Add asset module
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@@ -53,7 +53,7 @@ AudioAsset load_audio(uint8_t const* data, size_t size)
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return audio_asset;
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}
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void init_assets(flecs::world& world)
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AssetModule::AssetModule(flecs::world& world)
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{
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auto* renderer = world.get<SdlHandles>()->renderer;
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