/* * Copyright (c) 2015-2017, 2019-2020 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sim/power_state.hh" #include "base/logging.hh" #include "base/trace.hh" #include "debug/PowerDomain.hh" #include "sim/power_domain.hh" PowerState::PowerState(const PowerStateParams *p) : SimObject(p), _currState(p->default_state), possibleStates(p->possible_states.begin(), p->possible_states.end()), stats(*this) { for (auto &pm: p->leaders) { // Register this object as a follower. This object is // dependent on pm for power state transitions pm->addFollower(this); } } void PowerState::setControlledDomain(PowerDomain* pwr_dom) { // Only a power domain can register as dependant of a power stated // object controlledDomain = pwr_dom; DPRINTF(PowerDomain, "%s is registered as controlled by %s \n", pwr_dom->name(), name()); } void PowerState::serialize(CheckpointOut &cp) const { unsigned int currState = (unsigned int)_currState; SERIALIZE_SCALAR(currState); SERIALIZE_SCALAR(prvEvalTick); } void PowerState::unserialize(CheckpointIn &cp) { unsigned int currState; UNSERIALIZE_SCALAR(currState); UNSERIALIZE_SCALAR(prvEvalTick); _currState = Enums::PwrState(currState); } void PowerState::set(Enums::PwrState p) { // Check if this power state is actually allowed by checking whether it is // present in pwrStateToIndex-dictionary panic_if(possibleStates.find(p) == possibleStates.end(), "Cannot go to %s in %s \n", Enums::PwrStateStrings[p], name()); // Function should ideally be called only when there is a state change if (_currState == p) { warn_once("PowerState: Already in the requested power state, " "request ignored"); return; } // No need to compute stats if in the same tick, update state though. This // can happen in cases like a) during start of the simulation multiple // state changes happens in init/startup phase, b) one takes a decision to // migrate state but decides to reverts back to the original state in the // same tick if other conditions are not met elsewhere. // Any state change related stats would have been recorded on previous call // to this function. if (prvEvalTick == curTick() && curTick() != 0) { warn("PowerState: More than one power state change request " "encountered within the same simulation tick"); _currState = p; return; } // Record stats for previous state. computeStats(); _currState = p; stats.numTransitions++; // Update the domain this object controls, if there is one if (controlledDomain) { controlledDomain->pwrStateChangeCallback(p, this); } } Enums::PwrState PowerState::matchPwrState(Enums::PwrState p) { // If the object is asked to match a power state, it has to be a follower // and hence should not have a pointer to a powerDomain assert(controlledDomain == nullptr); // If we are already in this power state, ignore request if (_currState == p) { DPRINTF(PowerDomain, "Already in p-state %s requested to match \n", Enums::PwrStateStrings[p]); return _currState; } Enums::PwrState old_state = _currState; if (possibleStates.find(p) != possibleStates.end()) { // If this power state is allowed in this object, just go there set(p); } else { // Loop over all power states in this object and find a power state // which is more performant than the requested one (considering we // cannot match it exactly) for (auto rev_it = possibleStates.crbegin(); rev_it != possibleStates.crend(); rev_it++) { if (*(rev_it) <= p) { // This power state is the least performant power state that is // still more performant than the requested one DPRINTF(PowerDomain, "Best match for %s is %s \n", Enums::PwrStateStrings[p], Enums::PwrStateStrings[*(rev_it)]); set(*(rev_it)); break; } } } // Check if the transition happened // The only case in which the power state cannot change is if the // object is already at in its most performant state. warn_if((_currState == old_state) && possibleStates.find(_currState) != possibleStates.begin(), "Transition to power state %s was not possible, SimObject already" " in the most performance state %s", Enums::PwrStateStrings[p], Enums::PwrStateStrings[_currState]); stats.numPwrMatchStateTransitions++; return _currState; } void PowerState::computeStats() { // Calculate time elapsed from last (valid) state change Tick elapsed_time = curTick() - prvEvalTick; stats.pwrStateResidencyTicks[_currState] += elapsed_time; // Time spent in CLK_GATED state, this might change depending on // transition to other low power states in respective simulation // objects. if (_currState == Enums::PwrState::CLK_GATED) { stats.ticksClkGated.sample(elapsed_time); } prvEvalTick = curTick(); } std::vector PowerState::getWeights() const { // Get residency stats std::vector ret; Stats::VCounter residencies; stats.pwrStateResidencyTicks.value(residencies); // Account for current state too! Tick elapsed_time = curTick() - prvEvalTick; residencies[_currState] += elapsed_time; ret.resize(Enums::PwrState::Num_PwrState); for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++) ret[i] = residencies[i] / \ (stats.pwrStateResidencyTicks.total() + elapsed_time); return ret; } PowerState::PowerStateStats::PowerStateStats(PowerState &co) : Stats::Group(&co), powerState(co), ADD_STAT(numTransitions, "Number of power state transitions"), ADD_STAT(numPwrMatchStateTransitions, "Number of power state transitions due match request"), ADD_STAT(ticksClkGated, "Distribution of time spent in the clock gated state"), ADD_STAT(pwrStateResidencyTicks, "Cumulative time (in ticks) in various power states") { } void PowerState::PowerStateStats::regStats() { Stats::Group::regStats(); using namespace Stats; const PowerStateParams *p = powerState.params(); numTransitions.flags(nozero); numPwrMatchStateTransitions.flags(nozero); // Each sample is time in ticks unsigned num_bins = std::max(p->clk_gate_bins, 10U); ticksClkGated .init(p->clk_gate_min, p->clk_gate_max, (p->clk_gate_max / num_bins)) .flags(pdf | nozero | nonan) ; pwrStateResidencyTicks .init(Enums::PwrState::Num_PwrState) .flags(nozero) ; for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) { pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]); } numTransitions = 0; } void PowerState::PowerStateStats::preDumpStats() { Stats::Group::preDumpStats(); /** * For every stats dump, the power state residency and other distribution * stats should be computed just before the dump to ensure correct stats * value being reported for current dump window. It avoids things like * having any unreported time spent in a power state to be forwarded to the * next dump window which might have rather unpleasant effects (like * perturbing the distribution stats). */ powerState.computeStats(); } PowerState* PowerStateParams::create() { return new PowerState(this); }