Delete some headers.
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#pragma once
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#include <glm/glm.hpp>
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#define INIT_WINDOW_WIDTH 1280
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#define INIT_WINDOW_HEIGHT 720
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enum textureType
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{
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texture_diffuse,
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texture_specular,
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texture_normal,
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texture_height,
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texture_gloss,
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TEXTURE_TYPE_NUM_ITEMS
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};
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struct Vertex
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{
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// Postition
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glm::vec3 position;
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// UV Texture Mapping
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glm::vec2 textureCoords;
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// Normal vector
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glm::vec3 normalVec;
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// Tangent vector
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glm::vec3 tangentVec;
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// Bittangent vector
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glm::vec3 bitangentVec;
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};
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@@ -1,35 +0,0 @@
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#pragma once
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enum cameraActions
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{
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cameraUp,
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cameraDown,
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cameraForward,
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cameraBackward,
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cameraLeft,
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cameraRight,
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CAMERA_ACTION_NUM_ITEMS
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};
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enum cameraMouseActions
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{
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cameraMouseDeltaX,
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cameraMouseDeltaY,
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CAMERA_MOUSE_ACTION_NUM_ITEMS
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};
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enum windowActions
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{
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wireFrameToggle,
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mouseCatchToggle,
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windowShouldClose,
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WINDOW_ACTION_NUM_ITEMS
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};
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enum mouseButtonActions
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{
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leftClicked,
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rightClicked,
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middleClicked,
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MOUSE_BUTTON_ACTION_NUM_ITEMS
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};
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