Introduce event-based input system
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@@ -1,15 +0,0 @@
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#version 330 core
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layout(location = 0) out vec4 f_color;
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in vec3 v_texCoord;
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uniform samplerCube u_skybox;
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void main() {
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vec3 fragmentColor = vec3(texture(u_skybox, v_texCoord));
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f_color = vec4(fragmentColor, 1.0f);
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}
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@@ -1,17 +0,0 @@
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#version 330 core
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layout(location = 0) in vec3 a_position;
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out vec3 v_texCoord;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 u_viewProjectionMatrix;
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void main() {
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gl_Position = u_viewProjectionMatrix * vec4(a_position, 1.0);
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v_texCoord = a_position;
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}
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