Prepare port
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@@ -31,7 +31,6 @@ find_package(entt CONFIG REQUIRED)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(SDL3_ttf CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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add_executable(HansTheGatherer
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src/main.cpp
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@@ -42,6 +41,6 @@ add_executable(HansTheGatherer
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src/render.cpp
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)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf EnTT spdlog::spdlog)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf EnTT)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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@@ -3,7 +3,6 @@
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#include "definitions.hpp"
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#include <cstdint>
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#include <spdlog/spdlog.h>
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static constexpr uint8_t BACKGROUND_DATA[] = {
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#embed "../assets/images/jungle.bmp"
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@@ -43,13 +42,13 @@ SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* render
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SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
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if (surface == nullptr)
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{
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spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
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// spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == nullptr)
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{
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spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
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// spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
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}
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return texture;
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@@ -64,7 +63,7 @@ AudioAsset load_audio(uint8_t const* data, size_t size)
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iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
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if (!res)
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{
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spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
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// spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
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}
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return audio_asset;
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}
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@@ -1,8 +1,6 @@
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#include "level.hpp"
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#include "input.hpp"
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#include <spdlog/spdlog.h>
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void LevelModule::MoveBasket(entt::registry& registry)
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{
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auto const& input = registry.ctx().get<ButtonInput>();
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@@ -5,7 +5,6 @@
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#include "sprite.hpp"
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#include <entt/entt.hpp>
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#include <spdlog/spdlog.h>
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struct Background
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{
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12
src/main.cpp
12
src/main.cpp
@@ -8,7 +8,6 @@
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <entt/entt.hpp>
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#include <spdlog/spdlog.h>
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void increment_ticks(entt::registry& registry)
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{
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@@ -28,13 +27,13 @@ void increment_ticks(entt::registry& registry)
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int main()
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{
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spdlog::info("Initialize SDL...");
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// spdlog::info("Initialize SDL...");
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SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
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{
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spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
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// spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
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std::terminate();
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}
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@@ -43,13 +42,13 @@ int main()
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auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if (window == nullptr)
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{
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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// spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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auto* renderer = SDL_CreateRenderer(window, nullptr);
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if (renderer == nullptr)
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{
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spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
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// spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
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}
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auto* text_engine = TTF_CreateRendererTextEngine(renderer);
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@@ -106,12 +105,15 @@ int main()
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AudioModule::FeedAudioStreams(registry);
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if (registry.ctx().get<Game>().time != 0)
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{
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increment_ticks(registry);
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LevelModule::MoveBasket(registry);
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LevelModule::SpawnFruits(registry);
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LevelModule::CollectFruit(registry);
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LevelModule::CollectSpider(registry);
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// LevelModule::DespawnItems(registry);
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}
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PhysicsModule::TranslatePhysicsObject(registry);
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PhysicsModule::PropagatePosition(registry);
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@@ -1,8 +1,6 @@
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#include "physics.hpp"
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#include "level.hpp"
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#include <spdlog/spdlog.h>
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void PhysicsModule::TranslatePhysicsObject(entt::registry& registry)
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{
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auto view = registry.view<Position, Velocity const>();
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