gpu-compute: Make headTailMap a std::unordered_map

There is no reason that the headTailMap needs to be
sorted, so let's use a std::unordered_map.

Change-Id: I18641b893352c18ec86e3775c8947a05a6c6547d
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/29930
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This commit is contained in:
Tony Gutierrez
2019-08-13 14:15:16 -04:00
committed by Anthony Gutierrez
parent 5c95e6b678
commit bbab876c32

View File

@@ -981,7 +981,7 @@ class ComputeUnit : public ClockedObject
// hold the time of the arrival of the first cache block related to
// a particular GPUDynInst. This is used to calculate the difference
// between the first and last chace block arrival times.
std::map<GPUDynInstPtr, Tick> headTailMap;
std::unordered_map<GPUDynInstPtr, Tick> headTailMap;
};
#endif // __COMPUTE_UNIT_HH__