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8 Commits

Author SHA1 Message Date
f9336dcbd8 Stop game at 0 2025-06-01 12:52:06 +02:00
d019c761bf Add render module 2025-06-01 12:44:38 +02:00
e2a2d6efdf Refactor audio system 2025-06-01 12:34:45 +02:00
81f4d6157e Use C++ random device 2025-06-01 12:34:45 +02:00
ae5733ae62 Spawning system refactor 2025-06-01 11:54:46 +02:00
6eb5046523 Add spiders 2025-06-01 11:19:42 +02:00
b18543e04e Fall faster fruits 2025-06-01 11:19:24 +02:00
0c99e625ba Add score text 2025-06-01 11:19:24 +02:00
16 changed files with 317 additions and 97 deletions

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@@ -6,16 +6,41 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Option to switch real platform vs. SDL implementation...
include(FetchContent)
FetchContent_Declare(
SDL3
URL https://github.com/libsdl-org/SDL/releases/download/release-3.2.14/SDL3-3.2.14.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
SDL3_ttf
URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-3.2.2/SDL3_ttf-3.2.2.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3_ttf)
FetchContent_Declare(
flecs
URL https://github.com/SanderMertens/flecs/archive/refs/tags/v4.0.5.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(flecs)
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_ttf CONFIG REQUIRED)
find_package(flecs CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
add_executable(HansTheGatherer
src/main.cpp
src/audio.cpp
src/assets.cpp
src/physics.cpp
src/render.cpp
)
target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf flecs::flecs spdlog::spdlog)
set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)

2
NOTICE
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@@ -6,3 +6,5 @@ Assets used by this project:
URL: https://trashboat93.itch.io/jungle-background-parallax
- "Jamaican Sunrise - Reggae" by DavidKBD
URL: https://davidkbd.itch.io/tropical-dreams-spring-and-summer-music-pack
- "SPIDER ENEMY PIXEL ART" by camacebra
URL: https://camacebra.itch.io/spider-pixel-art-pack-16x16

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assets/images/spiders.bmp Normal file

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After

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@@ -13,6 +13,10 @@ static constexpr uint8_t FRUITS_DATA[] = {
#embed "../assets/images/fruits.bmp"
};
static constexpr uint8_t SPIDERS_DATA[] = {
#embed "../assets/images/spiders.bmp"
};
static constexpr uint8_t BASKET_DATA[] = {
#embed "../assets/images/basket.bmp"
};
@@ -21,6 +25,10 @@ static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
#embed "../assets/sounds/JamaicanSunrise.wav"
};
static constexpr uint8_t DEFAULT_FONT_DATA[] = {
#embed "../assets/fonts/OpenTTD-Sans.ttf"
};
SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
{
auto* iostream = SDL_IOFromConstMem(data, size);
@@ -53,6 +61,18 @@ AudioAsset load_audio(uint8_t const* data, size_t size)
return audio_asset;
}
FontAsset load_font(uint8_t const* data, size_t size)
{
FontAsset font_asset;
auto* iostream = SDL_IOFromConstMem(data, size);
auto* ttf = TTF_OpenFontIO(iostream, false, 20);
font_asset.font = ttf;
return font_asset;
}
AssetModule::AssetModule(flecs::world& world)
{
auto* renderer = world.get<SdlHandles>()->renderer;
@@ -63,14 +83,21 @@ AssetModule::AssetModule(flecs::world& world)
auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
TextureAtlasLayout spiders_layout = {.width = 16, .height = 16, .rows = 2, .columns = 4};
auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
world.set<TextureAssets>(TextureAssets{
.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
world.set<AudioAssets>(AudioAssets{.background_music = background_music});
auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
world.set<FontAssets>(FontAssets{.default_font = font});
}

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@@ -3,6 +3,7 @@
#include "audio.hpp"
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <flecs.h>
struct TextureAtlasLayout
@@ -23,6 +24,7 @@ struct TextureAssets
{
Texture background;
Texture fruits;
Texture spiders;
Texture basket;
};
@@ -31,6 +33,16 @@ struct AudioAssets
AudioAsset background_music;
};
struct FontAsset
{
TTF_Font* font;
};
struct FontAssets
{
FontAsset default_font;
};
struct AssetModule
{
AssetModule(flecs::world& world);

