Compare commits
8 Commits
7ef431a9f0
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2ca005f934
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ca005f934 | |||
| c7fd00a1b8 | |||
| a456a87728 | |||
| dbddea69f5 | |||
| af6fd5fc45 | |||
| b828bf6bd2 | |||
| 3a1ebd4dfa | |||
| d8c0876aa4 |
@@ -2,13 +2,19 @@ cmake_minimum_required(VERSION 3.24)
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project(HansTheGatherer)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Option to switch real platform vs. SDL implementation...
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find_package(SDL3 CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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add_executable(HansTheGatherer main.cpp assets.cpp)
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add_executable(HansTheGatherer
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src/main.cpp
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src/assets.cpp
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src/physics.cpp
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)
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target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
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80
assets.cpp
80
assets.cpp
@@ -1,80 +0,0 @@
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#include "assets.hpp"
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#include "audio.hpp"
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#include "sdl_types.hpp"
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#include <cstdint>
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#include <spdlog/spdlog.h>
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static constexpr uint8_t BACKGROUND_DATA[] = {
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#embed "assets/images/jungle.bmp"
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};
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static constexpr uint8_t FRUITS_DATA[] = {
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#embed "assets/images/fruits.bmp"
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};
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static constexpr uint8_t BASKET_DATA[] = {
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#embed "assets/images/basket.bmp"
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};
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static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
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#embed "assets/sounds/JamaicanSunrise.wav"
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};
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SDL_Texture *load_texture(uint8_t const *data, size_t size,
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SDL_Renderer *renderer) {
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auto *iostream = SDL_IOFromConstMem(data, size);
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SDL_Surface *surface = SDL_LoadBMP_IO(iostream, false);
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if (surface == nullptr) {
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spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
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}
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == nullptr) {
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spdlog::error("Failed to create texture from surface!\nCause: {}",
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SDL_GetError());
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}
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return texture;
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}
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AudioAsset load_audio(uint8_t const *data, size_t size) {
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AudioAsset audio_asset;
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auto *iostream = SDL_IOFromConstMem(data, size);
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bool res = SDL_LoadWAV_IO(iostream, false, &audio_asset.spec,
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&audio_asset.buffer, &audio_asset.buffer_length);
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if (!res) {
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spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
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}
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return audio_asset;
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}
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void init_assets(flecs::world &world) {
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auto *renderer = world.get<SdlHandles>()->renderer;
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auto *background =
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load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
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TextureAtlasLayout background_layout = {
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.width = 866, .height = 510, .rows = 1, .columns = 1};
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auto *fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
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TextureAtlasLayout fruits_layout = {
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.width = 16, .height = 16, .rows = 6, .columns = 38};
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auto *basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
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TextureAtlasLayout basket_layout = {
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.width = 16, .height = 16, .rows = 1, .columns = 1};
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world.set<TextureAssets>(TextureAssets{
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.background = Texture{.sdl_texture = background,
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.texture_atlas_layout = background_layout},
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.fruits =
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Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
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.basket = Texture{.sdl_texture = basket,
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.texture_atlas_layout = basket_layout}});
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auto background_music =
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load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
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world.set<AudioAssets>(AudioAssets{.background_music = background_music});
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}
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30
assets.hpp
30
assets.hpp
@@ -1,30 +0,0 @@
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#pragma once
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#include "audio.hpp"
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#include <SDL3/SDL.h>
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#include <flecs.h>
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struct TextureAtlasLayout {
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uint16_t width;
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uint16_t height;
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uint8_t rows;
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uint8_t columns;
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};
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struct Texture {
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SDL_Texture *sdl_texture;
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TextureAtlasLayout texture_atlas_layout;
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};
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struct TextureAssets {
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Texture background;
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Texture fruits;
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Texture basket;
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};
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struct AudioAssets {
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AudioAsset background_music;
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};
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void init_assets(flecs::world &world);
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BIN
assets/fonts/OpenTTD-Sans.ttf
Normal file
BIN
assets/fonts/OpenTTD-Sans.ttf
Normal file
Binary file not shown.
