Small cmake changes
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@@ -2,8 +2,15 @@ cmake_minimum_required(VERSION 3.10)
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project(Fall-Fever)
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project(Fall-Fever)
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#if(WIN32)
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set(GLFW3_ROOT "${PROJECT_SOURCE_DIR}/glfw")
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#endif(WIN32)
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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set(OpenGL_GL_PREFERENCE "GLVND")
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(GLFW3 REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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# Specify the C++ standard
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# Specify the C++ standard
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49
cmake/FindGLFW3.cmake
Normal file
49
cmake/FindGLFW3.cmake
Normal file
@@ -0,0 +1,49 @@
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# Locate the glfw3 library
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#
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# This module defines the following variables:
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#
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# GLFW3_LIBRARY the name of the library;
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# GLFW3_INCLUDE_DIR where to find glfw include files.
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# GLFW3_FOUND true if both the GLFW3_LIBRARY and GLFW3_INCLUDE_DIR have been found.
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#
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# To help locate the library and include file, you can define a
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# variable called GLFW3_ROOT which points to the root of the glfw library
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# installation.
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#
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# default search dirs
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#
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# Cmake file from: https://github.com/daw42/glslcookbook
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set( _glfw3_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include"
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"${CMAKE_SOURCE_DIR}/includes"
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"C:/Program Files (x86)/glfw/include" )
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set( _glfw3_LIB_SEARCH_DIRS
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"/usr/lib"
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"/usr/local/lib"
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"${CMAKE_SOURCE_DIR}/lib"
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"C:/Program Files (x86)/glfw/lib-msvc110" )
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# Check environment for root search directory
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set( _glfw3_ENV_ROOT $ENV{GLFW3_ROOT} )
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if( NOT GLFW3_ROOT AND _glfw3_ENV_ROOT )
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set(GLFW3_ROOT ${_glfw3_ENV_ROOT} )
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endif()
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# Put user specified location at beginning of search
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if( GLFW3_ROOT )
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list( INSERT _glfw3_HEADER_SEARCH_DIRS 0 "${GLFW3_ROOT}/include" )
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list( INSERT _glfw3_LIB_SEARCH_DIRS 0 "${GLFW3_ROOT}/lib" )
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endif()
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# Search for the header
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FIND_PATH(GLFW3_INCLUDE_DIR "GLFW/glfw3.h"
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PATHS ${_glfw3_HEADER_SEARCH_DIRS} )
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# Search for the library
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FIND_LIBRARY(GLFW3_LIBRARY NAMES glfw3 glfw
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PATHS ${_glfw3_LIB_SEARCH_DIRS} )
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLFW3 DEFAULT_MSG
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GLFW3_LIBRARY GLFW3_INCLUDE_DIR)
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6
lib/CMakeLists.txt
vendored
6
lib/CMakeLists.txt
vendored
@@ -1,10 +1,4 @@
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# Only build GLFW library
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/stb)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/stb)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glm)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glm)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/assimp)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/assimp)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw-3.3.2)
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@@ -15,7 +15,7 @@ target_link_libraries(
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Fall-Fever PRIVATE
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Fall-Fever PRIVATE
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glad
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glad
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stb
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stb
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glfw
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${GLFW3_LIBRARY}
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${OPENGL_LIBRARIES}
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${OPENGL_LIBRARIES}
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assimp
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assimp
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)
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)
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@@ -86,7 +86,7 @@ void Controller::run() {
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new Texture("res/textures/tex1.png", texture_diffuse)
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new Texture("res/textures/tex1.png", texture_diffuse)
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};
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};
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Model model1("res/models/backpack.obj");
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Model model1("res/models/cube.obj");
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//Mesh mesh1(vertices, indices, textures);
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//Mesh mesh1(vertices, indices, textures);
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@@ -116,7 +116,7 @@ std::vector<Texture*> Model::loadMaterialTextures(aiMaterial *mat, aiTextureType
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std::string currentPath = directory + '/' + filename.C_Str();
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std::string currentPath = directory + '/' + filename.C_Str();
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bool skip = 0;
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bool skip = 0;
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for(uint j = 0; j < loadedTextures.size(); j++) {
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for(uint32_t j = 0; j < loadedTextures.size(); j++) {
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if(std::strcmp(loadedTextures[j]->getPath().c_str(), currentPath.c_str()) == 0) {
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if(std::strcmp(loadedTextures[j]->getPath().c_str(), currentPath.c_str()) == 0) {
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textures.push_back(loadedTextures[j]);
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textures.push_back(loadedTextures[j]);
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skip = 1;
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skip = 1;
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