33
src/audio.cpp Normal file
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@@ -0,0 +1,33 @@
#include "audio.hpp"
#include "assets.hpp"
AudioModule::AudioModule(flecs::world& world)
{
auto* audio_assets = world.get<AudioAssets>();
auto* music_stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
auto* sound_stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
SDL_ResumeAudioStreamDevice(music_stream);
world.set<AudioStreams>(
AudioStreams{.music_stream = music_stream, .sound_stream = sound_stream});
world.system<AudioStreams, AudioAssets>("FeedAudioStreams")
.term_at(0)
.singleton()
.term_at(1)
.singleton()
.each(
[](AudioStreams& audio_streams, AudioAssets& audio_assets)
{
if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
static_cast<int>(audio_assets.background_music.buffer_length))
{
SDL_PutAudioStreamData(audio_streams.music_stream,
audio_assets.background_music.buffer,
audio_assets.background_music.buffer_length);
}
});
}

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@@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <flecs.h>
struct AudioAsset
{
@@ -9,3 +10,14 @@ struct AudioAsset
uint8_t* buffer;
uint32_t buffer_length;
};
struct AudioStreams
{
SDL_AudioStream* music_stream;
SDL_AudioStream* sound_stream;
};
struct AudioModule
{
AudioModule(flecs::world& world);
};

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@@ -1,6 +1,8 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <random>
static constexpr int WINDOW_WIDTH = 400;
static constexpr int WINDOW_HEIGHT = 240;
@@ -9,10 +11,13 @@ struct SdlHandles
{
SDL_Window* window;
SDL_Renderer* renderer;
TTF_TextEngine* text_engine;
};
struct Game
{
uint32_t ticks;
uint32_t score;
int32_t time;
int32_t score;
std::default_random_engine random_engine;
};

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@@ -12,6 +12,14 @@ struct Fruit
{
};
struct Spider
{
};
struct Item
{
};
struct Basket
{
};
@@ -22,6 +30,10 @@ struct LevelModule
{
auto const* texture_assets = world.get<TextureAssets>();
world.component<Item>();
world.component<Fruit>().is_a<Item>();
world.component<Spider>().is_a<Item>();
world.entity("Background")
.set<Position>(Position{.x = 0, .y = 0})
.set<Sprite>(Sprite{.texture = &texture_assets->background, .texture_atlas_index = 0})
@@ -38,39 +50,62 @@ struct LevelModule
world.entity()
.child_of(basket)
.add<WorldPosition>()
.set<Position>(Position{.x = 0, .y = 0})
.set<Size>(Size{.w = 64, .h = 32})
.set<Position>(Position{.x = 0, .y = 16})
.set<Size>(Size{.w = 64, .h = 16})
.add<CollisionBox>();
world.system<Game const, TextureAssets const>("SpawnFruits")
world.system<Game, TextureAssets const>("SpawnFruits")
.term_at(0)
.singleton()
.term_at(1)
.singleton()
.each(
[](flecs::iter& it,
size_t index,
Game const& game,
TextureAssets const& texture_assets)
[](flecs::iter& it, size_t index, Game& game, TextureAssets const& texture_assets)
{
if ((game.ticks % 100) == 0)
{
auto fruit =
it.world()
.entity()
.add<Fruit>()
.add<WorldPosition>()
.set<Position>(Position{
.x = static_cast<int>(game.ticks % WINDOW_WIDTH), .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = 1})
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
.texture_atlas_index =
static_cast<uint16_t>(game.ticks % 228)})
.set<Size>(Size{.w = 32, .h = 32});
std::bernoulli_distribution spider_dist(0.25);
bool spider = spider_dist(game.random_engine);
std::binomial_distribution<> velocity_dist(3, 0.5);
int vel = velocity_dist(game.random_engine) + 1;
if ((game.ticks % 50) == 0)
{
flecs::entity e;
std::uniform_int_distribution<> xpos_dist(32, WINDOW_WIDTH - 32);
int xpos = xpos_dist(game.random_engine);
if (!spider)
{
std::uniform_int_distribution<> index_dist(0, 228 - 1);
uint16_t index = index_dist(game.random_engine);
e = it.world()
.entity()
.add<Fruit>()
.add<WorldPosition>()
.set<Position>(Position{.x = xpos, .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = vel})
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
.texture_atlas_index = index})
.set<Size>(Size{.w = 32, .h = 32});
}
else
{
std::uniform_int_distribution<> index_dist(0, 8 - 1);
uint16_t index = index_dist(game.random_engine);
e = it.world()
.entity()
.add<Spider>()
.add<WorldPosition>()
.set<Position>(Position{.x = xpos, .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = vel})
.set<Sprite>(Sprite{.texture = &texture_assets.spiders,
.texture_atlas_index = index})
.set<Size>(Size{.w = 32, .h = 32});
}
it.world()
.entity("CollisionBox")
.child_of(fruit)
.child_of(e)
.add<WorldPosition>()
.set<Position>(Position{.x = 0, .y = 0})
.set<Size>(Size{.w = 32, .h = 32})
@@ -78,19 +113,36 @@ struct LevelModule
}
});
// world.system<WorldPosition const, Fruit>("DespawnFruits")
// world.system<WorldPosition const, Item>("DespawnItems")
// .kind(flecs::OnValidate)
// .each(
// [](flecs::entity e, WorldPosition const& pos, Fruit)
// [](flecs::entity e, WorldPosition const& pos, Item)
// {
// if (pos.y >= WINDOW_HEIGHT)
// e.destruct();
// });
world.system<Game, Fruit, Collided>("CollectItem")
world.system<Game, Position, Fruit, Collided>("CollectFruit")
.term_at(0)
.singleton()
.each([](flecs::entity e, Game& game, Fruit, Collided) { game.score += 10; });
.each(
[](flecs::entity e, Game& game, Position& pos, Fruit, Collided)
{
game.score += 10;
pos.x += 1000;
// e.destruct();
});
world.system<Game, Position, Spider, Collided>("CollectSpider")
.term_at(0)
.singleton()
.each(
[](flecs::entity e, Game& game, Position& pos, Spider, Collided)
{
game.score -= 50;
pos.x += 1000;
// e.destruct();
});
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
.term_at(0)
@@ -115,4 +167,4 @@ struct LevelModule
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
});
}
};
};