10
audio.hpp
10
audio.hpp
@@ -1,10 +0,0 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <cstdint>
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struct AudioAsset {
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SDL_AudioSpec spec;
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uint8_t *buffer;
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uint32_t buffer_length;
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};
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11
input.hpp
11
input.hpp
@@ -1,11 +0,0 @@
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#pragma once
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#include <set>
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#include <SDL3/SDL.h>
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struct ButtonInput {
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std::set<SDL_Keycode> pressed;
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std::set<SDL_Keycode> just_pressed;
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std::set<SDL_Keycode> just_released;
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};
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286
main.cpp
286
main.cpp
@@ -1,286 +0,0 @@
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#include "assets.hpp"
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#include "input.hpp"
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#include "sdl_types.hpp"
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#include "sprite.hpp"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <flecs.h>
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#include <spdlog/spdlog.h>
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 240;
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struct WorldPosition {
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int x;
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int y;
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};
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struct Position {
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int x;
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int y;
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};
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struct Velocity {
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int x;
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int y;
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};
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struct Size {
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int w;
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int h;
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};
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struct Game {
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uint32_t ticks;
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};
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int main() {
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spdlog::info("Initialize SDL...");
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SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
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std::terminate();
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}
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auto *window =
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SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if (window == nullptr) {
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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auto *renderer = SDL_CreateRenderer(window, nullptr);
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if (renderer == nullptr) {
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spdlog::critical("Failed to create SDL renderer!\nCause: {}",
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SDL_GetError());
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}
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flecs::world world;
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world.set<Game>(Game{.ticks = 0});
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world.set<ButtonInput>(ButtonInput{});
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world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
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init_assets(world);
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auto *texture_assets = world.get<TextureAssets>();
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world.entity("Background")
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Sprite>(Sprite{.texture = &texture_assets->background,
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.texture_atlas_index = 0})
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.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
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struct Fruit {};
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struct Basket {};
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struct CollisionBox {};
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world.system<Game>("IncrementTicks")
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.term_at(0)
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.singleton()
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.each([](Game &game_ticks) { game_ticks.ticks += 1; });
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auto basket = world.entity("Basket")
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.add<WorldPosition>()
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.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32,
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.y = WINDOW_HEIGHT - 32})
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.set<Sprite>(Sprite{.texture = &texture_assets->basket,
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.texture_atlas_index = 0})
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.set<Size>(Size{.w = 64, .h = 32})
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.add<Basket>();
