};
|
||||
111
src/level.hpp
Normal file
111
src/level.hpp
Normal file
@@ -0,0 +1,111 @@
|
||||
#pragma once
|
||||
|
||||
#include "definitions.hpp"
|
||||
#include "input.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <flecs.h>
|
||||
|
||||
struct Fruit
|
||||
{
|
||||
};
|
||||
|
||||
struct Basket
|
||||
{
|
||||
};
|
||||
|
||||
struct LevelModule
|
||||
{
|
||||
LevelModule(flecs::world& world)
|
||||
{
|
||||
auto const* texture_assets = world.get<TextureAssets>();
|
||||
|
||||
world.entity("Background")
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
|
||||
|
||||
auto basket =
|
||||
world.entity("Basket")
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = 64, .h = 32})
|
||||
.add<Basket>();
|
||||
|
||||
world.entity()
|
||||
.child_of(basket)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Size>(Size{.w = 64, .h = 32})
|
||||
.add<CollisionBox>();
|
||||
|
||||
world.system<Game const, TextureAssets const>("SpawnFruits")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::iter& it,
|
||||
size_t index,
|
||||
Game const& game,
|
||||
TextureAssets const& texture_assets)
|
||||
{
|
||||
if ((game.ticks % 100) == 0)
|
||||
{
|
||||
auto fruit =
|
||||
it.world()
|
||||
.entity()
|
||||
.add<Fruit>()
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{
|
||||
.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
|
||||
.set<Velocity>(Velocity{.x = 0, .y = 1})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
|
||||
.texture_atlas_index =
|
||||
static_cast<uint16_t>(game.ticks % 228)})
|
||||
.set<Size>(Size{.w = 32, .h = 32});
|
||||
|
||||
it.world()
|
||||
.entity("CollisionBox")
|
||||
.child_of(fruit)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Size>(Size{.w = 32, .h = 32})
|
||||
.add<CollisionBox>();
|
||||
}
|
||||
});
|
||||
|
||||
// world.system<WorldPosition const, Fruit>("DespawnFruits")
|
||||
// .each(
|
||||
// [](flecs::entity e, WorldPosition const& pos, Fruit)
|
||||
// {
|
||||
// if (pos.y >= WINDOW_HEIGHT)
|
||||
// e.destruct();
|
||||
// });
|
||||
|
||||
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](ButtonInput const& input,
|
||||
Position& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite,
|
||||
Basket)
|
||||
{
|
||||
if (input.pressed.contains(SDLK_LEFT))
|
||||
{
|
||||
pos.x -= 5;
|
||||
}
|
||||
if (input.pressed.contains(SDLK_RIGHT))
|
||||
{
|
||||
pos.x += 5;
|
||||
}
|
||||
|
||||
pos.x = pos.x < 0 ? 0 : pos.x;
|
||||
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
|
||||
});
|
||||
}
|
||||
};
|
||||
191
src/main.cpp
191
src/main.cpp
@@ -1,6 +1,8 @@
|
||||
#include "assets.hpp"
|
||||
#include "definitions.hpp"
|
||||
#include "input.hpp"
|
||||
#include "sdl_types.hpp"
|
||||
#include "level.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -12,38 +14,6 @@
|
||||
#include <flecs.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
static constexpr int WINDOW_WIDTH = 400;
|
||||
static constexpr int WINDOW_HEIGHT = 240;
|
||||
|
||||
struct WorldPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Position
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Velocity
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Size
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct Game
|
||||
{
|
||||
uint32_t ticks;
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
spdlog::info("Initialize SDL...");
|
||||
@@ -69,137 +39,19 @@ int main()
|
||||
}
|
||||
|
||||
flecs::world world;
|
||||
|
||||
world.set<Game>(Game{.ticks = 0});
|
||||
world.set<ButtonInput>(ButtonInput{});
|
||||
world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
|
||||
init_assets(world);
|
||||
auto* texture_assets = world.get<TextureAssets>();
|
||||
|
||||
world.entity("Background")
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
|
||||
|
||||
struct Fruit
