The 'max_dequeue_rate' parameter limits the rate at which messages can
be dequeued in a single cycle. When set, 'isReady' returns false if
after max_dequeue_rate is reached.
This can be used to fine tune the performance of cache controllers.
For the record, other ways of achieving a similar effect could be:
1) Modifying the SLICC compiler to limit message consumption in the
generated wakeup() function
2) Set the buffer size to max_dequeue_rate. This can potentially cut the
the expected throughput in half. For instance if a producer can
enqueue every cycle, and a consumer can dequeue every cycle, a
message can only be actually enqueued every two (assuming
buffer_size=1) since the buffer entries available after dequeue
are only visible in the next cycle (even if the consumer executes
before the producer).
JIRA: https://gem5.atlassian.net/browse/GEM5-920
Change-Id: I3a446c7276b80a0e3f409b4fbab0ab65ff5c1f81
Signed-off-by: Tiago Mück <tiago.muck@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/41862
Reviewed-by: Meatboy 106 <garbage2collector@gmail.com>
Maintainer: Bobby Bruce <bbruce@ucdavis.edu>
Tested-by: kokoro <noreply+kokoro@google.com>
Apply the gem5 namespace to the codebase.
Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.
A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.
std out should not be included in the gem5 namespace, so
they weren't.
ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.
Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.
Files that are automatically generated have been included
in the gem5 namespace.
The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.
Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.
Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
There are cases in which we need to prevent randomization for a
specific buffer when enabled at the RubySystem level (e.g. a internal
trigger queue that requires zero latency enqueue, while other buffers
can be randomized).
This changes the randomization parameter to support enabling and
disabling randomization regardless of the RubySystem setting.
Change-Id: If7520153cc5864897fa42e8911a6f8acbcf01db5
Signed-off-by: Tiago Mück <tiago.muck@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/31419
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Messages may be enqueued and be ready in the same cycle.
Using this feature may introduce nondeterminism in the protocol and
should be used in specific cases. A case study is to avoid needing an
additional cycle for internal protocol triggers (e.g. the All_Acks
event in src/mem/ruby/protocol/MOESI_CMP_directory-L2cache.sm).
To mitigate modeling mistakes, the 'allow_zero_latency' parameter must
be set for a MessageBuffer where this behavior is acceptable.
This changes also updates the Consumer to schedule events according to
this new behavior. The original implementation would not schedule a new
wakeup event if the wakeup for the Consumer had already been executed
in that cycle.
Additional authors:
- Tuan Ta <tuan.ta2@arm.com>
Change-Id: Ib194e7b4b4ee4b06da1baea17c0eb743f650dfdd
Signed-off-by: Tiago Mück <tiago.muck@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/31255
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
In the previous implementation, messages are randomly inserted with
delays only if both RubySystem and MessageBuffer randomization flags
are set true. However, to find race conditions and cover more slicc
transitions, ruby random testers rely on setting RubySystem flag to
turn on randomization on all message buffers.
As a fix, this patch enables a message buffer to have randomization
when either RubySystem or its own flag is set.
Change-Id: I1e076908ff07e5846ebad4f4fc1c8f28d40bbfd4
Reviewed-on: https://gem5-review.googlesource.com/12784
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
This patch changes MessageBuffer and TimerTable, two structures used for
buffering messages by components in ruby. These structures would no longer
maintain pointers to clock objects. Functions in these structures have been
changed to take as input current time in Tick. Similarly, these structures
will not operate on Cycle valued latencies for different operations. The
corresponding functions would need to be provided with these latencies by
components invoking the relevant functions. These latencies should also be
in Ticks.
I felt the need for these changes while trying to speed up ruby. The ultimate
aim is to eliminate Consumer class and replace it with an EventManager object in
the MessageBuffer and TimerTable classes. This object would be used for
scheduling events. The event itself would contain information on the object and
function to be invoked.
In hindsight, it seems I should have done this while I was moving away from use
of a single global clock in the memory system. That change led to introduction
of clock objects that replaced the global clock object. It never crossed my
mind that having clock object pointers is not a good design. And now I really
don't like the fact that we have separate consumer, receiver and sender
pointers in message buffers.
Expose MessageBuffers from SLICC controllers as SimObjects that can be
manipulated in Python. This patch has numerous benefits:
1) First and foremost, it exposes MessageBuffers as SimObjects that can be
manipulated in Python code. This allows parameters to be set and checked in
Python code to avoid obfuscating parameters within protocol files. Further, now
as SimObjects, MessageBuffer parameters are printed to config output files as a
way to track parameters across simulations (e.g. buffer sizes)
2) Cleans up special-case code for responseFromMemory buffers, and aligns their
instantiation and use with mandatoryQueue buffers. These two special buffers
are the only MessageBuffers that are exposed to components outside of SLICC
controllers, and they're both slave ends of these buffers. They should be
exposed outside of SLICC in the same way, and this patch does it.
3) Distinguishes buffer-specific parameters from buffer-to-network parameters.
Specifically, buffer size, randomization, ordering, recycle latency, and ports
are all specific to a MessageBuffer, while the virtual network ID and type are
intrinsics of how the buffer is connected to network ports. The former are
specified in the Python object, while the latter are specified in the
controller *.sm files. Unlike buffer-specific parameters, which may need to
change depending on the simulated system structure, buffer-to-network
parameters can be specified statically for most or all different simulated
systems.