Small cmake changes

This commit is contained in:
4VRDriver
2020-09-05 19:05:25 +02:00
parent 79717cfc57
commit c0cbf8c257
6 changed files with 59 additions and 9 deletions

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@@ -2,8 +2,15 @@ cmake_minimum_required(VERSION 3.10)
project(Fall-Fever)
#if(WIN32)
set(GLFW3_ROOT "${PROJECT_SOURCE_DIR}/glfw")
#endif(WIN32)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
set(OpenGL_GL_PREFERENCE "GLVND")
find_package(GLFW3 REQUIRED)
find_package(OpenGL REQUIRED)
# Specify the C++ standard

49
cmake/FindGLFW3.cmake Normal file
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@@ -0,0 +1,49 @@
# Locate the glfw3 library
#
# This module defines the following variables:
#
# GLFW3_LIBRARY the name of the library;
# GLFW3_INCLUDE_DIR where to find glfw include files.
# GLFW3_FOUND true if both the GLFW3_LIBRARY and GLFW3_INCLUDE_DIR have been found.
#
# To help locate the library and include file, you can define a
# variable called GLFW3_ROOT which points to the root of the glfw library
# installation.
#
# default search dirs
#
# Cmake file from: https://github.com/daw42/glslcookbook
set( _glfw3_HEADER_SEARCH_DIRS
"/usr/include"
"/usr/local/include"
"${CMAKE_SOURCE_DIR}/includes"
"C:/Program Files (x86)/glfw/include" )
set( _glfw3_LIB_SEARCH_DIRS
"/usr/lib"
"/usr/local/lib"
"${CMAKE_SOURCE_DIR}/lib"
"C:/Program Files (x86)/glfw/lib-msvc110" )
# Check environment for root search directory
set( _glfw3_ENV_ROOT $ENV{GLFW3_ROOT} )
if( NOT GLFW3_ROOT AND _glfw3_ENV_ROOT )
set(GLFW3_ROOT ${_glfw3_ENV_ROOT} )
endif()
# Put user specified location at beginning of search
if( GLFW3_ROOT )
list( INSERT _glfw3_HEADER_SEARCH_DIRS 0 "${GLFW3_ROOT}/include" )
list( INSERT _glfw3_LIB_SEARCH_DIRS 0 "${GLFW3_ROOT}/lib" )
endif()
# Search for the header
FIND_PATH(GLFW3_INCLUDE_DIR "GLFW/glfw3.h"
PATHS ${_glfw3_HEADER_SEARCH_DIRS} )
# Search for the library
FIND_LIBRARY(GLFW3_LIBRARY NAMES glfw3 glfw
PATHS ${_glfw3_LIB_SEARCH_DIRS} )
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLFW3 DEFAULT_MSG
GLFW3_LIBRARY GLFW3_INCLUDE_DIR)

6
lib/CMakeLists.txt vendored
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@@ -1,10 +1,4 @@
# Only build GLFW library
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/stb)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glm)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/assimp)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw-3.3.2)

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@@ -15,7 +15,7 @@ target_link_libraries(
Fall-Fever PRIVATE
glad
stb
glfw
${GLFW3_LIBRARY}
${OPENGL_LIBRARIES}
assimp
)

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@@ -86,7 +86,7 @@ void Controller::run() {
new Texture("res/textures/tex1.png", texture_diffuse)
};
Model model1("res/models/backpack.obj");
Model model1("res/models/cube.obj");
//Mesh mesh1(vertices, indices, textures);

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@@ -116,7 +116,7 @@ std::vector<Texture*> Model::loadMaterialTextures(aiMaterial *mat, aiTextureType
std::string currentPath = directory + '/' + filename.C_Str();
bool skip = 0;
for(uint j = 0; j < loadedTextures.size(); j++) {
for(uint32_t j = 0; j < loadedTextures.size(); j++) {
if(std::strcmp(loadedTextures[j]->getPath().c_str(), currentPath.c_str()) == 0) {
textures.push_back(loadedTextures[j]);
skip = 1;