Files
fall-fever/src/Window.cpp
2023-06-07 23:15:48 +02:00

194 lines
5.9 KiB
C++

#include "Window.h"
#include "Helper.h"
#include "definitions/window.h"
#include "util/Log.h"
#include <GLFW/glfw3.h>
#include <glad/gl.h>
Window::Window()
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifndef NDEBUG
glfwSetErrorCallback(glfw_error_callback);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
#else
// Maximize in release build
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
#endif
m_glfw_window = std::shared_ptr<GLFWwindow>(
glfwCreateWindow(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT, "OpenGL", nullptr, nullptr),
[](GLFWwindow* window) { glfwDestroyWindow(window); });
if (!m_glfw_window) {
Log::logger().critical("Failed to create window");
}
// Create OpenGL context
glfwMakeContextCurrent(m_glfw_window.get());
// Initialize GLAD
if (gladLoadGL(glfwGetProcAddress) == 0) {
Log::logger().critical("Failed to initialize GLAD");
std::quick_exit(-1);
}
#ifndef NDEBUG
// NOLINTBEGIN(cppcoreguidelines-pro-type-reinterpret-cast)
auto const* gl_version = reinterpret_cast<char const*>(glGetString(GL_VERSION));
// NOLINTEND(cppcoreguidelines-pro-type-reinterpret-cast)
Log::logger().debug("OpenGL version: {}", gl_version);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(&Helper::gl_debug_callback, nullptr);
#endif
// Enable z buffer
glEnable(GL_DEPTH_TEST);
// Enable face culling
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
glCullFace(GL_FRONT);
// Enable multisampling (a bit redundant because most graphics drivers do this automatically)
glEnable(GL_MULTISAMPLE);
#ifndef NDEBUG
// Disable mouse cursor
m_mouse_catched.catched = false;
#endif
// Disable VSync
glfwSwapInterval(0);
set_catched_cursor(m_mouse_catched.catched);
{
int width{};
int height{};
glfwGetFramebufferSize(m_glfw_window.get(), &width, &height);
glViewport(0, 0, width, height);
}
// Callbacks
glfwSetWindowUserPointer(m_glfw_window.get(), this);
glfwSetKeyCallback(m_glfw_window.get(), key_callback);
glfwSetCursorPosCallback(m_glfw_window.get(), mouse_cursor_callback);
glfwSetFramebufferSizeCallback(m_glfw_window.get(), framebuffer_size_callback);
}
auto Window::dimensions_changed() -> bool
{
bool temp = m_dimensions_changed;
m_dimensions_changed = false;
return temp;
}
void Window::set_catched_cursor(bool value)
{
glfwSetInputMode(
m_glfw_window.get(), GLFW_CURSOR, value ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
m_mouse_catched.catched = value;
}
void Window::glfw_error_callback(int error, char const* description)
{
Log::logger().warn("GLFW [{:d}]: {:s}\n", error, description);
}
void Window::framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height)
{
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
window.m_dimensions_changed = true;
glViewport(0, 0, width, height);
}
void Window::key_callback(GLFWwindow* glfw_window,
int key,
[[maybe_unused]] int scancode,
int action,
[[maybe_unused]] int mods)
{
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
} else if (key == GLFW_KEY_LEFT_CONTROL && action == GLFW_PRESS) {
window.set_catched_cursor(!window.m_mouse_catched.catched);
} else if (key == GLFW_KEY_O && action == GLFW_PRESS) {
window.m_wire_frame_mode = !window.m_wire_frame_mode;
glPolygonMode(GL_FRONT_AND_BACK, window.m_wire_frame_mode ? GL_LINE : GL_FILL);
} else if (action == GLFW_PRESS || action == GLFW_RELEASE) {
window.m_key_input.key_map[key] = (action == GLFW_PRESS);
}
}
void Window::mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos)
{
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
double deltaCursorPosX = xpos - window.m_last_cursor_pos_x;
double deltaCursorPosY = -(ypos - window.m_last_cursor_pos_y);
window.m_last_cursor_pos_x = xpos;
window.m_last_cursor_pos_y = ypos;
// Check if this is the first VALID mouse event after window being resized
if (window.m_first_mouse_input &&
(std::abs(deltaCursorPosX) >= std::numeric_limits<double>::epsilon() ||
std::abs(deltaCursorPosY) >= std::numeric_limits<double>::epsilon())) {
window.m_first_mouse_input = false;
deltaCursorPosX = 0.0;
deltaCursorPosY = 0.0;
}
deltaCursorPosX *= MOUSE_SENSITIVITY;
deltaCursorPosY *= MOUSE_SENSITIVITY;
auto& [deltaX, deltaY] = window.m_mouse_cursor_input.cursor_movement;
deltaX += deltaCursorPosX;
deltaY += deltaCursorPosY;
}
auto Window::logical_dimensions() const -> glm::u32vec2
{
int width{};
int height{};
glfwGetWindowSize(m_glfw_window.get(), &width, &height);
return {width, height};
}
auto Window::physical_dimensions() const -> glm::u32vec2
{
int width{};
int height{};
glfwGetFramebufferSize(m_glfw_window.get(), &width, &height);
return {width, height};
}
void Window::clear_mouse_cursor_input()
{
m_mouse_cursor_input = {};
};
void Window::update_catched_mouse(entt::registry& registry) const
{
registry.ctx().erase<MouseCatched>();
registry.ctx().emplace<MouseCatched>(m_mouse_catched);
}
void Window::update_descriptor(entt::registry& registry) const
{
auto dimensions = logical_dimensions();
registry.ctx().erase<Descriptor>();
registry.ctx().emplace<Descriptor>(Descriptor{
.logical_dimensions = dimensions,
.aspect_ratio = static_cast<float>(dimensions.x) / static_cast<float>(dimensions.y)});
}