This command can trigger count latching for any of the PIT channels
together with a single command, and can also latch a status byte. The
status byte is not implemented here, but there is already functionality
for latching the count which this can use.
Change-Id: Ic2ad7c73d0c521fdd6fe5f62cb478c6718f3b90c
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/55283
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Apply the gem5 namespace to the codebase.
Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.
A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.
std out should not be included in the gem5 namespace, so
they weren't.
ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.
Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.
Files that are automatically generated have been included
in the gem5 namespace.
The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.
Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.
Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
As part of recent decisions regarding namespace
naming conventions, all namespaces will be changed
to snake case.
sim_clock::Float became sim_clock::as_float.
"as_float" was chosen because "float" is a reserved
keywords, and this namespace acts as a selector of
how to read the internal variables. Another
possibility to resolve this would be to remove the
namespaces "Float" and "Int" and use unions instead.
Change-Id: I7b3d9c6e9ab547493d5596c7eda080a25509a730
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45435
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Hoa Nguyen <hoanguyen@ucdavis.edu>
Maintainer: Gabe Black <gabe.black@gmail.com>
These files aren't a collection of miscellaneous stuff, they're the
definition of the Logger interface, and a few utility macros for
calling into that interface (panic, warn, etc.).
Change-Id: I84267ac3f45896a83c0ef027f8f19c5e9a5667d1
Reviewed-on: https://gem5-review.googlesource.com/6226
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
This change includes edits to Intel8254Timer to prevent counter events firing
before startup to comply with SimObject initialization call sequence.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
It's not the right fix for the checkpoint deadlock problem
Brad was having, and creates another bug where the system can
deadlock on restore. Brad can't reproduce the original bug
right now, so we'll wait until it arises again and then try
to fix it the right way then.
Added drain functions to the RTC and 8254 timer so that periodic interrupts
stop when the system is draining. This patch is needed to checkpoint in
timing mode. Otherwise under certain situations, the event queue will never
be completely empty.