|
||||
{
|
||||
};
|
||||
struct Basket
|
||||
{
|
||||
};
|
||||
struct CollisionBox
|
||||
{
|
||||
};
|
||||
world.import <PhysicsModule>();
|
||||
world.import <LevelModule>();
|
||||
|
||||
world.system<Game>("IncrementTicks")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each([](Game& game_ticks) { game_ticks.ticks += 1; });
|
||||
|
||||
auto basket =
|
||||
world.entity("Basket")
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = 64, .h = 32})
|
||||
.add<Basket>();
|
||||
|
||||
world.entity("CollisionBox")
|
||||
.child_of(basket)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Size>(Size{.w = 64, .h = 32})
|
||||
.add<CollisionBox>();
|
||||
|
||||
world.system<SdlHandles const, WorldPosition const, Size const, CollisionBox>("DrawBoxes")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles,
|
||||
WorldPosition const& pos,
|
||||
Size const& size,
|
||||
CollisionBox)
|
||||
{
|
||||
SDL_FRect rect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
SDL_SetRenderDrawColor(sdl_handles.renderer, 0, 0, 255, 255);
|
||||
SDL_RenderRect(sdl_handles.renderer, &rect);
|
||||
});
|
||||
|
||||
world.system<Game const, TextureAssets const>("SpawnFruits")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::iter& it, size_t index, Game const& game, TextureAssets const& texture_assets)
|
||||
{
|
||||
if ((game.ticks % 100) == 0)
|
||||
{
|
||||
auto fruit =
|
||||
it.world()
|
||||
.entity()
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{
|
||||
.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
|
||||
.set<Velocity>(Velocity{.x = 0, .y = 1})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
|
||||
.texture_atlas_index =
|
||||
static_cast<uint16_t>(game.ticks % 228)})
|
||||
.set<Size>(Size{.w = 32, .h = 32});
|
||||
|
||||
it.world()
|
||||
.entity("CollisionBox")
|
||||
.child_of(fruit)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Size>(Size{.w = 32, .h = 32})
|
||||
.add<CollisionBox>();
|
||||
}
|
||||
});
|
||||
|
||||
world.system<WorldPosition, Position const>("PropagatePosition")
|
||||
.kind(flecs::PostUpdate)
|
||||
.each(
|
||||
[](flecs::entity e, WorldPosition& world_pos, Position const& local_pos)
|
||||
{
|
||||
if (e.parent() == flecs::entity::null())
|
||||
{
|
||||
world_pos.x = local_pos.x;
|
||||
world_pos.y = local_pos.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto parent_world_pos = e.parent().get<WorldPosition>();
|
||||
world_pos.x = parent_world_pos->x + local_pos.x;
|
||||
world_pos.y = parent_world_pos->y + local_pos.y;
|
||||
}
|
||||
});
|
||||
|
||||
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
|
||||
.each(
|
||||
[](flecs::iter& it,
|
||||
size_t index,
|
||||
WorldPosition const& world_pos,
|
||||
Size const& size,
|
||||
CollisionBox)
|
||||
{
|
||||
auto basket_box = it.world().lookup("Basket::CollisionBox");
|
||||
if (it.entity(index) == basket_box)
|
||||
return;
|
||||
|
||||
auto basket_box_pos = basket_box.get<WorldPosition>();
|
||||
auto basket_box_size = basket_box.get<Size>();
|
||||
|
||||
if (basket_box_pos->x + basket_box_size->w >= world_pos.x &&
|
||||
basket_box_pos->x <= world_pos.x + size.w &&
|
||||
basket_box_pos->y + basket_box_size->h >= world_pos.y &&
|
||||
basket_box_pos->y <= world_pos.y + size.h)
|
||||
{
|
||||
spdlog::info("collision");
|
||||
}
|
||||
});
|
||||
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
|
||||
.kind(flecs::PreUpdate)
|
||||
.term_at(0)
|
||||
@@ -227,37 +79,6 @@ int main()
|
||||
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
});
|
||||
|
||||
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](ButtonInput const& input,
|
||||
Position& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite,
|
||||
Basket)
|
||||
{
|
||||
if (input.pressed.contains(SDLK_LEFT))
|
||||
{
|
||||
pos.x -= 5;
