Add high res model
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@@ -111,7 +111,7 @@ void Controller::run() {
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// Update game
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// Update game
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// ...
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// ...
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shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime()*0.25)*sin(glfwGetTime()*0.25)));
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shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime()*0.25)*sin(glfwGetTime()*0.25)));
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model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f));
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//model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f));
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//camera->lookAtTarget(glm::vec3(0.0f, 0.0f, 0.0f));
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//camera->lookAtTarget(glm::vec3(0.0f, 0.0f, 0.0f));
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camera->lookForward();
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camera->lookForward();
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