Restructuring the project directory
This commit is contained in:
7
.gitmodules
vendored
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7
.gitmodules
vendored
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@@ -0,0 +1,7 @@
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[submodule "resources"]
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path = data/res
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url = git@gitlab.com:4VRDriver/fall-fever-resources.git
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[submodule "data/res"]
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path = data/res
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url = git@gitlab.com:4VRDriver/fall-fever-resources.git
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@@ -2,19 +2,19 @@
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"models": [
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"models": [
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{
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{
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"unique_name": "fallback",
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"unique_name": "fallback",
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"path": "res/models/fallback.ffo"
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"path": "data/res/models/fallback.ffo"
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},
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},
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{
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{
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"unique_name": "backpack",
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"unique_name": "backpack",
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"path": "res/models/backpack.ffo"
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"path": "data/res/models/backpack.ffo"
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},
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},
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{
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{
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"unique_name": "ground",
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"unique_name": "ground",
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"path": "res/models/wood_floor.ffo"
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"path": "data/res/models/wood_floor.ffo"
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},
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},
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{
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{
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"unique_name": "cube",
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"unique_name": "cube",
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"path": "res/models/cube.ffo"
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"path": "data/res/models/cube.ffo"
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}
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}
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],
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],
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"entities": [
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"entities": [
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@@ -38,6 +38,6 @@
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}
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}
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],
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],
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"skybox": {
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"skybox": {
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"texturePath": "res/textures/skybox/"
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"texturePath": "data/res/textures/skybox/"
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}
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}
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}
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}
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1
data/res
Submodule
1
data/res
Submodule
Submodule data/res added at 84f2a02390
@@ -3,19 +3,19 @@
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{
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{
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"position": [0.0, 0.0],
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"position": [0.0, 0.0],
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"dimensions": [1.0, 1.0],
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"dimensions": [1.0, 1.0],
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"texture": "res/textures/loading.png"
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"texture": "data/res/textures/loading.png"
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}
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}
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],
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],
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"mainMenuScreen": [
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"mainMenuScreen": [
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{
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{
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"position": [0.5, 0.5],
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"position": [0.5, 0.5],
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"dimensions": [0.25, 0.25],
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"dimensions": [0.25, 0.25],
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"texture": "res/textures/container.png"
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"texture": "data/res/textures/container.png"
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},
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},
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{
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{
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"position": [0.75, 0.0],
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"position": [0.75, 0.0],
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"dimensions": [0.25, 0.25],
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"dimensions": [0.25, 0.25],
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"texture": "res/textures/tex2.png"
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"texture": "data/res/textures/tex2.png"
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}
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}
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]
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]
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}
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}
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40
data/shaderPrograms.json
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40
data/shaderPrograms.json
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{
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"shaderPrograms": [
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{
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"unique_name": "defaultProgram",
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"vertexPath": "data/shaders/basic.vert",
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"fragmentPath": "data/shaders/basic.frag"
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},
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{
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"unique_name": "lightProgram",
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"vertexPath": "data/shaders/light.vert",
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"fragmentPath": "data/shaders/light.frag"
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},
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{
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"unique_name": "skyboxProgram",
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"vertexPath": "data/shaders/skybox.vert",
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"fragmentPath": "data/shaders/skybox.frag"
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},
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{
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"unique_name": "postProcessingProgram",
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"vertexPath": "data/shaders/postprocessing.vert",
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"fragmentPath": "data/shaders/postprocessing.frag"
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},
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{
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"unique_name": "menuProgram",
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"vertexPath": "data/shaders/menu.vert",
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"fragmentPath": "data/shaders/menu.frag"
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},
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{
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"unique_name": "directionalShadowDepthProgram",
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"vertexPath": "data/shaders/directionalShadowDepth.vert",
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"fragmentPath": "data/shaders/directionalShadowDepth.frag"
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},
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{
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"unique_name": "pointShadowDepthProgram",
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"vertexPath": "data/shaders/pointShadowDepth.vert",
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"fragmentPath": "data/shaders/pointShadowDepth.frag",
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"geometryPath": "data/shaders/pointShadowDepth.geom"
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}
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]
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}
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@@ -1,40 +0,0 @@
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{
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"shaderPrograms": [
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{
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"unique_name": "defaultProgram",
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"vertexPath": "res/shaders/basic.vert",
