Fix bug in Pointlight loading
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@@ -42,7 +42,7 @@ struct PointLight {
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vec3 diffuse;
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vec3 specular;
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};
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#define NUM_POINT_LIGHTS 16
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#define NUM_POINT_LIGHTS 1
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uniform PointLight u_pointLight[NUM_POINT_LIGHTS];
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/*struct SpotLight {
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@@ -168,8 +168,7 @@ std::vector<Light*> JsonParser::getLights(ShaderProgram* shaderProgram)
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// Pointlights
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const Json::Value pointLightsJson = root["pointLights"];
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unsigned int index = 0;
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int index = 0;
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for (; index < pointLightsJson.size(); index++) {
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PointLight *current_pointLight;
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@@ -75,7 +75,8 @@ void PointLight::update()
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std::string PointLight::getStructMemberName()
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{
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std::string temp = "u_pointLight[" + std::to_string(id) + "].";
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// id - 1 because id 0 is always the DirectionalLight!
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std::string temp = "u_pointLight[" + std::to_string(id - 1) + "].";
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return temp;
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}
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@@ -4,7 +4,7 @@
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#include "ShaderProgram.h"
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#define NUM_POINT_LIGHTS 4
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#define NUM_POINT_LIGHTS 1
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class Light
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{
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@@ -2,7 +2,6 @@
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#include "JsonParser.h"
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#include "eventActions.h"
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#include "helper.h"
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#include <iostream>
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Menu::Menu(Framebuffer *p_framebuffer, ShaderProgram *p_shaderProgram) :
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framebuffer(p_framebuffer), shaderProgram(p_shaderProgram)
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@@ -75,7 +74,7 @@ void Menu::writeWindowActions(bool *windowActionRegister)
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void Menu::onPlayPressed()
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{
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std::cout << "Hello, from Widget play in Menu :)" << std::endl;
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}
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void Menu::onExitPressed()
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@@ -6,7 +6,6 @@
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#include "defines.h"
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#include "helper.h"
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Window::Window()
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{
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// Initialize GLFW
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