Rename VertexBuffer to VertexArray

because it was misleading
This commit is contained in:
4VRDriver
2020-09-18 20:41:17 +02:00
parent 6612b65ffa
commit f8b8f68390
7 changed files with 35 additions and 36 deletions

21
src/VertexArray.h Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include <glad/glad.h>
class VertexArray {
public:
VertexArray(void *vertexData, void *indexData, uint32_t numVertices, uint32_t numIndices);
~VertexArray();
void bind();
void unbind();
private:
GLuint VAO;
GLuint VBO;
GLuint EBO;
};