Minor refactorings

This commit is contained in:
2023-06-07 23:11:58 +02:00
parent 4a7ce05ca1
commit 3351fa9cd1
11 changed files with 107 additions and 141 deletions

View File

@@ -8,17 +8,6 @@
Window::Window()
{
// Hint Wayland preference to GLFW
// glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
// Initialize GLFW
if (glfwInit() == 0) {
std::terminate();
}
m_width = INIT_WINDOW_WIDTH;
m_height = INIT_WINDOW_HEIGHT;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
@@ -32,44 +21,29 @@ Window::Window()
#endif
m_glfw_window = std::shared_ptr<GLFWwindow>(
glfwCreateWindow(
static_cast<int>(m_width), static_cast<int>(m_height), "OpenGL", nullptr, nullptr),
[](GLFWwindow *window) { glfwDestroyWindow(window); });
glfwCreateWindow(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT, "OpenGL", nullptr, nullptr),
[](GLFWwindow* window) { glfwDestroyWindow(window); });
if (!m_glfw_window) {
Log::logger().critical("Failed to create window");
}
// Wait for window to maximize (in case)
// Helper::sleep(1000);
int width{};
int height{};
glfwGetWindowSize(m_glfw_window.get(), &width, &height);
m_width = static_cast<uint32_t>(width);
m_height = static_cast<uint32_t>(height);
// Create OpenGL context
glfwMakeContextCurrent(m_glfw_window.get());
// Initialize GLAD
if (gladLoadGL(glfwGetProcAddress) == 0) {
Log::logger().critical("Failed to initialize GLAD");
std::terminate();
std::quick_exit(-1);
}
#ifndef NDEBUG
// NOLINTBEGIN(cppcoreguidelines-pro-type-reinterpret-cast)
Log::logger().debug("OpenGL version: {}",
reinterpret_cast<const char *>(glGetString(GL_VERSION)));
auto const* gl_version = reinterpret_cast<char const*>(glGetString(GL_VERSION));
// NOLINTEND(cppcoreguidelines-pro-type-reinterpret-cast)
Log::logger().debug("OpenGL version: {}", gl_version);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(&Helper::gl_debug_callback, nullptr);
// Disable mouse cursor
m_mouse_catched.catched = false;
#endif
// Enable z buffer
@@ -83,73 +57,64 @@ Window::Window()
// Enable multisampling (a bit redundant because most graphics drivers do this automatically)
glEnable(GL_MULTISAMPLE);
// Disable VSync since my sleep function handles this
#ifndef NDEBUG
// Disable mouse cursor
m_mouse_catched.catched = false;
#endif
// Disable VSync
glfwSwapInterval(0);
set_catched_cursor(m_mouse_catched.catched);
glViewport(0, 0, static_cast<GLsizei>(m_width), static_cast<GLsizei>(m_height));
{
int width{};
int height{};
glfwGetFramebufferSize(m_glfw_window.get(), &width, &height);
glViewport(0, 0, width, height);
}
// Callbacks
glfwSetWindowUserPointer(m_glfw_window.get(), this);
glfwSetKeyCallback(m_glfw_window.get(), key_callback);
glfwSetMouseButtonCallback(m_glfw_window.get(), mouse_button_callback);
glfwSetCursorPosCallback(m_glfw_window.get(), mouse_cursor_callback);
glfwSetFramebufferSizeCallback(m_glfw_window.get(), framebuffer_size_callback);
}
auto Window::dimensions_changed() const -> bool
auto Window::dimensions_changed() -> bool
{
int new_width{};
int new_height{};
glfwGetFramebufferSize(m_glfw_window.get(), &new_width, &new_height);
return !(static_cast<uint32_t>(new_width) == m_width &&
static_cast<uint32_t>(new_height) == m_height);
}
void Window::update_dimensions()
{
int width{};
int height{};
glfwGetFramebufferSize(m_glfw_window.get(), &width, &height);
m_width = static_cast<uint32_t>(width);
m_height = static_cast<uint32_t>(height);
glViewport(0, 0, width, height);
bool temp = m_dimensions_changed;
m_dimensions_changed = false;
return temp;
}
void Window::set_catched_cursor(bool value)
{
glfwSetInputMode(
m_glfw_window.get(), GLFW_CURSOR, value ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
m_mouse_catched.catched = value;
}
// GLFW error function
void Window::glfw_error_callback(int error, const char *description)
void Window::glfw_error_callback(int error, char const* description)
{
Log::logger().warn("GLFW [{:d}]: {:s}\n", error, description);
}
