gpu-compute: Remove unused function hostWakeUp from shader

Change-Id: Ib4415a7c5918da03bbd16fe9adb4dd593dcaa95c
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/29929
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This commit is contained in:
Tony Gutierrez
2019-08-13 13:52:25 -04:00
committed by Anthony Gutierrez
parent 22190c0165
commit 5c95e6b678
2 changed files with 0 additions and 14 deletions

View File

@@ -153,19 +153,6 @@ Shader::updateContext(int cid) {
assert(gpuTc);
}
void
Shader::hostWakeUp(BaseCPU *cpu) {
if (cpuPointer == cpu) {
if (gpuTc->status() == ThreadContext::Suspended)
cpu->activateContext(gpuTc->threadId());
} else {
//Make sure both dispatcher and shader are trying to
//wakeup same host. Hack here to enable kernel launch
//from multiple CPUs
panic("Dispatcher wants to wakeup a different host");
}
}
Shader*
ShaderParams::create()
{

View File

@@ -301,7 +301,6 @@ class Shader : public ClockedObject
Addr mmap(int length);
void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode);
void updateContext(int cid);
void hostWakeUp(BaseCPU *cpu);
void notifyCuSleep();
};