Files
fall-fever/data/shaders/menu.vert

13 lines
210 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 2) in vec2 a_texCoord;
out vec2 v_texCoord;
void main()
{
v_texCoord = a_texCoord;
gl_Position = vec4(a_position, 1.0);
}