Files
fall-fever/data/shaders/skybox.frag

16 lines
233 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec3 v_texCoord;
uniform samplerCube u_skybox;
void main() {
vec3 fragmentColor = vec3(texture(u_skybox, v_texCoord));
f_color = vec4(fragmentColor, 1.0f);
}