|
||||
}
|
||||
if (input.pressed.contains(SDLK_RIGHT))
|
||||
{
|
||||
pos.x += 5;
|
||||
}
|
||||
|
||||
pos.x = pos.x < 0 ? 0 : pos.x;
|
||||
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
|
||||
});
|
||||
|
||||
world.system<Position, Velocity const>("MoveSprites")
|
||||
.each(
|
||||
[](Position& pos, Velocity const& vel)
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
});
|
||||
|
||||
auto* audio_assets = world.get<AudioAssets>();
|
||||
auto* stream = SDL_OpenAudioDeviceStream(
|
||||
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
|
||||
|
||||
81
src/physics.cpp
Normal file
81
src/physics.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#include "physics.hpp"
|
||||
#include "definitions.hpp"
|
||||
#include "level.hpp"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
PhysicsModule::PhysicsModule(flecs::world& world)
|
||||
{
|
||||
world.system<Position, Velocity const>("TranslatePhysicsObject")
|
||||
.each(
|
||||
[](Position& pos, Velocity const& vel)
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
});
|
||||
|
||||
// world.system<WorldPosition, Position const>("PropagatePosition")
|
||||
// .kind(flecs::PostUpdate)
|
||||
// .each(
|
||||
// [](flecs::entity e, WorldPosition& world_pos, Position const& local_pos)
|
||||
// {
|
||||
// if (e.parent() == flecs::entity::null())
|
||||
// {
|
||||
// world_pos.x = local_pos.x;
|
||||
// world_pos.y = local_pos.y;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// auto parent_world_pos = e.parent().get<WorldPosition>();
|
||||
// world_pos.x = parent_world_pos->x + local_pos.x;
|
||||
// world_pos.y = parent_world_pos->y + local_pos.y;
|
||||
// }
|
||||
// });
|
||||
|
||||
world.system<SdlHandles const, WorldPosition const, Size const, CollisionBox>("DrawBoxes")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles,
|
||||
WorldPosition const& pos,
|
||||
Size const& size,
|
||||
CollisionBox)
|
||||
{
|
||||
SDL_FRect rect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
SDL_SetRenderDrawColor(sdl_handles.renderer, 0, 0, 255, 255);
|
||||
SDL_RenderRect(sdl_handles.renderer, &rect);
|
||||
});
|
||||
|
||||
auto basket_query = world.query<Basket>();
|
||||
|
||||
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
|
||||
.kind(flecs::OnValidate)
|
||||
.each(
|
||||
[basket_query](
|
||||
flecs::entity e, WorldPosition const& world_pos, Size const& size, CollisionBox)
|
||||
{
|
||||
if (e.parent().has<Basket>())
|
||||
return;
|
||||
|
||||
basket_query.first().children(
|
||||
[world_pos, size](flecs::entity basket_child)
|
||||
{
|
||||
if (!basket_child.has<CollisionBox>())
|
||||
return;
|
||||
|
||||
auto basket_child_pos = basket_child.get<WorldPosition>();
|
||||
auto basket_child_size = basket_child.get<Size>();
|
||||
|
||||
if (basket_child_pos->x + basket_child_size->w >= world_pos.x &&
|
||||
basket_child_pos->x <= world_pos.x + size.w &&
|
||||
basket_child_pos->y + basket_child_size->h >= world_pos.y &&
|
||||
basket_child_pos->y <= world_pos.y + size.h)
|
||||
{
|
||||
spdlog::info("collision");
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
36
src/physics.hpp
Normal file
36
src/physics.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <flecs.h>
|
||||
|
||||
struct WorldPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Position
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Velocity
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Size
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct CollisionBox
|
||||
{
|
||||
};
|
||||
|
||||
struct PhysicsModule
|
||||
{
|
||||
PhysicsModule(flecs::world& world);
|
||||
};
|
||||
@@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct SdlHandles
|
||||
{
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
};
|
||||
Reference in New Issue
Block a user