Apply the gem5 namespace to the codebase. Some anonymous namespaces could theoretically be removed, but since this change's main goal was to keep conflicts at a minimum, it was decided not to modify much the general shape of the files. A few missing comments of the form "// namespace X" that occurred before the newly added "} // namespace gem5" have been added for consistency. std out should not be included in the gem5 namespace, so they weren't. ProtoMessage has not been included in the gem5 namespace, since I'm not familiar with how proto works. Regarding the SystemC files, although they belong to gem5, they actually perform integration between gem5 and SystemC; therefore, it deserved its own separate namespace. Files that are automatically generated have been included in the gem5 namespace. The .isa files currently are limited to a single namespace. This limitation should be later removed to make it easier to accomodate a better API. Regarding the files in util, gem5:: was prepended where suitable. Notice that this patch was tested as much as possible given that most of these were already not previously compiling. Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br> Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323 Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu> Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu> Reviewed-by: Matthew Poremba <matthew.poremba@amd.com> Tested-by: kokoro <noreply+kokoro@google.com>
360 lines
11 KiB
C++
360 lines
11 KiB
C++
/*
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* Copyright (c) 2011-2015,2018 Advanced Micro Devices, Inc.
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* All rights reserved.
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*
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* For use for simulation and test purposes only
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gpu-compute/dispatcher.hh"
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#include "debug/GPUAgentDisp.hh"
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#include "debug/GPUDisp.hh"
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#include "debug/GPUKernelInfo.hh"
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#include "debug/GPUWgLatency.hh"
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#include "gpu-compute/gpu_command_processor.hh"
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#include "gpu-compute/hsa_queue_entry.hh"
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#include "gpu-compute/shader.hh"
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#include "gpu-compute/wavefront.hh"
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#include "sim/syscall_emul_buf.hh"
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#include "sim/system.hh"
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namespace gem5
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{
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GPUDispatcher::GPUDispatcher(const Params &p)
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: SimObject(p), shader(nullptr), gpuCmdProc(nullptr),
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tickEvent([this]{ exec(); },
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"GPU Dispatcher tick", false, Event::CPU_Tick_Pri),
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dispatchActive(false), stats(this)
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{
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schedule(&tickEvent, 0);
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}
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GPUDispatcher::~GPUDispatcher()
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{
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}
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HSAQueueEntry*
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GPUDispatcher::hsaTask(int disp_id)
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{
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assert(hsaQueueEntries.find(disp_id) != hsaQueueEntries.end());
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return hsaQueueEntries[disp_id];
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}
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void
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GPUDispatcher::setCommandProcessor(GPUCommandProcessor *gpu_cmd_proc)
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{
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gpuCmdProc = gpu_cmd_proc;
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}
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void
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GPUDispatcher::setShader(Shader *new_shader)
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{
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shader = new_shader;
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}
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void
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GPUDispatcher::serialize(CheckpointOut &cp) const
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{
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Tick event_tick = 0;
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if (tickEvent.scheduled())
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event_tick = tickEvent.when();
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SERIALIZE_SCALAR(event_tick);
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}
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void
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GPUDispatcher::unserialize(CheckpointIn &cp)
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{
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Tick event_tick;
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if (tickEvent.scheduled())
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deschedule(&tickEvent);
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UNSERIALIZE_SCALAR(event_tick);
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if (event_tick) {
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schedule(&tickEvent, event_tick);
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}
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}
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/**
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* After all relevant HSA data structures have been traversed/extracted
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* from memory by the CP, dispatch() is called on the dispatcher. This will
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* schedule a dispatch event that, when triggered, will attempt to dispatch
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* the WGs associated with the given task to the CUs.
