The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
285 lines
9.1 KiB
C++
285 lines
9.1 KiB
C++
/*
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* Copyright (c) 2012,2015 ARM Limited
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* All rights reserved.
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*
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* The license below extends only to copyright in the software and shall
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* not be construed as granting a license to any other intellectual
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* property including but not limited to intellectual property relating
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* to a hardware implementation of the functionality of the software
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* licensed hereunder. You may use the software subject to the license
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* terms below provided that you ensure that this notice is replicated
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* unmodified and in its entirety in all distributions of the software,
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* modified or unmodified, in source code or in binary form.
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*
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* Copyright (c) 2006 The Regents of The University of Michigan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Ali Saidi
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* Andreas Hansson
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*/
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#ifndef __MEM_PACKET_QUEUE_HH__
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#define __MEM_PACKET_QUEUE_HH__
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/**
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* @file
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* Declaration of a simple PacketQueue that is associated with
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* a port on which it attempts to send packets according to the time
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* stamp given to them at insertion. The packet queue is responsible
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* for the flow control of the port.
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*/
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#include <list>
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#include "mem/port.hh"
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#include "sim/drain.hh"
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#include "sim/eventq_impl.hh"
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/**
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* A packet queue is a class that holds deferred packets and later
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* sends them using the associated slave port or master port.
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*/
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class PacketQueue : public Drainable
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{
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private:
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/** A deferred packet, buffered to transmit later. */
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class DeferredPacket {
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public:
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Tick tick; ///< The tick when the packet is ready to transmit
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PacketPtr pkt; ///< Pointer to the packet to transmit
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DeferredPacket(Tick t, PacketPtr p)
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: tick(t), pkt(p)
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{}
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};
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typedef std::list<DeferredPacket> DeferredPacketList;
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/** A list of outgoing packets. */
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DeferredPacketList transmitList;
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/** The manager which is used for the event queue */
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EventManager& em;
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/** Used to schedule sending of deferred packets. */
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void processSendEvent();
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/** Event used to call processSendEvent. */
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EventWrapper<PacketQueue, &PacketQueue::processSendEvent> sendEvent;
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protected:
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/** Label to use for print request packets label stack. */
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const std::string label;
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/** Remember whether we're awaiting a retry. */
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bool waitingOnRetry;
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/** Check whether we have a packet ready to go on the transmit list. */
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bool deferredPacketReady() const
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{ return !transmitList.empty() && transmitList.front().tick <= curTick(); }
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/**
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* Attempt to send a packet. Note that a subclass of the
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* PacketQueue can override this method and thus change the
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* behaviour (as done by the cache for the request queue). The
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* default implementation sends the head of the transmit list. The
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* caller must guarantee that the list is non-empty and that the
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* head packet is scheduled for curTick() (or earlier).
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*/
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virtual void sendDeferredPacket();
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/**
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* Send a packet using the appropriate method for the specific
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* subclass (reuest, response or snoop response).
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*/
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virtual bool sendTiming(PacketPtr pkt) = 0;
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/**
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* Create a packet queue, linked to an event manager, and a label
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* that will be used for functional print request packets.
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*
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* @param _em Event manager used for scheduling this queue
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* @param _label Label to push on the label stack for print request packets
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*/
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PacketQueue(EventManager& _em, const std::string& _label);
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/**
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* Virtual desctructor since the class may be used as a base class.
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*/
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virtual ~PacketQueue();
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public:
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/**
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* Provide a name to simplify debugging.
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*
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* @return A complete name, appended to module and port
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*/
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virtual const std::string name() const = 0;
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/**
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* Get the size of the queue.
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*/
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size_t size() const { return transmitList.size(); }
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/**
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* Get the next packet ready time.
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*/
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Tick deferredPacketReadyTime() const
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{ return transmitList.empty() ? MaxTick : transmitList.front().tick; }
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/**
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* Check if a packets address exists in the queue.
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*/
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bool hasAddr(Addr addr) const;
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/** Check the list of buffered packets against the supplied
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* functional request. */
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bool checkFunctional(PacketPtr pkt);
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/**
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* Schedule a send event if we are not already waiting for a
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* retry. If the requested time is before an already scheduled
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* send event, the event will be rescheduled. If MaxTick is
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* passed, no event is scheduled. Instead, if we are idle and
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* asked to drain then check and signal drained.
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*
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* @param when time to schedule an event
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*/
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void schedSendEvent(Tick when);
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/**
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* Add a packet to the transmit list, and schedule a send event.
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*
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* @param pkt Packet to send
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* @param when Absolute time (in ticks) to send packet
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* @param force_order Do not reorder packets despite timing, but keep them
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* in insertion order.
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*/
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void schedSendTiming(PacketPtr pkt, Tick when, bool force_order = false);
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/**
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* Retry sending a packet from the queue. Note that this is not
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* necessarily the same packet if something has been added with an
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* earlier time stamp.
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*/
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void retry();
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DrainState drain() M5_ATTR_OVERRIDE;
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};
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class ReqPacketQueue : public PacketQueue
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{
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protected:
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MasterPort& masterPort;
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public:
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/**
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* Create a request packet queue, linked to an event manager, a
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* master port, and a label that will be used for functional print
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* request packets.
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*
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* @param _em Event manager used for scheduling this queue
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* @param _masterPort Master port used to send the packets
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* @param _label Label to push on the label stack for print request packets
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*/
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ReqPacketQueue(EventManager& _em, MasterPort& _masterPort,
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const std::string _label = "ReqPacketQueue");
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virtual ~ReqPacketQueue() { }
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const std::string name() const
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{ return masterPort.name() + "-" + label; }
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bool sendTiming(PacketPtr pkt);
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};
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class SnoopRespPacketQueue : public PacketQueue
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{
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protected:
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MasterPort& masterPort;
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public:
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/**
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* Create a snoop response packet queue, linked to an event
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* manager, a master port, and a label that will be used for
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* functional print request packets.
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*
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* @param _em Event manager used for scheduling this queue
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* @param _masterPort Master port used to send the packets
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* @param _label Label to push on the label stack for print request packets
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*/
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SnoopRespPacketQueue(EventManager& _em, MasterPort& _masterPort,
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const std::string _label = "SnoopRespPacketQueue");
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virtual ~SnoopRespPacketQueue() { }
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const std::string name() const
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{ return masterPort.name() + "-" + label; }
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bool sendTiming(PacketPtr pkt);
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};
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class RespPacketQueue : public PacketQueue
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{
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protected:
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SlavePort& slavePort;
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public:
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/**
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* Create a response packet queue, linked to an event manager, a
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* slave port, and a label that will be used for functional print
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* request packets.
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*
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* @param _em Event manager used for scheduling this queue
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* @param _slavePort Slave port used to send the packets
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* @param _label Label to push on the label stack for print request packets
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*/
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RespPacketQueue(EventManager& _em, SlavePort& _slavePort,
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const std::string _label = "RespPacketQueue");
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virtual ~RespPacketQueue() { }
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const std::string name() const
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{ return slavePort.name() + "-" + label; }
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bool sendTiming(PacketPtr pkt);
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};
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#endif // __MEM_PACKET_QUEUE_HH__
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