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world.entity("CollisionBox")
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.child_of(basket)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 64, .h = 32})
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.add<CollisionBox>();
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world
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.system<SdlHandles const, WorldPosition const, Size const, CollisionBox>(
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"DrawBoxes")
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.term_at(0)
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.singleton()
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.each([](SdlHandles const &sdl_handles, WorldPosition const &pos,
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Size const &size, CollisionBox) {
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SDL_FRect rect{static_cast<float>(pos.x), static_cast<float>(pos.y),
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static_cast<float>(size.w), static_cast<float>(size.h)};
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SDL_SetRenderDrawColor(sdl_handles.renderer, 0, 0, 255, 255);
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SDL_RenderRect(sdl_handles.renderer, &rect);
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});
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world.system<Game const, TextureAssets const>("SpawnFruits")
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.term_at(0)
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.singleton()
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.term_at(1)
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.singleton()
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.each([](flecs::iter &it, size_t index, Game const &game,
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TextureAssets const &texture_assets) {
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if ((game.ticks % 100) == 0) {
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auto fruit =
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it.world()
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.entity()
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.add<WorldPosition>()
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.set<Position>(
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Position{.x = static_cast<int>(game.ticks % WINDOW_WIDTH),
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.y = -16})
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.set<Velocity>(Velocity{.x = 0, .y = 1})
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.set<Sprite>(
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Sprite{.texture = &texture_assets.fruits,
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.texture_atlas_index =
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static_cast<uint16_t>(game.ticks % 228)})
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.set<Size>(Size{.w = 32, .h = 32});
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it.world()
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.entity("CollisionBox")
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.child_of(fruit)
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.add<WorldPosition>()
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.set<Position>(Position{.x = 0, .y = 0})
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.set<Size>(Size{.w = 32, .h = 32})
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.add<CollisionBox>();
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}
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});
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world.system<WorldPosition, Position const>("PropagatePosition")
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.kind(flecs::PostUpdate)
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.each([](flecs::entity e, WorldPosition &world_pos,
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Position const &local_pos) {
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if (e.parent() == flecs::entity::null()) {
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world_pos.x = local_pos.x;
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world_pos.y = local_pos.y;
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} else {
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auto parent_world_pos = e.parent().get<WorldPosition>();
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world_pos.x = parent_world_pos->x + local_pos.x;
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world_pos.y = parent_world_pos->y + local_pos.y;
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}
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});
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world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
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.each([](flecs::iter &it, size_t index, WorldPosition const &world_pos,
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Size const &size, CollisionBox) {
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auto basket_box = it.world().lookup("Basket::CollisionBox");
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if (it.entity(index) == basket_box)
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return;
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auto basket_box_pos = basket_box.get<WorldPosition>();
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auto basket_box_size = basket_box.get<Size>();
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if (basket_box_pos->x + basket_box_size->w >= world_pos.x &&
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basket_box_pos->x <= world_pos.x + size.w &&
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basket_box_pos->y + basket_box_size->h >= world_pos.y &&
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basket_box_pos->y <= world_pos.y + size.h) {
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spdlog::info("collision");
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}