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@@ -3,14 +3,10 @@
#include "input.hpp"
#include "level.hpp"
#include "physics.hpp"
#include "sprite.hpp"
#include "render.hpp"
#include <SDL3/SDL.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <flecs.h>
#include <spdlog/spdlog.h>
@@ -26,6 +22,8 @@ int main()
std::terminate();
}
TTF_Init();
auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
if (window == nullptr)
{
@@ -38,59 +36,40 @@ int main()
spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
}
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
flecs::world world;
world.set<Game>(Game{.ticks = 0});
world.set<Game>(Game{.ticks = 0, .time = 60, .score = 0, .random_engine = {}});
world.set<ButtonInput>(ButtonInput{});
world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
world.set<SdlHandles>(
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
world.import <AssetModule>();
world.import <AudioModule>();
world.import <RenderModule>();
world.import <PhysicsModule>();
world.import <LevelModule>();
world.system<Game>("IncrementTicks")
world.system<Game, TranslateSystem>("IncrementTicks")
.term_at(0)
.singleton()
.each([](Game& game_ticks) { game_ticks.ticks += 1; });
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
.kind(flecs::PreUpdate)
.term_at(0)
.term_at(1)
.singleton()
.each(
[](SdlHandles const& sdl_handles,
Position const& pos,
Size const& size,
Sprite const& sprite)
[](Game& game, TranslateSystem& translate_system)
{
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
uint8_t row = sprite.texture_atlas_index / layout.columns;
uint8_t column = sprite.texture_atlas_index % layout.columns;
SDL_FRect srcrect{static_cast<float>(column * layout.width),
static_cast<float>(row * layout.height),
static_cast<float>(layout.width),
static_cast<float>(layout.height)};
game.ticks += 1;
SDL_FRect dstrect{static_cast<float>(pos.x),
static_cast<float>(pos.y),
static_cast<float>(size.w),
static_cast<float>(size.h)};
if (game.ticks % 60 == 0)
{
game.time = std::max(0, game.time - 1);
}
SDL_RenderTexture(
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
if (game.time == 0)
translate_system.translate_system.disable();
});
auto* audio_assets = world.get<AudioAssets>();
auto* stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);
if (!stream)
{
SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_ResumeAudioStreamDevice(stream);
bool exit_gameloop = false;
while (!exit_gameloop)
{
@@ -128,18 +107,7 @@ int main()
}
}
// Game Logic
if (SDL_GetAudioStreamQueued(stream) < (int)audio_assets->background_music.buffer_length)
{
SDL_PutAudioStreamData(stream,
audio_assets->background_music.buffer,
audio_assets->background_music.buffer_length);
}
// Render
SDL_RenderClear(renderer);
world.progress();
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);

