Remove warning
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@@ -103,12 +103,13 @@ void Skybox::draw(glm::mat4 viewMatrix, glm::mat4 projectionMatrix) {
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glDepthMask(GL_FALSE);
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shaderProgram->bind();
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// Delete any translation from the skybox cube
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glm::mat4 viewProjectionMatrix = projectionMatrix * glm::mat4(glm::mat3(viewMatrix));
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shaderProgram->setUniform("u_viewProjectionMatrix", viewProjectionMatrix);
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cubeMap.bind(shaderProgram);
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cubeModel->getMesh(0)->drawWithoutTextures(shaderProgram);
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cubeModel->getMesh(0)->drawWithoutTextures();
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cubeMap.unbind();
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shaderProgram->unbind();
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