diff --git a/Controller.cpp b/Controller.cpp index e0ed82f..619083e 100644 --- a/Controller.cpp +++ b/Controller.cpp @@ -111,7 +111,7 @@ void Controller::run() { // Update game // ... shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime()*0.25)*sin(glfwGetTime()*0.25))); - model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f)); + //model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f)); //camera->lookAtTarget(glm::vec3(0.0f, 0.0f, 0.0f)); camera->lookForward();