View File

@@ -5,13 +5,15 @@
PhysicsModule::PhysicsModule(flecs::world& world)
{
world.system<Position, Velocity const>("TranslatePhysicsObject")
.each(
[](Position& pos, Velocity const& vel)
{
pos.x += vel.x;
pos.y += vel.y;
});
auto translate_system = world.system<Position, Velocity const>("TranslatePhysicsObject")
.each(
[](Position& pos, Velocity const& vel)
{
pos.x += vel.x;
pos.y += vel.y;
});
world.set<TranslateSystem>(TranslateSystem{translate_system});
// Introduce phase that runs after OnUpdate but before OnValidate
flecs::entity propagate_phase = world.entity().add(flecs::Phase).depends_on(flecs::OnUpdate);
@@ -48,6 +50,10 @@ PhysicsModule::PhysicsModule(flecs::world& world)
auto basket_query = world.query<Basket>();
world.system<Collided>("RemoveCollisionMarker")
.kind(flecs::PreUpdate)
.each([](flecs::entity e, Collided) { e.remove<Collided>(); });
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
.kind(flecs::OnValidate)
.each(

View File

@@ -34,6 +34,11 @@ struct Collided
{
};
struct TranslateSystem
{
flecs::system translate_system;
};
struct PhysicsModule
{
PhysicsModule(flecs::world& world);

73
src/render.cpp Normal file
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@@ -0,0 +1,73 @@
#include "render.hpp"
#include "definitions.hpp"
#include "physics.hpp"
#include "sprite.hpp"
#include <format>
RenderModule::RenderModule(flecs::world& world)
{
world.system<SdlHandles>("RenderClear")
.term_at(0)
.singleton()
.kind(flecs::PreStore)
.each([](SdlHandles& sdl_handles) { SDL_RenderClear(sdl_handles.renderer); });
flecs::entity render_present_phase =
world.entity().add(flecs::Phase).depends_on(flecs::OnStore);
world.system<SdlHandles>("RenderPresent")
.term_at(0)
.singleton()
.kind(render_present_phase)
.each([](SdlHandles& sdl_handles) { SDL_RenderPresent(sdl_handles.renderer); });
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
.kind(flecs::OnStore)
.term_at(0)
.singleton()
.each(
[](SdlHandles const& sdl_handles,
Position const& pos,
Size const& size,
Sprite const& sprite)
{
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
uint8_t row = sprite.texture_atlas_index / layout.columns;
uint8_t column = sprite.texture_atlas_index % layout.columns;
SDL_FRect srcrect{static_cast<float>(column * layout.width),
static_cast<float>(row * layout.height),
static_cast<float>(layout.width),
static_cast<float>(layout.height)};
SDL_FRect dstrect{static_cast<float>(pos.x),
static_cast<float>(pos.y),
static_cast<float>(size.w),
static_cast<float>(size.h)};
SDL_RenderTexture(
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
});
world.system<SdlHandles const, Game const, FontAssets const>("RenderScore")
.kind(flecs::OnStore)
.term_at(0)
.singleton()
.term_at(1)
.singleton()
.term_at(2)
.singleton()
.each(
[](SdlHandles const& sdl_handles, Game const& game, FontAssets const& font_assets)
{
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
auto text = TTF_CreateText(sdl_handles.text_engine,
font_assets.default_font.font,
score_string.c_str(),
score_string.length());
TTF_DrawRendererText(text, 0.0, 0.0);
TTF_DestroyText(text);
});
}

8
src/render.hpp Normal file
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@@ -0,0 +1,8 @@
#pragma once
#include <flecs.h>
struct RenderModule
{
RenderModule(flecs::world& world);
};

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@@ -1,8 +0,0 @@
{
"dependencies": [
"spdlog",
"sdl3",
"spdlog",
"flecs"
]
}