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*/
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void
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GPUDispatcher::dispatch(HSAQueueEntry *task)
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{
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++stats.numKernelLaunched;
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DPRINTF(GPUDisp, "launching kernel: %s, dispatch ID: %d\n",
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task->kernelName(), task->dispatchId());
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DPRINTF(GPUAgentDisp, "launching kernel: %s, dispatch ID: %d\n",
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task->kernelName(), task->dispatchId());
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execIds.push(task->dispatchId());
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dispatchActive = true;
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hsaQueueEntries.emplace(task->dispatchId(), task);
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if (!tickEvent.scheduled()) {
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schedule(&tickEvent, curTick() + shader->clockPeriod());
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}
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}
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void
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GPUDispatcher::exec()
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{
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int fail_count(0);
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int disp_count(0);
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/**
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* There are potentially multiple outstanding kernel launches.
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* It is possible that the workgroups in a different kernel
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* can fit on the GPU even if another kernel's workgroups cannot
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*/
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DPRINTF(GPUDisp, "Launching %d Kernels\n", execIds.size());
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DPRINTF(GPUAgentDisp, "Launching %d Kernels\n", execIds.size());
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if (execIds.size() > 0) {
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++stats.cyclesWaitingForDispatch;
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}
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/**
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* dispatch work cannot start until the kernel's invalidate is
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* completely finished; hence, kernel will always initiates
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* invalidate first and keeps waiting until inv done
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*/
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while (execIds.size() > fail_count) {
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int exec_id = execIds.front();
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auto task = hsaQueueEntries[exec_id];
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bool launched(false);
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// acq is needed before starting dispatch
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if (shader->impl_kern_launch_acq) {
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// try to invalidate cache
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shader->prepareInvalidate(task);
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} else {
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// kern launch acquire is not set, skip invalidate
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task->markInvDone();
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}
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/**
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* invalidate is still ongoing, put the kernel on the queue to
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* retry later
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*/
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if (!task->isInvDone()){
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execIds.push(exec_id);
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++fail_count;
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DPRINTF(GPUDisp, "kernel %d failed to launch, due to [%d] pending"
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" invalidate requests\n", exec_id, task->outstandingInvs());
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// try the next kernel_id
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execIds.pop();
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continue;
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}
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// kernel invalidate is done, start workgroup dispatch
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while (!task->dispComplete()) {
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// update the thread context
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shader->updateContext(task->contextId());
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// attempt to dispatch workgroup
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DPRINTF(GPUWgLatency, "Attempt Kernel Launch cycle:%d kernel:%d\n",
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curTick(), exec_id);
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if (!shader->dispatchWorkgroups(task)) {
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/**
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* if we failed try the next kernel,
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* it may have smaller workgroups.
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* put it on the queue to retry later
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*/
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DPRINTF(GPUDisp, "kernel %d failed to launch\n", exec_id);
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execIds.push(exec_id);
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++fail_count;
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break;
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} else if (!launched) {
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launched = true;
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disp_count++;
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DPRINTF(GPUKernelInfo, "Launched kernel %d\n", exec_id);
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}
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}
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// try the next kernel_id
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execIds.pop();
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}
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DPRINTF(GPUDisp, "Returning %d Kernels\n", doneIds.size());
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DPRINTF(GPUWgLatency, "Kernel Wgs dispatched: %d | %d failures\n",
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disp_count, fail_count);
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while (doneIds.size()) {
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DPRINTF(GPUDisp, "Kernel %d completed\n", doneIds.front());
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doneIds.pop();
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}
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}
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bool
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GPUDispatcher::isReachingKernelEnd(Wavefront *wf)
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{
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int kern_id = wf->kernId;
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assert(hsaQueueEntries.find(kern_id) != hsaQueueEntries.end());
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auto task = hsaQueueEntries[kern_id];
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assert(task->dispatchId() == kern_id);
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/**
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* whether the next workgroup is the final one in the kernel,
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* +1 as we check first before taking action
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*/
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return (task->numWgCompleted() + 1 == task->numWgTotal());