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"fragmentPath": "res/shaders/basic.frag"
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},
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{
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"unique_name": "lightProgram",
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"vertexPath": "res/shaders/light.vert",
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"fragmentPath": "res/shaders/light.frag"
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},
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{
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"unique_name": "skyboxProgram",
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"vertexPath": "res/shaders/skybox.vert",
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"fragmentPath": "res/shaders/skybox.frag"
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},
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{
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"unique_name": "postProcessingProgram",
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"vertexPath": "res/shaders/postprocessing.vert",
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"fragmentPath": "res/shaders/postprocessing.frag"
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},
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{
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"unique_name": "menuProgram",
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"vertexPath": "res/shaders/menu.vert",
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"fragmentPath": "res/shaders/menu.frag"
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},
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{
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"unique_name": "directionalShadowDepthProgram",
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"vertexPath": "res/shaders/directionalShadowDepth.vert",
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"fragmentPath": "res/shaders/directionalShadowDepth.frag"
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},
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{
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"unique_name": "pointShadowDepthProgram",
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"vertexPath": "res/shaders/pointShadowDepth.vert",
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"fragmentPath": "res/shaders/pointShadowDepth.frag",
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"geometryPath": "res/shaders/pointShadowDepth.geom"
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}
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]
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}
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@@ -30,7 +30,7 @@ Controller::Controller()
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camera = new Camera(90.0f, gameWindow->getWindowAspectRatio());
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camera = new Camera(90.0f, gameWindow->getWindowAspectRatio());
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JsonParser shaderParser("res/shaderPrograms.json");
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JsonParser shaderParser("data/shaderPrograms.json");
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shaderPrograms = shaderParser.getShaderPrograms();
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shaderPrograms = shaderParser.getShaderPrograms();
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pp_framebuffer = new Framebuffer(gameWindow->getWindowWidth(), gameWindow->getWindowHeight(), getShaderProgramByName("postProcessingProgram"));
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pp_framebuffer = new Framebuffer(gameWindow->getWindowWidth(), gameWindow->getWindowHeight(), getShaderProgramByName("postProcessingProgram"));
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@@ -110,6 +110,7 @@ void Controller::run()
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static glm::vec3 lightColor = glm::vec3(1.f);
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static glm::vec3 lightColor = glm::vec3(1.f);
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static float intensity = 20.f;
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static float intensity = 20.f;
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world->updatePointLight(0, true, world->getEntityByName("light")->getPosition(), lightColor, intensity);
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world->updatePointLight(0, true, world->getEntityByName("light")->getPosition(), lightColor, intensity);
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world->updateDirectionalLight(true, world->getDirectionalLight()->getDirection(), lightColor);
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getShaderProgramByName("lightProgram")->bind();
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getShaderProgramByName("lightProgram")->bind();
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getShaderProgramByName("lightProgram")->setUniform("v_lightColor", lightColor * 100.0f);
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getShaderProgramByName("lightProgram")->setUniform("v_lightColor", lightColor * 100.0f);
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getShaderProgramByName("lightProgram")->unbind();
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getShaderProgramByName("lightProgram")->unbind();
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@@ -122,3 +122,8 @@ void DirectionalLight::setDirection(glm::vec3 direction)
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this->direction = direction;
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this->direction = direction;
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update();
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update();
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}
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}
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glm::vec3 DirectionalLight::getDirection()
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{
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return direction;
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}
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@@ -69,6 +69,8 @@ public:
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void setDirection(glm::vec3 direction);
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void setDirection(glm::vec3 direction);
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glm::vec3 getDirection();
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private:
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private:
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void update() override;
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void update() override;
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@@ -4,7 +4,7 @@
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Menu::Menu(Framebuffer *p_framebuffer, ShaderProgram *p_shaderProgram) :
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Menu::Menu(Framebuffer *p_framebuffer, ShaderProgram *p_shaderProgram) :
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framebuffer(p_framebuffer), shaderProgram(p_shaderProgram)
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framebuffer(p_framebuffer), shaderProgram(p_shaderProgram)
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{
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{
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JsonParser screenParser("res/screens.json");
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JsonParser screenParser("data/screens.json");
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screens = screenParser.getScreens(shaderProgram, framebuffer);
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screens = screenParser.getScreens(shaderProgram, framebuffer);
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}
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}
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@@ -43,4 +43,3 @@ void Widget::draw(ShaderProgram *shaderProgram)
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widgetMesh->draw(shaderProgram);
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widgetMesh->draw(shaderProgram);
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shaderProgram->unbind();
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shaderProgram->unbind();
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}
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}
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@@ -19,12 +19,12 @@ World::World(std::vector<ShaderProgram*> shaderPrograms) :
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shaderProgram->setUniform("u_material.shininess", 100.0f);
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shaderProgram->setUniform("u_material.shininess", 100.0f);
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shaderProgram->unbind();
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shaderProgram->unbind();
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JsonParser modelParser("res/models.json");
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JsonParser modelParser("data/models.json");
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models = modelParser.getModels();
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models = modelParser.getModels();
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entities = modelParser.getEntities(models, shaderPrograms);
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entities = modelParser.getEntities(models, shaderPrograms);
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skybox = modelParser.getSkybox(getModelByName("cube"), Controller::getShaderProgramByName(shaderPrograms, "skyboxProgram"));
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skybox = modelParser.getSkybox(getModelByName("cube"), Controller::getShaderProgramByName(shaderPrograms, "skyboxProgram"));
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JsonParser lightParser("res/lights.json");
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JsonParser lightParser("data/lights.json");
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lights = lightParser.getLights(shaderProgram);
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lights = lightParser.getLights(shaderProgram);
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}
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}
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