Before the commit, the bootloader had a hardcoded entry point that it
would jump to.
However, the Linux kernel arm64 v5.8 forced us to change the kernel
entry point because the required memory alignment has changed at:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/
commit/?h=v5.8&id=cfa7ede20f133cc81cef01dc3a516dda3a9721ee
Therefore the only way to have a single bootloader that boots both
pre-v5.8 and post-v5.8 kernels is to pass that information from gem5
to the bootloader, which we do in this patch via registers.
This approach was already used by the 32-bit bootloader, which passed
that value via r3, and we try to use the same register x3 in 64-bit.
Since we are now passing this information, the this patch also removes
the hardcoding of DTB and cpu-release-addr, and also passes those
values via registers.
We store the cpu-release-addr in x5 as that value appears to have a
function similar to flags_addr, which is used only in 32-bit arm and
gets stored in r5.
This commit renames atags_addr to dtb_addr, since both are mutually
exclusive, and serve a similar purpose, DTB being the newer recommended
approach.
Similarly, flags_addr is renamed to cpu_release_addr, and it is moved
from ArmSystem into ArmFsWorkload, since it is not an intrinsic system
property, and should be together with dtb_addr instead.
Before this commit, flags_addr was being set from FSConfig.py and
configs/example/arm/devices.py to self.realview.realview_io.pio_addr
+ 0x30. This commit moves that logic into RealView.py instead, and
sets the flags address 8 bytes before the start of the DTB address.
JIRA: https://gem5.atlassian.net/browse/GEM5-787
Change-Id: If70bea9690be04b84e6040e256a9b03e46710e10
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/35076
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The create() method on Params structs usually instantiate SimObjects
using a constructor which takes the Params struct as a parameter
somehow. There has been a lot of needless variation in how that was
done, making it annoying to pass Params down to base classes. Some of
the different forms were:
const Params &
Params &
Params *
const Params *
Params const*
This change goes through and fixes up every constructor and every
create() method to use the const Params & form. We use a reference
because the Params struct should never be null. We use const because
neither the create method nor the consuming object should modify the
record of the parameters as they came in from the config. That would
make consuming them not idempotent, and make it impossible to tell what
the actual simulation configuration was since it would change from any
user visible form (config script, config.ini, dot pdf output).
Change-Id: I77453cba52fdcfd5f4eec92dfb0bddb5a9945f31
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/35938
Reviewed-by: Gabe Black <gabeblack@google.com>
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This has been in this file since it was created in 2009. No global "using
namespace ${NAMESPACE}" should ever appear in a .hh file since then that
namespace is "used" in all files that include the .hh, even if they
aren't aware of it or even actively don't want to.
Change-Id: Idb7d7c5b959077eb4905fbb2044aa55959b8f37f
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/34155
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The System class has a few different arrays of values which each
correspond to a thread of execution based on their position. This
change collects them together into a single class to make managing them
easier and less error prone. It also collects methods for manipulating
those threads as an API for that class.
This class acts as a collection point for thread based state which the
System class can look into to get at all its state. It also acts as an
interface for interacting with threads for other classes. This forces
external consumers to use the API instead of accessing the individual
arrays which improves consistency.
Change-Id: Idc4575c5a0b56fe75f5c497809ad91c22bfe26cc
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/25144
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Tested-by: kokoro <noreply+kokoro@google.com>
Instead of calling into object files after the fact and asking them to
put symbols into a target symbol table, this change makes object files
fill in a symbol table themselves at construction. Then, that table can
be retrieved and used to fill in aggregate tables, masked, moved,
and/or filtered to have only one type of symbol binding.
This simplifies the symbol management API of the object file types
significantly, and makes it easier to deal with symbol tables alongside
binaries in the FS workload classes.
Change-Id: Ic9006ca432033d72589867c93d9c5f8a1d87f73c
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24787
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This singleton object is used thruoughout the simulator. There is
really no reason not to have it statically allocated, except that
whether it was allocated seems to sometimes be used as a signal that
something already put symbols in it, specifically in SE mode.
To keep that functionality for the moment, this change adds an "empty"
method to the SymbolTable class to make it easy to check if the symbol
table is empty, or if someone already populated it.