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});
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world
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.system<SdlHandles const, Position const, Size const, Sprite const>(
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"RenderSprites")
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.kind(flecs::PreUpdate)
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.term_at(0)
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.singleton()
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.each([](SdlHandles const &sdl_handles, Position const &pos,
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Size const &size, Sprite const &sprite) {
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TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
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uint8_t row = sprite.texture_atlas_index / layout.columns;
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uint8_t column = sprite.texture_atlas_index % layout.columns;
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SDL_FRect srcrect{static_cast<float>(column * layout.width),
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static_cast<float>(row * layout.height),
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static_cast<float>(layout.width),
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static_cast<float>(layout.height)};
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SDL_FRect dstrect{static_cast<float>(pos.x), static_cast<float>(pos.y),
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static_cast<float>(size.w),
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static_cast<float>(size.h)};
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SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture,
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&srcrect, &dstrect);
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});
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world
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.system<ButtonInput const, Position, Size const, Sprite const, Basket>(
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"MoveBasket")
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.term_at(0)
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.singleton()
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.each([](ButtonInput const &input, Position &pos, Size const &size,
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Sprite const &sprite, Basket) {
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if (input.pressed.contains(SDLK_LEFT)) {
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pos.x -= 5;
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}
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if (input.pressed.contains(SDLK_RIGHT)) {
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pos.x += 5;
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}
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pos.x = pos.x < 0 ? 0 : pos.x;
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pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
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});
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world.system<Position, Velocity const>("MoveSprites")
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.each([](Position &pos, Velocity const &vel) {
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pos.x += vel.x;
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pos.y += vel.y;
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});
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auto *audio_assets = world.get<AudioAssets>();
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auto *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
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&audio_assets->background_music.spec,
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NULL, NULL);
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if (!stream) {
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SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_ResumeAudioStreamDevice(stream);
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bool exit_gameloop = false;
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while (!exit_gameloop) {
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auto *input = world.get_mut<ButtonInput>();
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// Clear just pressed/released
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input->just_pressed.clear();
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input->just_released.clear();
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// Input
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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exit_gameloop = true;
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_ESCAPE) {
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exit_gameloop = true;
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}
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if (input->pressed.insert(event.key.key).second) {
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input->just_pressed.insert(event.key.key);
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}
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break;
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case SDL_EVENT_KEY_UP:
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if (input->pressed.erase(event.key.key) != 0) {
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input->just_released.insert(event.key.key);
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}
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break;
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}
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}
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// Game Logic
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if (SDL_GetAudioStreamQueued(stream) <
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(int)audio_assets->background_music.buffer_length) {
