10 lines
116 B
GLSL
10 lines
116 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) out vec4 f_color;
|
|
|
|
in vec4 v_color;
|
|
|
|
void main() {
|
|
f_color = v_color;
|
|
}
|