Add a basic entity class
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@@ -1,6 +1,9 @@
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#include "Camera.h"
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#include "eventActions.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/ext/matrix_transform.hpp>
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Camera::Camera(float fov, int width, int height) {
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this->fov = fov;
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viewMatrix = glm::mat4(1.0f);
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