16 lines
233 B
GLSL
16 lines
233 B
GLSL
#version 330 core
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layout(location = 0) out vec4 f_color;
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in vec3 v_texCoord;
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uniform samplerCube u_skybox;
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void main() {
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vec3 fragmentColor = vec3(texture(u_skybox, v_texCoord));
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f_color = vec4(fragmentColor, 1.0f);
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}
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