Files
fall-fever/data/shaders/skybox.vert

18 lines
283 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
out vec3 v_texCoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 u_viewProjectionMatrix;
void main() {
gl_Position = u_viewProjectionMatrix * vec4(a_position, 1.0);
v_texCoord = a_position;
}