misc: Tagged API methods in sim/drain.hh

Change-Id: Id584d0be027048064d5f650ae0f2ea5a7f075a47
Issue-on: https://gem5.atlassian.net/browse/GEM5-172
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/27988
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Tested-by: kokoro <noreply+kokoro@google.com>
This commit is contained in:
Bobby R. Bruce
2020-04-20 16:58:34 -07:00
parent 6a54bb7242
commit 2a7c1decf1
2 changed files with 38 additions and 3 deletions

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@@ -0,0 +1,5 @@
/**
* @defgroup api_drain The Drain API.
*
* These methods relate to the "Drainable" interface.
*/

View File

@@ -65,6 +65,8 @@ class Drainable;
* the world through Drainable::getState()) could be used to determine
* if all objects have entered the Drained state, the protocol is
* actually a bit more elaborate. See Drainable::drain() for details.
*
* @ingroup api_drain
*/
enum class DrainState {
Running, /** Running normally */
@@ -113,11 +115,15 @@ class DrainManager
*
* @return true if all objects were drained successfully, false if
* more simulation is needed.
*
* @ingroup api_drain
*/
bool tryDrain();
/**
* Resume normal simulation in a Drained system.
*
* @ingroup api_drain
*/
void resume();
@@ -131,18 +137,30 @@ class DrainManager
* state since the state isn't stored in checkpoints. This method
* performs state fixups on all Drainable objects and the
* DrainManager itself.
*
* @ingroup api_drain
*/
void preCheckpointRestore();
/** Check if the system is drained */
/**
* Check if the system is drained
*
* @ingroup api_drain
*/
bool isDrained() const { return _state == DrainState::Drained; }
/** Get the simulators global drain state */
/**
* Get the simulators global drain state
*
* @ingroup api_drain
*/
DrainState state() const { return _state; }
/**
* Notify the DrainManager that a Drainable object has finished
* draining.
*
* @ingroup api_drain
*/
void signalDrainDone();
@@ -246,11 +264,15 @@ class Drainable
* @return DrainState::Drained if the object is drained at this
* point in time, DrainState::Draining if it needs further
* simulation.
*
* @ingroup api_drain
*/
virtual DrainState drain() = 0;
/**
* Resume execution after a successful drain.
*
* @ingroup api_drain
*/
virtual void drainResume() {};
@@ -261,6 +283,8 @@ class Drainable
* into a state where it is ready to be drained. The method is
* safe to call multiple times and there is no need to check that
* draining has been requested before calling this method.
*
* @ingroup api_drain
*/
void signalDrainDone() const {
switch (_drainState) {
@@ -276,7 +300,11 @@ class Drainable
}
public:
/** Return the current drain state of an object. */
/**
* Return the current drain state of an object.
*
* @ingroup api_drain
*/
DrainState drainState() const { return _drainState; }
/**
@@ -290,6 +318,8 @@ class Drainable
*
* This method is only called in the child of the fork. The call
* takes place in a drained system.
*
* @ingroup api_drain
*/
virtual void notifyFork() {};