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HansTheGatherer/src/definitions.hpp
2025-05-31 18:20:57 +02:00

22 lines
336 B
C++

#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
static constexpr int WINDOW_WIDTH = 400;
static constexpr int WINDOW_HEIGHT = 240;
struct SdlHandles
{
SDL_Window* window;
SDL_Renderer* renderer;
TTF_TextEngine* text_engine;
};
struct Game
{
uint32_t ticks;
uint32_t time;
uint32_t score;
};