Files
gem5/src/sim/power_state.cc
Gabe Black 89f2d5eb54 misc: Make many includes explicit.
A future change will adjust how some includes can be included
transitively. This change fixes up those files so that they include the
headers they need directly, instead of expecting to have them by
accident through other files.

Change-Id: I1f79aa11df2b46bb7018f39c964294c41db4fdac
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/29407
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
2020-06-03 19:42:46 +00:00

283 lines
9.6 KiB
C++

/*
* Copyright (c) 2015-2017, 2019-2020 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sim/power_state.hh"
#include "base/logging.hh"
#include "base/trace.hh"
#include "debug/PowerDomain.hh"
#include "sim/power_domain.hh"
PowerState::PowerState(const PowerStateParams *p) :
SimObject(p), _currState(p->default_state),
possibleStates(p->possible_states.begin(),
p->possible_states.end()),
stats(*this)
{
for (auto &pm: p->leaders) {
// Register this object as a follower. This object is
// dependent on pm for power state transitions
pm->addFollower(this);
}
}
void
PowerState::setControlledDomain(PowerDomain* pwr_dom)
{
// Only a power domain can register as dependant of a power stated
// object
controlledDomain = pwr_dom;
DPRINTF(PowerDomain, "%s is registered as controlled by %s \n",
pwr_dom->name(), name());
}
void
PowerState::serialize(CheckpointOut &cp) const
{
unsigned int currState = (unsigned int)_currState;
SERIALIZE_SCALAR(currState);
SERIALIZE_SCALAR(prvEvalTick);
}
void
PowerState::unserialize(CheckpointIn &cp)
{
unsigned int currState;
UNSERIALIZE_SCALAR(currState);
UNSERIALIZE_SCALAR(prvEvalTick);
_currState = Enums::PwrState(currState);
}
void
PowerState::set(Enums::PwrState p)
{
// Check if this power state is actually allowed by checking whether it is
// present in pwrStateToIndex-dictionary
panic_if(possibleStates.find(p) == possibleStates.end(),
"Cannot go to %s in %s \n", Enums::PwrStateStrings[p], name());
// Function should ideally be called only when there is a state change
if (_currState == p) {
warn_once("PowerState: Already in the requested power state, "
"request ignored");
return;
}
// No need to compute stats if in the same tick, update state though. This
// can happen in cases like a) during start of the simulation multiple
// state changes happens in init/startup phase, b) one takes a decision to
// migrate state but decides to reverts back to the original state in the
// same tick if other conditions are not met elsewhere.
// Any state change related stats would have been recorded on previous call
// to this function.
if (prvEvalTick == curTick() && curTick() != 0) {
warn("PowerState: More than one power state change request "
"encountered within the same simulation tick");
_currState = p;
return;
}
// Record stats for previous state.
computeStats();
_currState = p;
stats.numTransitions++;
// Update the domain this object controls, if there is one
if (controlledDomain) {
controlledDomain->pwrStateChangeCallback(p, this);
}
}
Enums::PwrState
PowerState::matchPwrState(Enums::PwrState p)
{
// If the object is asked to match a power state, it has to be a follower
// and hence should not have a pointer to a powerDomain
assert(controlledDomain == nullptr);
// If we are already in this power state, ignore request
if (_currState == p) {
DPRINTF(PowerDomain, "Already in p-state %s requested to match \n",
Enums::PwrStateStrings[p]);
return _currState;
}
Enums::PwrState old_state = _currState;
if (possibleStates.find(p) != possibleStates.end()) {
// If this power state is allowed in this object, just go there
set(p);
} else {
// Loop over all power states in this object and find a power state
// which is more performant than the requested one (considering we
// cannot match it exactly)
for (auto rev_it = possibleStates.crbegin();
rev_it != possibleStates.crend(); rev_it++) {
if (*(rev_it) <= p) {
// This power state is the least performant power state that is
// still more performant than the requested one
DPRINTF(PowerDomain, "Best match for %s is %s \n",
Enums::PwrStateStrings[p],
Enums::PwrStateStrings[*(rev_it)]);
set(*(rev_it));
break;
}
}
}
// Check if the transition happened
// The only case in which the power state cannot change is if the
// object is already at in its most performant state.
warn_if((_currState == old_state) &&
possibleStates.find(_currState) != possibleStates.begin(),
"Transition to power state %s was not possible, SimObject already"
" in the most performance state %s",
Enums::PwrStateStrings[p], Enums::PwrStateStrings[_currState]);
stats.numPwrMatchStateTransitions++;
return _currState;
}
void
PowerState::computeStats()
{
// Calculate time elapsed from last (valid) state change
Tick elapsed_time = curTick() - prvEvalTick;
stats.pwrStateResidencyTicks[_currState] += elapsed_time;
// Time spent in CLK_GATED state, this might change depending on
// transition to other low power states in respective simulation
// objects.
if (_currState == Enums::PwrState::CLK_GATED) {
stats.ticksClkGated.sample(elapsed_time);
}
prvEvalTick = curTick();
}
std::vector<double>
PowerState::getWeights() const
{
// Get residency stats
std::vector<double> ret;
Stats::VCounter residencies;
stats.pwrStateResidencyTicks.value(residencies);
// Account for current state too!
Tick elapsed_time = curTick() - prvEvalTick;
residencies[_currState] += elapsed_time;
ret.resize(Enums::PwrState::Num_PwrState);
for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++)
ret[i] = residencies[i] / \
(stats.pwrStateResidencyTicks.total() + elapsed_time);
return ret;
}
PowerState::PowerStateStats::PowerStateStats(PowerState &co)
: Stats::Group(&co),
powerState(co),
ADD_STAT(numTransitions,
"Number of power state transitions"),
ADD_STAT(numPwrMatchStateTransitions,
"Number of power state transitions due match request"),
ADD_STAT(ticksClkGated,
"Distribution of time spent in the clock gated state"),
ADD_STAT(pwrStateResidencyTicks,
"Cumulative time (in ticks) in various power states")
{
}
void
PowerState::PowerStateStats::regStats()
{
Stats::Group::regStats();
using namespace Stats;
const PowerStateParams *p = powerState.params();
numTransitions.flags(nozero);
numPwrMatchStateTransitions.flags(nozero);
// Each sample is time in ticks
unsigned num_bins = std::max(p->clk_gate_bins, 10U);
ticksClkGated
.init(p->clk_gate_min, p->clk_gate_max,
(p->clk_gate_max / num_bins))
.flags(pdf | nozero | nonan)
;
pwrStateResidencyTicks
.init(Enums::PwrState::Num_PwrState)
.flags(nozero)
;
for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) {
pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]);
}
numTransitions = 0;
}
void
PowerState::PowerStateStats::preDumpStats()
{
Stats::Group::preDumpStats();
/**
* For every stats dump, the power state residency and other distribution
* stats should be computed just before the dump to ensure correct stats
* value being reported for current dump window. It avoids things like
* having any unreported time spent in a power state to be forwarded to the
* next dump window which might have rather unpleasant effects (like
* perturbing the distribution stats).
*/
powerState.computeStats();
}
PowerState*
PowerStateParams::create()
{
return new PowerState(this);
}