Rename VertexBuffer to VertexArray

because it was misleading
This commit is contained in:
4VRDriver
2020-09-18 20:41:17 +02:00
parent 6612b65ffa
commit f8b8f68390
7 changed files with 35 additions and 36 deletions

View File

@@ -4,7 +4,7 @@ add_executable(Fall-Fever
Window.cpp
EventHandler.cpp
ShaderProgram.cpp
VertexBuffer.cpp
VertexArray.cpp
Texture.cpp
Camera.cpp
Mesh.cpp

View File

@@ -6,7 +6,6 @@
#include "EventHandler.h"
#include "Camera.h"
#include "ShaderProgram.h"
#include "VertexBuffer.h"
#include "Entity.h"
#include "defines.h"

View File

@@ -3,7 +3,7 @@
Mesh::Mesh(std::vector<Vertex> vertices, std::vector<uint32_t> indices, std::vector<Texture*> textures)
: numElements(indices.size()),
textures(textures),
vertexBuffer(static_cast<void*>(vertices.data()), static_cast<void*>(indices.data()), vertices.size(), indices.size()) {
vertexArray(static_cast<void*>(vertices.data()), static_cast<void*>(indices.data()), vertices.size(), indices.size()) {
// Empty...
@@ -25,9 +25,9 @@ void Mesh::draw(ShaderProgram *shaderProgram) {
}
// Draw elements
vertexBuffer.bind();
vertexArray.bind();
glDrawElements(GL_TRIANGLES, numElements, GL_UNSIGNED_INT, 0);
vertexBuffer.unbind();
vertexArray.unbind();
// Unbind all textures
for(auto it = textures.begin(); it != textures.end(); it++) {

View File

@@ -3,7 +3,7 @@
#include <vector>
#include "ShaderProgram.h"
#include "VertexBuffer.h"
#include "VertexArray.h"
#include "Texture.h"
#include "defines.h"
@@ -21,7 +21,7 @@ private:
uint32_t numElements;
std::vector<Texture*> textures;
VertexBuffer vertexBuffer;
VertexArray vertexArray;
void setupMesh();

View File

@@ -1,15 +1,15 @@
#include <cstddef>
#include "VertexBuffer.h"
#include "VertexArray.h"
#include "defines.h"
VertexBuffer::VertexBuffer(void *vertexData, void *indexData, uint32_t numVertices, uint32_t numIndices) {
VertexArray::VertexArray(void *vertexData, void *indexData, uint32_t numVertices, uint32_t numIndices) {
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &bufferId);
glBindBuffer(GL_ARRAY_BUFFER, bufferId);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(Vertex), vertexData, GL_STATIC_DRAW);
glGenBuffers(1, &EBO);
@@ -32,14 +32,14 @@ VertexBuffer::VertexBuffer(void *vertexData, void *indexData, uint32_t numVertic
glBindVertexArray(0);
}
VertexBuffer::~VertexBuffer() {
glDeleteBuffers(1, &bufferId);
VertexArray::~VertexArray() {
glDeleteBuffers(1, &VBO);
}
void VertexBuffer::bind() {
void VertexArray::bind() {
glBindVertexArray(VAO);
}
void VertexBuffer::unbind() {
void VertexArray::unbind() {
glBindVertexArray(0);
}

21
src/VertexArray.h Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include <glad/glad.h>
class VertexArray {
public:
VertexArray(void *vertexData, void *indexData, uint32_t numVertices, uint32_t numIndices);
~VertexArray();
void bind();
void unbind();
private:
GLuint VAO;
GLuint VBO;
GLuint EBO;
};

View File

@@ -1,21 +0,0 @@
#pragma once
#include <glad/glad.h>
class VertexBuffer {
public:
VertexBuffer(void *vertexData, void *indexData, uint32_t numVertices, uint32_t numIndices);
~VertexBuffer();
void bind();
void unbind();
private:
GLuint bufferId;
GLuint VAO;
GLuint EBO;
};