Implement first menu (still not active)

This commit is contained in:
2021-01-16 23:36:34 +01:00
parent f187a25e9e
commit bfd5d41437
7 changed files with 47 additions and 30 deletions

View File

@@ -1,7 +1,7 @@
{
"loadingScreen": [
{
"unique_name": "widget0",
"unique_name": "background",
"position": [0.0, 0.0],
"dimensions": [1.0, 1.0],
"texture": "data/res/textures/loading.png"
@@ -9,22 +9,22 @@
],
"mainMenuScreen": [
{
"unique_name": "widget1",
"position": [0.5, 0.5],
"dimensions": [0.25, 0.25],
"texture": "data/res/textures/container.png"
"unique_name": "exit",
"position": [0.4, 0.2],
"dimensions": [0.25, 0.10],
"texture": "data/res/textures/exit.png"
},
{
"unique_name": "widget2",
"position": [0.75, 0.0],
"dimensions": [0.25, 0.25],
"texture": "data/res/textures/tex2.png"
"unique_name": "play",
"position": [0.4, 0.5],
"dimensions": [0.25, 0.1],
"texture": "data/res/textures/play.png"
},
{
"unique_name": "widget3",
"position": [0.05, 0.05],
"dimensions": [0.35, 0.35],
"texture": "data/res/textures/loading.png"
"unique_name": "background",
"position": [0.0, 0.0],
"dimensions": [1.0, 1.0],
"texture": "data/res/textures/mainMenu.png"
}
]
}

View File

@@ -9,7 +9,7 @@ Size=894,195
Collapsed=0
[Window][Debug Utils]
Pos=13,9
Pos=14,9
Size=791,379
Collapsed=0

View File

@@ -42,6 +42,9 @@ Controller::Controller()
menu->showScreenByName("loadingScreen");
glfwSwapBuffers(gameWindow->getGLFWwindow());
// Show main menu when loading is finished...
menu->showScreenByName("mainMenuScreen");
world = new World(shaderPrograms);
#ifdef _DEBUG
@@ -128,23 +131,28 @@ void Controller::run()
world->calculateShadows(getShaderProgramByName("directionalShadowDepthProgram"), getShaderProgramByName("pointShadowDepthProgram"));
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
menu->showScreenByName("mainMenuScreen");
pp_framebuffer->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->lookForward();
camera->updateVPM();
auto activeScreen = menu->getActiveScreen();
if(activeScreen) {
activeScreen->draw();
} else {
pp_framebuffer->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
world->getSkybox()->draw(camera->getView(), camera->getProj());
world->draw(camera->getViewProj(), camera->getPosition());
camera->lookForward();
camera->updateVPM();
pp_framebuffer->unbind();
pp_framebuffer->render();
world->getSkybox()->draw(camera->getView(), camera->getProj());
world->draw(camera->getViewProj(), camera->getPosition());
pp_framebuffer->unbind();
pp_framebuffer->render();
#ifdef _DEBUG
renderImGui(world, world->getPointLights()[0], &lightColor, &rotateEntity, &rotateLightSource, getShaderProgramByName("postProcessingProgram"), &intensity, &drawShadows);
renderImGui(world, world->getPointLights()[0], &lightColor, &rotateEntity, &rotateLightSource, getShaderProgramByName("postProcessingProgram"), &intensity, &drawShadows);
#endif
}
glfwSwapBuffers(gameWindow->getGLFWwindow());
// Update window size

View File

@@ -1,6 +1,8 @@
#include "Menu.h"
#include "JsonParser.h"
#include "eventActions.h"
#include "helper.h"
#include <iostream>
Menu::Menu(Framebuffer *p_framebuffer, ShaderProgram *p_shaderProgram) :
framebuffer(p_framebuffer), shaderProgram(p_shaderProgram)
@@ -27,6 +29,11 @@ Screen *Menu::getScreenByName(const char* unique_name)
return nullptr;
}
Screen *Menu::getActiveScreen()
{
return activeScreen;
}
void Menu::showScreenByName(const char *unique_name)
{
auto it = screens.begin();

View File

@@ -15,6 +15,8 @@ public:
Screen *getScreenByName(const char *unique_name);
void showScreenByName(const char *unique_name);
Screen *getActiveScreen();
void resetActiveScreen();
void handleMouseButtonActionRegister(bool *mouseButtonActionRegister, Window* window);

View File

@@ -10,13 +10,11 @@ Widget::Widget(std::string &name, Texture *texture, float p_x, float p_y, float
{
widgetTextures.push_back(texture);
const double ofst = 0.005;
double widgetVerticesData[12] = {
2 * (x + w) - 1.0f + ofst, 2 * (y) - 1.0f - ofst, 0.0f, // Bottom right
2 * (x) - 1.0f - ofst, 2 * (y + h) - 1.0f + ofst, 0.0f, // Top left
2 * (x) - 1.0f - ofst, 2 * (y) - 1.0f - ofst, 0.0f, // Bottom left
2 * (x + w) - 1.0f + ofst, 2 * (y + h) - 1.0f + ofst, 0.0f // Top right
2 * (x + w) - 1.0f, 2 * (y) - 1.0f, 0.0f, // Bottom right
2 * (x) - 1.0f, 2 * (y + h) - 1.0f, 0.0f, // Top left
2 * (x) - 1.0f, 2 * (y) - 1.0f, 0.0f, // Bottom left
2 * (x + w) - 1.0f, 2 * (y + h) - 1.0f, 0.0f // Top right
};
unsigned int widgetIndicesData[6] = {

View File

@@ -1,8 +1,10 @@
#pragma once
#include <stdint.h>
#include <iostream>
#include <string>
#include <algorithm>
#include <GLFW/glfw3.h>
#ifdef __linux__
#include <unistd.h>