Change-Id: Ia93510082d3f9809fc504bc5803254d8c308d572
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24785
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Giacomo Travaglini <giacomo.travaglini@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The SymbolTable class had been tracking symbols as two independent
pieces, a name and an address, and acted as a way to translate between
them. Symbols can be more complex than that, and so this change
encapsulates the information associated with a symbol in a new class.
As a step towards simplifying the API for reading symbols from a
binary, this change also adds a "binding" field to that class so that
global, local and weak symbols can all go in the same table and be
differentiated later as needed. That should unify the current API
which has a method for each symbol type.
While the innards of SymbolTable were being reworked, this change
also makes that class more STL like by adding iterators, and begin
and end methods. These iterate over a new vector which holds all the
symbols. The address and name keyed maps now hold indexes into that
vector instead of the other half of the symbol.
Change-Id: I8084f86fd737f697ec041bac86a635a315fd1194
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24784
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The components in base/loader were moved into a namespace called
Loader. This will make it easier to add loader components with fairly
short natural names which don't invite name collisions.
gem5 should use namespaces more in general for that reason and to make
it easier to write independent components without having to worry about
name collisions being added in the future.
Unfortunately this namespace has the same name as a class used to load
an object file into a process object. These names can be disambiguated
because the Process loader is inside the Process scope and the Loader
namespace is at global scope, but it's still confusing to read.
Fortunately, this shouldn't last for very long since the responsibility
for loading Processes is going to move to a fake OS object which will
expect to load a particular type of Process, for instance, fake 64 bit
x86 linux will load either 32 or 64 bit x86 processes.
That means that the capability to feed any binary that matches the
current build into gem5 and have gem5 figure out what to do with it
will likely be going away in the future. That's likely for the best,
since it will force users to be more explicit about what they're trying
to do, ie what OS they want to try to load a given binary, and also
will prevent loading two or more Processes which are for different OSes
to the same system, something that's possible today as far as I know
since there are no consistency checks.
Change-Id: Iea0012e98f39f5e20a7c351b78cdff9401f5e326
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24783
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This generalized Workload SimObject is not geared towards FS or SE
simulations, although currently it's only used in FS. This gets rid
of the ARM specific highestELIs64 property (from the workload, not the
system) and replaces it with a generic getArch.
The old globally accessible kernel symtab has been replaced with a
symtab accessor which takes a ThreadContext *. The parameter isn't used
for anything for now, but in cases where there might be multiple
symbol tables to choose from (kernel vs. current user space?) the
method will now be able to distinguish which to use. This also makes
it possible for the workload to manage its symbol table with whatever
policy makes sense for it.
That method returns a const SymbolTable * since most of the time the
symbol table doesn't need to be modified. In the one case where an
external entity needs to modify the table, two pseudo instructions,
the table to modify isn't necessarily the one that's currently active.
For instance, the pseudo instruction will likely execute in user space,
but might be intended to add a symbol to the kernel in case something
like a module was loaded.
To support that usage, the workload has a generic "insertSymbol" method
which will insert the symbol in the table that "makes sense". There is
a lot of ambiguity what that means, but it's no less ambiguous than
today where we're only saved by the fact that there is generally only
one active symbol table to worry about.
This change also introduces a KernelWorkload SimObject class which
inherits from Workload and adds in kernel related members for cases
where the kernel is specified in the config and loaded by gem5 itself.
That's the common case, but the base Workload class would be used
directly when, for instance, doing a baremetal simulation or if the
kernel is loaded by software within the simulation as is the case for
SPARC FS.
Because a given architecture specific workload class needs to inherit
from either Workload or KernelWorkload, this change removes the
ability to boot ARM without a kernel. This ability should be restored
in the future.
To make having or not having a kernel more flexible, the kernel
specific members of the KernelWorkload should be factored out into
their own object which can then be attached to a workload through a
(potentially unused) property rather than inheritance.
Change-Id: Idf72615260266d7b4478d20d4035ed5a1e7aa241
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24283
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
When handling a system call, external code would call Process::syscall
which would extract the syscall number, that would call the base
class' doSyscall method, that would call into the subclass' getDesc
to get the appropriate descriptor, and then doSyscall would check
that a syscall was found and call into it.
Instead, we can just make the SyscallDescTable optionally check for
missing syscalls (in case we want to check multiple tables), and
make syscall look up the appropriate descriptor and call it. The base
implementation of syscall would then do the only bit of doSyscall that
is no longer being handled, incrementing the numSyscalls stat.
