Add Basic Camera
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@@ -7,10 +7,10 @@ layout(location = 2) in vec4 a_color;
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out vec4 v_color;
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out vec2 v_texCoord;
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uniform mat4 transform;
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uniform mat4 u_modelViewProj;
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void main() {
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gl_Position = transform * vec4(a_position, 1.0f);
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gl_Position = u_modelViewProj * vec4(a_position, 1.0f);
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v_texCoord = a_texCoord;
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v_color = a_color;
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}
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