Move helper functions into cpp file
This commit is contained in:
@@ -17,6 +17,7 @@ add_executable(Fall-Fever
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Screen.cpp
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Menu.cpp
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JsonParser.cpp
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Helper.cpp
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)
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target_link_libraries(
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@@ -12,7 +12,7 @@
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#include <imgui_impl_opengl3.h>
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#endif
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#include "helper.h"
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#include "Helper.h"
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#include "Controller.h"
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#include "VertexArray.h"
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#include "Texture.h"
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@@ -150,7 +150,7 @@ void Controller::run()
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pp_framebuffer->render();
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#ifdef _DEBUG
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renderImGui(world, world->getPointLights()[0], &lightColor, &rotateEntity, &rotateLightSource, getShaderProgramByName("postProcessingProgram"), &intensity, &drawShadows);
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renderImGui(world, &lightColor, &rotateEntity, &rotateLightSource, getShaderProgramByName("postProcessingProgram"), &intensity, &drawShadows);
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#endif
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}
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glfwSwapBuffers(gameWindow->getGLFWwindow());
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@@ -238,7 +238,7 @@ void Controller::setMaxFps(uint16_t fps)
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}
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#ifdef _DEBUG
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void Controller::renderImGui(World *world, PointLight *pointLight, glm::vec3 *lightColor, bool *rotateEntity, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity, bool *drawShadows)
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void Controller::renderImGui(World *world, glm::vec3 *lightColor, bool *rotateEntity, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity, bool *drawShadows)
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{
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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@@ -34,7 +34,7 @@ private:
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ShaderProgram* getShaderProgramByName(const std::string& name);
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void renderImGui(World *world, PointLight *pointLight, glm::vec3 *lightColor, bool *rotateEntity, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity, bool *drawShadows);
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void renderImGui(World *world, glm::vec3 *lightColor, bool *rotateEntity, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity, bool *drawShadows);
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private:
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Window *gameWindow;
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@@ -1,11 +1,7 @@
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#pragma once
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#include "Helper.h"
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#include <stdint.h>
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#include <iostream>
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#include <string>
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#include <algorithm>
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#include <chrono>
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#include <GLFW/glfw3.h>
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#ifdef __linux__
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#include <unistd.h>
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@@ -14,20 +10,18 @@
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#include <windows.h>
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#endif
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namespace Helper
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{
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static void sleep(uint32_t us)
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void Helper::sleep(uint32_t us)
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{
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#ifdef __linux__
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usleep(us);
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#endif
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#ifdef _WIN32
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// I really don't know why I have to divide by 2000 and not 1000 but this way it works even on Windows
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// I don't know why I have to divide by 2000 and not 1000 but this way it works even on Windows
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Sleep(us / 2000);
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#endif
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}
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static void gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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void Helper::gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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(void)length;
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(void)userParam;
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@@ -136,24 +130,17 @@ static void gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum seve
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<< std::endl;
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}
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class Timer {
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public:
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Timer(const std::string& name) : name(name) {
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start = std::chrono::high_resolution_clock::now();
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}
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~Timer() {
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end = std::chrono::high_resolution_clock::now();
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duration = end - start;
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float ms = duration.count() * 1000.0f;
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std::cout << "Timer " << name << " took " << ms << "ms!" << std::endl;
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}
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private:
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std::string name;
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std::chrono::high_resolution_clock::time_point start, end;
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std::chrono::duration<float> duration;
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};
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Helper::Timer::Timer(const std::string& name) : name(name)
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{
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start = std::chrono::high_resolution_clock::now();
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}
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Helper::Timer::~Timer()
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{
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end = std::chrono::high_resolution_clock::now();
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duration = end - start;
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float ms = duration.count() * 1000.0f;
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std::cout << "Timer " << name << " took " << ms << "ms!" << std::endl;
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}
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25
src/Helper.h
Normal file
25
src/Helper.h
Normal file
@@ -0,0 +1,25 @@
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <chrono>
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#include <GLFW/glfw3.h>
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namespace Helper
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{
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void sleep(uint32_t us);
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void gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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class Timer {
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public:
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Timer(const std::string& name);
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~Timer();
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private:
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std::string name;
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std::chrono::high_resolution_clock::time_point start, end;
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std::chrono::duration<float> duration;
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};
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}
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@@ -1,7 +1,7 @@
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#include "Menu.h"
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#include "JsonParser.h"
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#include "eventActions.h"
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#include "helper.h"
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#include "Helper.h"
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#include <iostream>
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@@ -1,5 +1,5 @@
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#include "Screen.h"
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#include "helper.h"
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#include "Helper.h"
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uint32_t Screen::id_counter = 0;
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@@ -4,7 +4,7 @@
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#include "Window.h"
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#include "eventActions.h"
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#include "defines.h"
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#include "helper.h"
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#include "Helper.h"
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Window::Window()
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{
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