Change-Id: If102c156830ed2997d177dc6937cc85dddadf3f9
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24119
Tested-by: kokoro <noreply+kokoro@google.com>
Tested-by: Gem5 Cloud Project GCB service account <345032938727@cloudbuild.gserviceaccount.com>
Maintainer: Gabe Black <gabeblack@google.com>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Also add the syscall number into the SyscallDesc class.
The common table structure is basically just a map that extracts its
key value from the SyscallDesc class using a new num() accessor. By
using a map instead of an array (like RISCV was already doing), it's
easy to support gaps of arbitrary size and non-zero offsets of groups
of system calls without lots of filler or additional logic. This
simplified the ARM system call tables in particular which had a lot
of filler entries.
Also, both the 32 and 64 bit ARM syscall tables had entries for a
syscall at 123456 which was the "Angel SWI system call". This value
is actually the immediate constant passed to the SWI system call
instruction and is not interpreted as the system call number in linux.
This constant can be intercepted by hardware or a simulator to, for
instance, implement ARM semihosting.
Also, that constant in combination with the SWI instruction is only
used for semihosting in 32 bit ARM mode, not in 64 bit mode or in
thumb.
Since checking for that system call number was very likely a mistake
from misinterpreting how the semihosting calls work, this change
drops those checks.
Change-Id: I9b2a902d7326791449cf0e1b98e932dcadba54f7
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24117
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Information about what kernel to load and how to load it was built
into the System object and its subclasses. That overloaded the System
object and made it responsible for too many things, and also was
somewhat awkward when working with SE mode which doesn't have a kernel.
This change extracts the kernel and information related to it from the
System object and puts into into a OsKernel or Workload object.
Currently the idea of a "Workload" to run and a kernel are a bit
muddled, an unfortunate carry-over from the original code. It's also an
implication of trying not to make too sweeping of a change, and to
minimize the number of times configs need to change, ie avoiding
creating a "kernel" parameter which would shortly thereafter be
renamed to "workload".
In future changes, the ideas of a kernel and a workload will be
disentangled, and workloads will be expanded to include emulated
operating systems which shephard and contain Process-es for syscall
emulation.
This change was originally split into pieces to make reviewing it
easier. Those reviews are here:
https: //gem5-review.googlesource.com/c/public/gem5/+/22243
https: //gem5-review.googlesource.com/c/public/gem5/+/24144
https: //gem5-review.googlesource.com/c/public/gem5/+/24145
https: //gem5-review.googlesource.com/c/public/gem5/+/24146
https: //gem5-review.googlesource.com/c/public/gem5/+/24147
https: //gem5-review.googlesource.com/c/public/gem5/+/24286
Change-Id: Ia3d863db276a023b6a2c7ee7a656d8142ff75589
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/26466
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Currently the System class has a mechanism to wait for a GDB connection
for each CPU which has requested it through one of its parameters.
Unfortunately, not every thread context/CPU will be ready for GDB at
that point, particularly considering that in an FS simulation the
kernel won't have been read so there will be no symbols, none of the
registers or the entry point will have been set.
Also in the fast models, the CPUs haven't had a chance to initialize
themselves enough by that point to respond to the API calls which are
used to implement GDB support.
Change-Id: If27cb3e0259a1f67599ab0493695b2f8af640d8e
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24963
Reviewed-by: Gabe Black <gabeblack@google.com>
Reviewed-by: Chun-Chen TK Hsu <chunchenhsu@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
By using braced initializer lists and dropping the default
unimplementedFunc implementation function, the SyscallDesc tables
become a lot less crowded, and it's now very obvious which syscalls
are implemented just by quickly visually scanning the table.
This will also make it a lot easier to change the underlying type
stored in the table without having to adjust all of the instances
within them.
Jira Issue: https://gem5.atlassian.net/browse/GEM5-187
Change-Id: I7821de74812e1c02ca4550fc9c46cc2188cf1bd0
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/23189
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The logic that determines which syscall to call was built into the
implementation of faults/exceptions or even into the instruction
decoder, but that logic can depend on what OS is being used, and
sometimes even what version, for example 32bit vs. 64bit.
