Small cmake changes
This commit is contained in:
@@ -2,8 +2,15 @@ cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(Fall-Fever)
|
||||
|
||||
#if(WIN32)
|
||||
set(GLFW3_ROOT "${PROJECT_SOURCE_DIR}/glfw")
|
||||
#endif(WIN32)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
set(OpenGL_GL_PREFERENCE "GLVND")
|
||||
|
||||
find_package(GLFW3 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
# Specify the C++ standard
|
||||
|
||||
49
cmake/FindGLFW3.cmake
Normal file
49
cmake/FindGLFW3.cmake
Normal file
@@ -0,0 +1,49 @@
|
||||
# Locate the glfw3 library
|
||||
#
|
||||
# This module defines the following variables:
|
||||
#
|
||||
# GLFW3_LIBRARY the name of the library;
|
||||
# GLFW3_INCLUDE_DIR where to find glfw include files.
|
||||
# GLFW3_FOUND true if both the GLFW3_LIBRARY and GLFW3_INCLUDE_DIR have been found.
|
||||
#
|
||||
# To help locate the library and include file, you can define a
|
||||
# variable called GLFW3_ROOT which points to the root of the glfw library
|
||||
# installation.
|
||||
#
|
||||
# default search dirs
|
||||
#
|
||||
# Cmake file from: https://github.com/daw42/glslcookbook
|
||||
|
||||
set( _glfw3_HEADER_SEARCH_DIRS
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
"${CMAKE_SOURCE_DIR}/includes"
|
||||
"C:/Program Files (x86)/glfw/include" )
|
||||
set( _glfw3_LIB_SEARCH_DIRS
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
"${CMAKE_SOURCE_DIR}/lib"
|
||||
"C:/Program Files (x86)/glfw/lib-msvc110" )
|
||||
|
||||
# Check environment for root search directory
|
||||
set( _glfw3_ENV_ROOT $ENV{GLFW3_ROOT} )
|
||||
if( NOT GLFW3_ROOT AND _glfw3_ENV_ROOT )
|
||||
set(GLFW3_ROOT ${_glfw3_ENV_ROOT} )
|
||||
endif()
|
||||
|
||||
# Put user specified location at beginning of search
|
||||
if( GLFW3_ROOT )
|
||||
list( INSERT _glfw3_HEADER_SEARCH_DIRS 0 "${GLFW3_ROOT}/include" )
|
||||
list( INSERT _glfw3_LIB_SEARCH_DIRS 0 "${GLFW3_ROOT}/lib" )
|
||||
endif()
|
||||
|
||||
# Search for the header
|
||||
FIND_PATH(GLFW3_INCLUDE_DIR "GLFW/glfw3.h"
|
||||
PATHS ${_glfw3_HEADER_SEARCH_DIRS} )
|
||||
|
||||
# Search for the library
|
||||
FIND_LIBRARY(GLFW3_LIBRARY NAMES glfw3 glfw
|
||||
PATHS ${_glfw3_LIB_SEARCH_DIRS} )
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLFW3 DEFAULT_MSG
|
||||
GLFW3_LIBRARY GLFW3_INCLUDE_DIR)
|
||||
6
lib/CMakeLists.txt
vendored
6
lib/CMakeLists.txt
vendored
@@ -1,10 +1,4 @@
|
||||
# Only build GLFW library
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/stb)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glm)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/assimp)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw-3.3.2)
|
||||
|
||||
@@ -15,7 +15,7 @@ target_link_libraries(
|
||||
Fall-Fever PRIVATE
|
||||
glad
|
||||
stb
|
||||
glfw
|
||||
${GLFW3_LIBRARY}
|
||||
${OPENGL_LIBRARIES}
|
||||
assimp
|
||||
)
|
||||
|
||||
@@ -86,7 +86,7 @@ void Controller::run() {
|
||||
new Texture("res/textures/tex1.png", texture_diffuse)
|
||||
};
|
||||
|
||||
Model model1("res/models/backpack.obj");
|
||||
Model model1("res/models/cube.obj");
|
||||
|
||||
//Mesh mesh1(vertices, indices, textures);
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ std::vector<Texture*> Model::loadMaterialTextures(aiMaterial *mat, aiTextureType
|
||||
std::string currentPath = directory + '/' + filename.C_Str();
|
||||
|
||||
bool skip = 0;
|
||||
for(uint j = 0; j < loadedTextures.size(); j++) {
|
||||
for(uint32_t j = 0; j < loadedTextures.size(); j++) {
|
||||
if(std::strcmp(loadedTextures[j]->getPath().c_str(), currentPath.c_str()) == 0) {
|
||||
textures.push_back(loadedTextures[j]);
|
||||
skip = 1;
|
||||
|
||||
Reference in New Issue
Block a user