Files
fall-fever/res/shaders/light.vert
2020-09-08 00:28:07 +02:00

17 lines
351 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 2) in vec4 a_color;
out vec4 v_color;
out vec2 v_texCoord;
uniform mat4 u_modelViewProjMatrix;
void main() {
gl_Position = u_modelViewProjMatrix * vec4(a_position, 1.0f);
v_texCoord = a_texCoord;
v_color = a_color;
}