Files
fall-fever/res/shaders/basic.vs
2020-09-02 00:27:26 +02:00

13 lines
274 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec4 a_color;
out vec4 v_color;
void main() {
gl_Position = vec4(a_position, 1.0f);
//gl_Position = vec4(a_position.x, -a_position.y, a_position.z, 1.0f);
v_color = a_color;
}