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SDL_PutAudioStreamData(stream, audio_assets->background_music.buffer,
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audio_assets->background_music.buffer_length);
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}
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// Render
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SDL_RenderClear(renderer);
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world.progress();
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SDL_RenderPresent(renderer);
|
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}
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|
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SDL_DestroyRenderer(renderer);
|
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SDL_DestroyWindow(window);
|
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SDL_Quit();
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return 0;
|
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}
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@@ -1,9 +0,0 @@
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#pragma once
|
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|
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#include <SDL3/SDL.h>
|
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|
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struct SdlHandles {
|
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SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
};
|
||||
|
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95
src/assets.cpp
Normal file
95
src/assets.cpp
Normal file
@@ -0,0 +1,95 @@
|
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#include "assets.hpp"
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#include "audio.hpp"
|
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#include "definitions.hpp"
|
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|
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#include <cstdint>
|
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#include <spdlog/spdlog.h>
|
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|
||||
static constexpr uint8_t BACKGROUND_DATA[] = {
|
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#embed "../assets/images/jungle.bmp"
|
||||
};
|
||||
|
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static constexpr uint8_t FRUITS_DATA[] = {
|
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#embed "../assets/images/fruits.bmp"
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};
|
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|
||||
static constexpr uint8_t BASKET_DATA[] = {
|
||||
#embed "../assets/images/basket.bmp"
|
||||
};
|
||||
|
||||
static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
|
||||
#embed "../assets/sounds/JamaicanSunrise.wav"
|
||||
};
|
||||
|
||||
static constexpr uint8_t DEFAULT_FONT_DATA[] = {
|
||||
#embed "../assets/fonts/OpenTTD-Sans.ttf"
|
||||
};
|
||||
|
||||
SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
|
||||
{
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
|
||||
if (surface == nullptr)
|
||||
{
|
||||
spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
if (texture == nullptr)
|
||||
{
|
||||
spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
AudioAsset load_audio(uint8_t const* data, size_t size)
|
||||
{
|
||||
AudioAsset audio_asset;
|
||||
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
bool res = SDL_LoadWAV_IO(
|
||||
iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
|
||||
if (!res)
|
||||
{
|
||||
spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
return audio_asset;
|
||||
}
|
||||
|
||||
FontAsset load_font(uint8_t const* data, size_t size)
|
||||
{
|
||||
FontAsset font_asset;
|
||||
|
||||
auto* iostream = SDL_IOFromConstMem(data, size);
|
||||
auto* ttf = TTF_OpenFontIO(iostream, false, 20);
|
||||
|
||||
font_asset.font = ttf;
|
||||
|
||||
return font_asset;
|
||||
}
|
||||
|
||||
AssetModule::AssetModule(flecs::world& world)
|
||||
{
|
||||
auto* renderer = world.get<SdlHandles>()->renderer;
|
||||
|
||||
auto* background = load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
|
||||
TextureAtlasLayout background_layout = {.width = 866, .height = 510, .rows = 1, .columns = 1};
|
||||
|
||||
auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
|
||||
TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
|
||||
|
||||
auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
|
||||
TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
|
||||
|
||||
world.set<TextureAssets>(TextureAssets{
|
||||
.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
|
||||
.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
|
||||
.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
|
||||
|
||||
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
|
||||
world.set<AudioAssets>(AudioAssets{.background_music = background_music});
|
||||
|
||||
auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
|
||||
world.set<FontAssets>(FontAssets{.default_font = font});
|
||||
}
|
||||
48
src/assets.hpp
Normal file
48
src/assets.hpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include "audio.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <flecs.h>
|
||||
|
||||
struct TextureAtlasLayout
|
||||
{
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
uint8_t rows;
|
||||
uint8_t columns;
|
||||
};
|
||||
|
||||
struct Texture
|
||||
{
|
||||
SDL_Texture* sdl_texture;
|
||||
TextureAtlasLayout texture_atlas_layout;
|
||||
};
|
||||
|
||||
struct TextureAssets
|
||||
{
|
||||
Texture background;
|
||||
Texture fruits;
|
||||
Texture basket;
|
||||
};
|
||||
|
||||
struct AudioAssets
|
||||
{
|
||||
AudioAsset background_music;
|
||||
};
|
||||
|
||||
struct FontAsset
|
||||
{
|
||||
TTF_Font* font;
|
||||
};
|
||||
|
||||
struct FontAssets
|
||||
{
|
||||
FontAsset default_font;
|
||||
};
|
||||
|
||||
struct AssetModule
|
||||
{
|
||||
AssetModule(flecs::world& world);
|
||||
};
|
||||
11
src/audio.hpp
Normal file
11
src/audio.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct AudioAsset
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
