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fall-fever/data/shaders/pointShadowDepth.vert
2021-07-25 21:21:54 +02:00

11 lines
165 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
uniform mat4 u_modelMatrix;
void main() {
gl_Position = u_modelMatrix * vec4(a_position, 1.0f);
}