Fix bug in Pointlight loading

This commit is contained in:
2021-01-19 19:14:43 +01:00
parent e4ed192088
commit 194ae3abf4
6 changed files with 6 additions and 8 deletions

View File

@@ -42,7 +42,7 @@ struct PointLight {
vec3 diffuse;
vec3 specular;
};
#define NUM_POINT_LIGHTS 16
#define NUM_POINT_LIGHTS 1
uniform PointLight u_pointLight[NUM_POINT_LIGHTS];
/*struct SpotLight {

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@@ -168,8 +168,7 @@ std::vector<Light*> JsonParser::getLights(ShaderProgram* shaderProgram)
// Pointlights
const Json::Value pointLightsJson = root["pointLights"];
unsigned int index = 0;
int index = 0;
for (; index < pointLightsJson.size(); index++) {
PointLight *current_pointLight;

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@@ -75,7 +75,8 @@ void PointLight::update()
std::string PointLight::getStructMemberName()
{
std::string temp = "u_pointLight[" + std::to_string(id) + "].";
// id - 1 because id 0 is always the DirectionalLight!
std::string temp = "u_pointLight[" + std::to_string(id - 1) + "].";
return temp;
}

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@@ -4,7 +4,7 @@
#include "ShaderProgram.h"
#define NUM_POINT_LIGHTS 4
#define NUM_POINT_LIGHTS 1
class Light
{

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@@ -2,7 +2,6 @@
#include "JsonParser.h"
#include "eventActions.h"
#include "helper.h"
#include <iostream>
Menu::Menu(Framebuffer *p_framebuffer, ShaderProgram *p_shaderProgram) :
framebuffer(p_framebuffer), shaderProgram(p_shaderProgram)
@@ -75,7 +74,7 @@ void Menu::writeWindowActions(bool *windowActionRegister)
void Menu::onPlayPressed()
{
std::cout << "Hello, from Widget play in Menu :)" << std::endl;
}
void Menu::onExitPressed()

View File

@@ -6,7 +6,6 @@
#include "defines.h"
#include "helper.h"
Window::Window()
{
// Initialize GLFW