Commit Graph

20 Commits

Author SHA1 Message Date
4VRDriver
664523a515 Rename shaders 2020-09-08 00:28:07 +02:00
4VRDriver
4b7e9eeee8 Generalize directional light, spot light, point light 2020-09-07 00:24:15 +02:00
4VRDriver
4cba3da667 Flashlight 2020-09-06 22:53:17 +02:00
4VRDriver
1442d81549 Light attenuation 2020-09-06 22:32:46 +02:00
4VRDriver
6cf551ffb4 Load in normal and height maps
(model loading, not rendering)
2020-09-06 21:18:48 +02:00
4VRDriver
8b1fe545c1 Specularmap support,
(fix bug in texture binding!)
2020-09-06 20:37:59 +02:00
4VRDriver
bd2df7e928 Materials and light properties 2020-09-06 16:55:54 +02:00
4VRDriver
192082043e Add basic phong lighting
(ambient+diffuse+specular)
2020-09-06 14:59:53 +02:00
4VRDriver
e4139105ee Add a basic entity class 2020-09-06 13:02:40 +02:00
4VRDriver
fff7c0bde2 Bug fixes in modelloading 2020-09-05 13:21:19 +02:00
4VRDriver
0c930a9892 Basic model loading 2020-09-04 21:39:12 +02:00
4VRDriver
473ba514ed Add mesh class and update to proper texture handling 2020-09-04 16:28:00 +02:00
4VRDriver
919f65fac7 Add Basic Camera 2020-09-03 15:33:51 +02:00
4VRDriver
cd302d0005 Add GLM and implement basic transformations 2020-09-02 21:32:34 +02:00
4VRDriver
b8715fba4d Add texture support 2020-09-02 18:37:53 +02:00
4VRDriver
f8868be702 Add stb image library to project 2020-09-02 00:27:26 +02:00
4VRDriver
77dd6efcce Error handling, Keyboard input, Shader stuff 2020-09-01 22:36:50 +02:00
4VRDriver
28661dd9f1 Triangle with colors 2020-09-01 01:18:48 +02:00
4VRDriver
8f4306539d Move VAO, VBO in classes 2020-08-31 19:08:05 +02:00
4VRDriver
d58ce0baa1 Add defines, basic shaders 2020-08-31 17:38:35 +02:00