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}
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/**
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* update the counter of oustanding inv requests for the kernel
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* kern_id: kernel id
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* val: +1/-1, increment or decrement the counter (default: -1)
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*/
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void
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GPUDispatcher::updateInvCounter(int kern_id, int val) {
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assert(val == -1 || val == 1);
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auto task = hsaQueueEntries[kern_id];
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task->updateOutstandingInvs(val);
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// kernel invalidate is done, schedule dispatch work
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if (task->isInvDone() && !tickEvent.scheduled()) {
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schedule(&tickEvent, curTick() + shader->clockPeriod());
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}
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}
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/**
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* update the counter of oustanding wb requests for the kernel
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* kern_id: kernel id
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* val: +1/-1, increment or decrement the counter (default: -1)
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*
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* return true if all wbs are done for the kernel
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*/
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bool
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GPUDispatcher::updateWbCounter(int kern_id, int val) {
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assert(val == -1 || val == 1);
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auto task = hsaQueueEntries[kern_id];
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task->updateOutstandingWbs(val);
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// true: WB is done, false: WB is still ongoing
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return (task->outstandingWbs() == 0);
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}
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/**
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* get kernel's outstanding cache writeback requests
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*/
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int
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GPUDispatcher::getOutstandingWbs(int kernId) {
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auto task = hsaQueueEntries[kernId];
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return task->outstandingWbs();
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}
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/**
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* When an end program instruction detects that the last WF in
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* a WG has completed it will call this method on the dispatcher.
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* If we detect that this is the last WG for the given task, then
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* we ring the completion signal, which is used by the CPU to
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* synchronize with the GPU. The HSAPP is also notified that the
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* task has completed so it can be removed from its task queues.
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*/
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void
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GPUDispatcher::notifyWgCompl(Wavefront *wf)
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{
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int kern_id = wf->kernId;
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DPRINTF(GPUDisp, "notify WgCompl %d\n", wf->wgId);
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auto task = hsaQueueEntries[kern_id];
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assert(task->dispatchId() == kern_id);
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task->notifyWgCompleted();
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DPRINTF(GPUWgLatency, "WG Complete cycle:%d wg:%d kernel:%d cu:%d\n",
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curTick(), wf->wgId, kern_id, wf->computeUnit->cu_id);
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if (task->numWgCompleted() == task->numWgTotal()) {
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// Notify the HSA PP that this kernel is complete
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gpuCmdProc->hsaPacketProc()
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.finishPkt(task->dispPktPtr(), task->queueId());
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if (task->completionSignal()) {
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/**
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* HACK: The semantics of the HSA signal is to decrement
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* the current signal value. We cheat here and read out
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* he value from main memory using functional access and
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* then just DMA the decremented value.
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*/
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uint64_t signal_value =
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gpuCmdProc->functionalReadHsaSignal(task->completionSignal());
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DPRINTF(GPUDisp, "HSA AQL Kernel Complete with completion "
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"signal! Addr: %d\n", task->completionSignal());
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gpuCmdProc->updateHsaSignal(task->completionSignal(),
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signal_value - 1);
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} else {
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DPRINTF(GPUDisp, "HSA AQL Kernel Complete! No completion "
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"signal\n");
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}
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DPRINTF(GPUWgLatency, "Kernel Complete ticks:%d kernel:%d\n",
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curTick(), kern_id);
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DPRINTF(GPUKernelInfo, "Completed kernel %d\n", kern_id);
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}
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if (!tickEvent.scheduled()) {
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schedule(&tickEvent, curTick() + shader->clockPeriod());
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}
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}
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void
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GPUDispatcher::scheduleDispatch()
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{
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if (!tickEvent.scheduled()) {
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schedule(&tickEvent, curTick() + shader->clockPeriod());
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}
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}
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GPUDispatcher::GPUDispatcherStats::GPUDispatcherStats(
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statistics::Group *parent)
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: statistics::Group(parent),
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ADD_STAT(numKernelLaunched, "number of kernel launched"),
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ADD_STAT(cyclesWaitingForDispatch, "number of cycles with outstanding "
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"wavefronts that are waiting to be dispatched")
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{
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}
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} // namespace gem5
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