76cd4393c08b83fa9006ee7bce1fb62457e053c1
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
This is the gem5 simulator. The main website can be found at http://www.gem5.org A good starting point is http://www.gem5.org/Introduction, and for more information about building the simulator and getting started please see http://www.gem5.org/Documentation and http://www.gem5.org/Tutorials. To build gem5, you will need the following software: g++ or clang, Python (gem5 links in the Python interpreter), SCons, SWIG, zlib, m4, and lastly protobuf if you want trace capture and playback support. Please see http://www.gem5.org/Dependencies for more details concerning the minimum versions of the aforementioned tools. Once you have all dependencies resolved, type 'scons build/<ARCH>/gem5.opt' where ARCH is one of ALPHA, ARM, NULL, MIPS, POWER, SPARC, or X86. This will build an optimized version of the gem5 binary (gem5.opt) for the the specified architecture. See http://www.gem5.org/Build_System for more details and options. With the simulator built, have a look at http://www.gem5.org/Running_gem5 for more information on how to use gem5. The basic source release includes these subdirectories: - configs: example simulation configuration scripts - ext: less-common external packages needed to build gem5 - src: source code of the gem5 simulator - system: source for some optional system software for simulated systems - tests: regression tests - util: useful utility programs and files To run full-system simulations, you will need compiled system firmware (console and PALcode for Alpha), kernel binaries and one or more disk images. Please see the gem5 download page for these items at http://www.gem5.org/Download If you have questions, please send mail to gem5-users@gem5.org Enjoy using gem5 and please share your modifications and extensions.
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