uint8_t* buffer;
|
||||
uint32_t buffer_length;
|
||||
};
|
||||
21
src/definitions.hpp
Normal file
21
src/definitions.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
static constexpr int WINDOW_WIDTH = 400;
|
||||
static constexpr int WINDOW_HEIGHT = 240;
|
||||
|
||||
struct SdlHandles
|
||||
{
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
TTF_TextEngine* text_engine;
|
||||
};
|
||||
|
||||
struct Game
|
||||
{
|
||||
uint32_t ticks;
|
||||
uint32_t time;
|
||||
uint32_t score;
|
||||
};
|
||||
11
src/input.hpp
Normal file
11
src/input.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <set>
|
||||
|
||||
struct ButtonInput
|
||||
{
|
||||
std::set<SDL_Keycode> pressed;
|
||||
std::set<SDL_Keycode> just_pressed;
|
||||
std::set<SDL_Keycode> just_released;
|
||||
};
|
||||
123
src/level.hpp
Normal file
123
src/level.hpp
Normal file
@@ -0,0 +1,123 @@
|
||||
#pragma once
|
||||
|
||||
#include "definitions.hpp"
|
||||
#include "input.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <flecs.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
struct Fruit
|
||||
{
|
||||
};
|
||||
|
||||
struct Basket
|
||||
{
|
||||
};
|
||||
|
||||
struct LevelModule
|
||||
{
|
||||
LevelModule(flecs::world& world)
|
||||
{
|
||||
auto const* texture_assets = world.get<TextureAssets>();
|
||||
|
||||
world.entity("Background")
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = WINDOW_WIDTH, .h = WINDOW_HEIGHT});
|
||||
|
||||
auto basket =
|
||||
world.entity("Basket")
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets->basket, .texture_atlas_index = 0})
|
||||
.set<Size>(Size{.w = 64, .h = 32})
|
||||
.add<Basket>();
|
||||
|
||||
world.entity()
|
||||
.child_of(basket)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 16})
|
||||
.set<Size>(Size{.w = 64, .h = 16})
|
||||
.add<CollisionBox>();
|
||||
|
||||
world.system<Game const, TextureAssets const>("SpawnFruits")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::iter& it,
|
||||
size_t index,
|
||||
Game const& game,
|
||||
TextureAssets const& texture_assets)
|
||||
{
|
||||
if ((game.ticks % 100) == 0)
|
||||
{
|
||||
auto fruit =
|
||||
it.world()
|
||||
.entity()
|
||||
.add<Fruit>()
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{
|
||||
.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
|
||||
.set<Velocity>(Velocity{.x = 0, .y = 1})
|
||||
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
|
||||
.texture_atlas_index =
|
||||
static_cast<uint16_t>(game.ticks % 228)})
|
||||
.set<Size>(Size{.w = 32, .h = 32});
|
||||
|
||||
it.world()
|
||||
.entity("CollisionBox")
|
||||
.child_of(fruit)
|
||||
.add<WorldPosition>()
|
||||
.set<Position>(Position{.x = 0, .y = 0})
|
||||
.set<Size>(Size{.w = 32, .h = 32})
|
||||
.add<CollisionBox>();
|
||||
}
|
||||
});
|
||||
|
||||
// world.system<WorldPosition const, Fruit>("DespawnFruits")
|
||||
// .kind(flecs::OnValidate)
|
||||
// .each(
|
||||
// [](flecs::entity e, WorldPosition const& pos, Fruit)
|
||||
// {
|
||||
// if (pos.y >= WINDOW_HEIGHT)
|
||||
// e.destruct();
|
||||
// });
|
||||
|
||||
world.system<Game, Position, Fruit, Collided>("CollectItem")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](flecs::entity e, Game& game, Position& pos, Fruit, Collided)
|
||||
{
|
||||
game.score += 10;
|
||||
pos.x = 1000;
|
||||
});
|
||||
|
||||
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](ButtonInput const& input,
|
||||
Position& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite,
|
||||
Basket)
|
||||
{
|
||||
if (input.pressed.contains(SDLK_LEFT))
|
||||
{
|
||||
pos.x -= 5;
|
||||
}
|
||||
if (input.pressed.contains(SDLK_RIGHT))
|
||||
{
|
||||
pos.x += 5;
|
||||
}
|
||||
|
||||
pos.x = pos.x < 0 ? 0 : pos.x;
|
||||
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
|
||||
});
|
||||
}
|
||||
};
|
||||
188
src/main.cpp
Normal file
188
src/main.cpp
Normal file
@@ -0,0 +1,188 @@
|
||||
#include "assets.hpp"
|
||||
#include "definitions.hpp"
|
||||
#include "input.hpp"
|
||||
#include "level.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_iostream.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <flecs.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
spdlog::info("Initialize SDL...");
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
|
||||
{
|
||||
spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
|
||||
std::terminate();
|
||||
}
|
||||
|
||||
TTF_Init();
|
||||
|
||||
auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
|
||||
if (window == nullptr)
|
||||
{
|
||||
spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
auto* renderer = SDL_CreateRenderer(window, nullptr);
|
||||
if (renderer == nullptr)
|
||||
{
|
||||
spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
|
||||
|
||||
flecs::world world;
|
||||
world.import <flecs::stats>();
|
||||
world.set<flecs::Rest>({});
|
||||
|
||||
world.set<Game>(Game{.ticks = 0, .time = 60, .score = 0});
|
||||
world.set<ButtonInput>(ButtonInput{});
|
||||
world.set<SdlHandles>(
|
||||
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
|
||||
|
||||
world.import <AssetModule>();
|
||||
world.import <PhysicsModule>();
|
||||
world.import <LevelModule>();
|
||||
|
||||
world.system<Game>("IncrementTicks")
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](Game& game)
|
||||
{
|
||||
game.ticks += 1;
|
||||
|
||||
if (game.ticks % 60 == 0)
|
||||
{
|
||||
game.time--;
|
||||
}
|
||||
});
|
||||
|
||||
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
|
||||
.kind(flecs::OnStore)
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles,
|
||||
Position const& pos,
|
||||
Size const& size,
|
||||
Sprite const& sprite)
|
||||
{
|
||||
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
|
||||
uint8_t row = sprite.texture_atlas_index / layout.columns;
|
||||
uint8_t column = sprite.texture_atlas_index % layout.columns;
|
||||
SDL_FRect srcrect{static_cast<float>(column * layout.width),
|
||||
static_cast<float>(row * layout.height),
|
||||
static_cast<float>(layout.width),
|
||||
static_cast<float>(layout.height)};
|
||||
|
||||
SDL_FRect dstrect{static_cast<float>(pos.x),
|
||||
static_cast<float>(pos.y),
|