This change pushes that logic up into the Process objects since those
already handle a lot of the aspects of emulating the guest OS. Instead,
the ISA or fault implementations just notify the rest of the system
that a nebulous syscall has happened, and that gets propogated upward
until the process does something with it. That's very analogous to how
a system call would work on a real machine.
When a system call happens, the low level component which detects that
should call tc->syscall(&fault), where tc is the relevant thread (or
execution) context, and fault is a Fault which can ultimately be set
by the system call implementation.
The TC implementor (probably a CPU) will then have a chance to do
whatever it needs to to handle a system call. Currently only O3 does
anything special here. That implementor will end up calling the
Process's syscall() method.
Once in Process::syscall, the process object will use it's contextual
knowledge to determine what system call is being requested. It then
calls Process::doSyscall with the right syscall number, where doSyscall
centralizes the common mechanism for actually retrieving and calling
into the system call implementation.
Jira Issue: https://gem5.atlassian.net/browse/GEM5-187
Change-Id: I937ec1ef0576142c2a182ff33ca508d77ad0e7a1
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/23176
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
This abstraction will allow scheduling PCEvents for a particular
ThreadContext, all contexts on a CPU, all contexts in a system, etc.,
and delegates scheduling and removing events to each particular scope.
Right now the PCEventQueue is the only implementor of the PCEventSCope
interface.
Change-Id: I8fb62931511136229915c2e19d36aae7ffdec9df
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/22099
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This change creates a distinction between object files which hold
executable code, and flat files which don't. The first type of files
have entry points, symbols, etc., while the others are just blobs which
can be shoved into memory. Rather than have those aspects but stub
them out, this change creates a new base class which simply doesn't
have them.
This change also restructures the ELF loader since it's main function
was quite long and doing multiple jobs.
It stops passing the architecture and operating system to the
ObjectFile constructor, since those might not be known at the very top
of the constructor. Instead, those default to Uknown*, and then are
filled in in the constructor body if appropriate. This removes a lot
of plumbing that was hard to actually use in practice.
It also introduces a mechanism to collect generic object file formats
so that they can be tried one by one by the general createObjectFile
function, rather than listing them all there one by one. It's unlikely
that new types of object files will need to be added in a modular way
without being able to modify the core loader code, but it's cleaner to
have that abstraction and modularization like is already there for
process loaders.
Finally, to make it possible to share the code which handles zipped
files for both true object files and also files which will be loaded
into memory but are just blobs, that mechanism is pulled out into a
new class called ImageFileData. It holds a collection of segments
which are set up by the object file and may refer to regions of the
original file, buffers maintained elsewhere, or even nothing to support
bss-es. shared_ptr is used to make it easier to keep track of that
information without having to do so explicitly or worry about deleting
a buffer before everyone was done using it.
Change-Id: I92890266f2ba0a703803cccad675a3ab41f2c4af
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21467
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
A memory image can be described by an object file, but an object file
is more than a memory image. Also, it makes sense to manipulate a
memory image to, for instance, change how it's loaded into memory. That
takes on larger implications (relocations, the entry point, symbols,
etc.) when talking about the whole object file, and also modifies
aspects which may not need to change. For instance if an image needs
to be loaded into memory at addresses different from what's in the
object file, but other things like symbols need to stay unmodified.
Change-Id: Ia360405ffb2c1c48e0cc201ac0a0764357996a54
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21466
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
The ObjectFile class has hardcoded assumptions that there are three
segments, text, bss and data. There are some files which have one
"segment" like raw files, where the entire file's contents are
considered a single segment. There are also ELF files which can have
an arbitrary number of segments, and those segments can hold any
number of sections, including the text, data and/or bss sections.
Removing this assumption frees up some object file formats from having
to twist themselves to fit in that structure, possibly introducing
ambiguities when some segments may fulfill multiple roles.
Change-Id: I976e06a3a90ef852b17a6485e2595b006b2090d5
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21463
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
ELF is, in my opinion, the most important object file format gem5
currently understands, and in ELF terminolgy the blob of data that
needs to be loaded into memory to a particular location is called a
segment. A section is a software level view of what's in a region
of memory, and a single segment may contain multiple sections which
happen to follow each other in memory.
Change-Id: Ib810c5050723d5a96bd7550515b08ac695fb1b02
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21462
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>