Introduce event-based input system

This commit is contained in:
2023-06-11 00:23:44 +02:00
parent 3fcf6414f8
commit 1f89ca59f0
18 changed files with 434 additions and 423 deletions

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@@ -1,15 +0,0 @@
#version 330 core
layout(location = 0) out vec4 f_color;
in vec3 v_texCoord;
uniform samplerCube u_skybox;
void main() {
vec3 fragmentColor = vec3(texture(u_skybox, v_texCoord));
f_color = vec4(fragmentColor, 1.0f);
}

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@@ -1,17 +0,0 @@
#version 330 core
layout(location = 0) in vec3 a_position;
out vec3 v_texCoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 u_viewProjectionMatrix;
void main() {
gl_Position = u_viewProjectionMatrix * vec4(a_position, 1.0);
v_texCoord = a_position;
}