||||
static_cast<float>(size.w),
|
||||
static_cast<float>(size.h)};
|
||||
|
||||
SDL_RenderTexture(
|
||||
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
|
||||
});
|
||||
|
||||
world.system<SdlHandles const, Game const, FontAssets const>("RenderScore")
|
||||
.kind(flecs::OnStore)
|
||||
.term_at(0)
|
||||
.singleton()
|
||||
.term_at(1)
|
||||
.singleton()
|
||||
.term_at(2)
|
||||
.singleton()
|
||||
.each(
|
||||
[](SdlHandles const& sdl_handles, Game const& game, FontAssets const& font_assets)
|
||||
{
|
||||
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
|
||||
auto text = TTF_CreateText(sdl_handles.text_engine,
|
||||
font_assets.default_font.font,
|
||||
score_string.c_str(),
|
||||
score_string.length());
|
||||
TTF_DrawRendererText(text, 0.0, 0.0);
|
||||
|
||||
TTF_DestroyText(text);
|
||||
});
|
||||
|
||||
auto* audio_assets = world.get<AudioAssets>();
|
||||
auto* stream = SDL_OpenAudioDeviceStream(
|
||||
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
|
||||
if (!stream)
|
||||
{
|
||||
SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
SDL_ResumeAudioStreamDevice(stream);
|
||||
|
||||
bool exit_gameloop = false;
|
||||
while (!exit_gameloop)
|
||||
{
|
||||
auto* input = world.get_mut<ButtonInput>();
|
||||
|
||||
// Clear just pressed/released
|
||||
input->just_pressed.clear();
|
||||
input->just_released.clear();
|
||||
|
||||
// Input
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_QUIT:
|
||||
exit_gameloop = true;
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (event.key.key == SDLK_ESCAPE)
|
||||
{
|
||||
exit_gameloop = true;
|
||||
}
|
||||
if (input->pressed.insert(event.key.key).second)
|
||||
{
|
||||
input->just_pressed.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (input->pressed.erase(event.key.key) != 0)
|
||||
{
|
||||
input->just_released.insert(event.key.key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Game Logic
|
||||
if (SDL_GetAudioStreamQueued(stream) < (int)audio_assets->background_music.buffer_length)
|
||||
{
|
||||
SDL_PutAudioStreamData(stream,
|
||||
audio_assets->background_music.buffer,
|
||||
audio_assets->background_music.buffer_length);
|
||||
}
|
||||
|
||||
// Render
|
||||
SDL_RenderClear(renderer);
|
||||
world.progress();
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
84
src/physics.cpp
Normal file
84
src/physics.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "physics.hpp"
|
||||
#include "level.hpp"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
PhysicsModule::PhysicsModule(flecs::world& world)
|
||||
{
|
||||
world.system<Position, Velocity const>("TranslatePhysicsObject")
|
||||
.each(
|
||||
[](Position& pos, Velocity const& vel)
|
||||
{
|
||||
pos.x += vel.x;
|
||||
pos.y += vel.y;
|
||||
});
|
||||
|
||||
// Introduce phase that runs after OnUpdate but before OnValidate
|
||||
flecs::entity propagate_phase = world.entity().add(flecs::Phase).depends_on(flecs::OnUpdate);
|
||||
|
||||
world.system<WorldPosition, Position const>("PropagatePosition")
|
||||
.kind(propagate_phase)
|
||||
.each(
|
||||
[](flecs::entity e, WorldPosition& world_pos, Position const& local_pos)
|
||||
{
|
||||
if (e.parent() != flecs::entity::null() && e.parent().has<WorldPosition>())
|
||||
return;
|
||||
|
||||
world_pos.x = local_pos.x;
|
||||
world_pos.y = local_pos.y;
|
||||
|
||||
std::function<void(flecs::entity, WorldPosition const&)> propagate_to_children;
|
||||
propagate_to_children = [&](flecs::entity parent, WorldPosition const& parent_pos)
|
||||
{
|
||||
parent.children(
|
||||
[=](flecs::entity child)
|
||||
{
|
||||
auto local_pos = child.get<Position>();
|
||||
auto world_pos = child.get_mut<WorldPosition>();
|
||||
|
||||
world_pos->x = parent_pos.x + local_pos->x;
|
||||
world_pos->y = parent_pos.y + local_pos->y;
|
||||
|
||||
propagate_to_children(child, *world_pos);
|
||||
});
|
||||
};
|
||||
|
||||
propagate_to_children(e, world_pos);
|
||||
});
|
||||
|
||||
auto basket_query = world.query<Basket>();
|
||||
|
||||
world.system<Collided>("RemoveCollisionMarker")
|
||||
.kind(flecs::PreUpdate)
|
||||
.each([](flecs::entity e, Collided) { e.remove<Collided>(); });
|
||||
|
||||
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
|
||||
.kind(flecs::OnValidate)
|
||||
.each(
|
||||
[basket_query](
|
||||
flecs::entity e, WorldPosition const& world_pos, Size const& size, CollisionBox)
|
||||
{
|
||||
if (e.parent().has<Basket>())
|
||||
return;
|
||||
|
||||
auto fruit = e.parent();
|
||||
auto basket = basket_query.first();
|
||||
basket.children(
|
||||
[fruit, world_pos, size](flecs::entity basket_child)
|
||||
{
|
||||
if (!basket_child.has<CollisionBox>())
|
||||
return;
|
||||
|
||||
auto basket_child_pos = basket_child.get<WorldPosition>();
|
||||
auto basket_child_size = basket_child.get<Size>();
|
||||
|
||||
if (basket_child_pos->x + basket_child_size->w >= world_pos.x &&
|
||||
basket_child_pos->x <= world_pos.x + size.w &&
|
||||
basket_child_pos->y + basket_child_size->h >= world_pos.y &&
|
||||
basket_child_pos->y <= world_pos.y + size.h)
|
||||
{
|
||||
fruit.add<Collided>();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
40
src/physics.hpp
Normal file
40
src/physics.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <flecs.h>
|
||||
|
||||
struct WorldPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Position
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Velocity
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
struct Size
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct CollisionBox
|
||||
{
|
||||
};
|
||||
|
||||
struct Collided
|
||||
{
|
||||
};
|
||||
|
||||
struct PhysicsModule
|
||||
{
|
||||
PhysicsModule(flecs::world& world);
|
||||
};
|
||||
@@ -5,7 +5,8 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct Sprite {
|
||||
Texture const *texture;
|
||||
uint16_t texture_atlas_index;
|
||||
struct Sprite
|
||||
{
|
||||
Texture const* texture;
|
||||
uint16_t texture_atlas_index;
|
||||
};
|
||||
7
src/util.hpp
Normal file
7
src/util.hpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
struct Vec2
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
Reference in New Issue
Block a user