This path fix build failed when gem5's path contains Non-ASCII
characters.
build_tools/marshal.py embed "abspath" and "modpath" into the
generated c++ file. However, if either of them contains Non-ASCII
characters, marshal.py will throw an exception.
This can be fixed if we set a suitable $LANG for gem5py. For
example, we can simply set $LANG=en_US.UTF-8 in src/SConscript
to fix this.
This patch fixes this bug by passing the host's $LANG environment
variable to gem5py. Because for users who may use Non-ASCII
characters, their $LANG is generally set to their native language
(e.g. zh_CN.UTF-8, en_US.UTF-8, etc.), which contains Non-ASCII
characters. Also, it is more reasonable to use the host $LANG than
to directly hard-code the $LANG used by gem5py into a language
that supports non-ASCII characters.
Change-Id: Ia0343cbd6995af3a9e43bf217ad3f186d5633fed
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/58369
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
These variables will always be imported from the environment, and never
from previous builds. For SCons to actually use these values, they need
to not only be in the environment variables external commands SCons runs
sees, they also have to be promoted to actual SCons construction
variables.
Change-Id: I54035442d70972396f1788bd0773877222d7a7c5
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/56386
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Instead, create a new tool called EnvDefaults. This tool now needs
to be explicitly listed in the set of tools available through an
Environment, but that's easy to do in on place (all environments should
stem from main). Hijacking default like we were doing was (as far as I
can tell) not how that tool was intended to be used, and doing things
this way is a bit less hacky.
Also, we can split more Builders, etc, out of SConstruct, and these will
need to attach to main in the same way. We're going to need a list of
tools when main is constructed one way or the other, so we might as well
follow the rules.
Change-Id: I392e1639cb69d373c64970dccf45258000498cc3
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/40965
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>