// This function is called when the window gets resized (currently not used)
void Window::framebuffer_size_callback(GLFWwindow *window, int width, int height)
void Window::framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height)
{
(void)window;
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
window.m_dimensions_changed = true;
glViewport(0, 0, width, height);
}
// NOLINTBEGIN(bugprone-easily-swappable-parameters)
void Window::key_callback(GLFWwindow *glfw_window, int key, int scancode, int action, int mods)
// NOLINTEND(bugprone-easily-swappable-parameters)
void Window::key_callback(GLFWwindow* glfw_window,
int key,
[[maybe_unused]] int scancode,
int action,
[[maybe_unused]] int mods)
{
(void)mods;
(void)scancode;
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
@@ -162,24 +127,10 @@ void Window::key_callback(GLFWwindow *glfw_window, int key, int scancode, int ac
window.m_key_input.key_map[key] = (action == GLFW_PRESS);
}
}
// NOLINTBEGIN(bugprone-easily-swappable-parameters)
void Window::mouse_button_callback(GLFWwindow *glfw_window,
int button,
int action,
int mods) // NOLINT(bugprone-easily-swappable-parameters)
// NOLINTEND(bugprone-easily-swappable-parameters)
{
(void)mods;
(void)button;
(void)action;
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
(void)window;
}
void Window::mouse_cursor_callback(GLFWwindow *glfw_window, double xpos, double ypos)
void Window::mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos)
{
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
double deltaCursorPosX = xpos - window.m_last_cursor_pos_x;
double deltaCursorPosY = -(ypos - window.m_last_cursor_pos_y);
@@ -189,8 +140,8 @@ void Window::mouse_cursor_callback(GLFWwindow *glfw_window, double xpos, double
// Check if this is the first VALID mouse event after window being resized
if (window.m_first_mouse_input &&
!(std::abs(deltaCursorPosX) < std::numeric_limits<double>::epsilon() &&
std::abs(deltaCursorPosY) < std::numeric_limits<double>::epsilon())) {
(std::abs(deltaCursorPosX) >= std::numeric_limits<double>::epsilon() ||
std::abs(deltaCursorPosY) >= std::numeric_limits<double>::epsilon())) {
window.m_first_mouse_input = false;
deltaCursorPosX = 0.0;
deltaCursorPosY = 0.0;
@@ -199,19 +150,25 @@ void Window::mouse_cursor_callback(GLFWwindow *glfw_window, double xpos, double
deltaCursorPosX *= MOUSE_SENSITIVITY;
deltaCursorPosY *= MOUSE_SENSITIVITY;
auto &[deltaX, deltaY] = window.m_mouse_cursor_input.cursor_movement;
auto& [deltaX, deltaY] = window.m_mouse_cursor_input.cursor_movement;
deltaX += deltaCursorPosX;
deltaY += deltaCursorPosY;
}
auto Window::dimensions() const -> std::pair<unsigned, unsigned>
auto Window::logical_dimensions() const -> glm::u32vec2
{
return {m_width, m_height};
int width{};
int height{};
glfwGetWindowSize(m_glfw_window.get(), &width, &height);
return {width, height};
}
auto Window::aspectRatio() const -> float
auto Window::physical_dimensions() const -> glm::u32vec2
{
return (float)m_width / (float)m_height;
int width{};
int height{};
glfwGetFramebufferSize(m_glfw_window.get(), &width, &height);
return {width, height};
}
void Window::clear_mouse_cursor_input()
@@ -219,15 +176,18 @@ void Window::clear_mouse_cursor_input()
m_mouse_cursor_input = {};
};
void Window::update_catched_mouse(entt::registry &registry) const
void Window::update_catched_mouse(entt::registry& registry) const
{
registry.ctx().erase<MouseCatched>();
registry.ctx().emplace<MouseCatched>(m_mouse_catched);
}
void Window::update_descriptor(entt::registry &registry) const
void Window::update_descriptor(entt::registry& registry) const
{
auto dimensions = logical_dimensions();
registry.ctx().erase<Descriptor>();
registry.ctx().emplace<Descriptor>(
Descriptor{.width = m_width, .height = m_height, .aspect_ratio = aspectRatio()});
registry.ctx().emplace<Descriptor>(Descriptor{
.logical_dimensions = dimensions,
.aspect_ratio = static_cast<float>(dimensions.x) / static_cast<float>(dimensions.y)});
}