Prepare port

This commit is contained in:
2025-06-09 00:53:50 +02:00
parent 49f45423d1
commit 9d09b70bae
6 changed files with 18 additions and 23 deletions

View File

@@ -3,7 +3,6 @@
#include "definitions.hpp"
#include <cstdint>
#include <spdlog/spdlog.h>
static constexpr uint8_t BACKGROUND_DATA[] = {
#embed "../assets/images/jungle.bmp"
@@ -43,13 +42,13 @@ SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* render
SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
if (surface == nullptr)
{
spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
// spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == nullptr)
{
spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
// spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
}
return texture;
@@ -64,7 +63,7 @@ AudioAsset load_audio(uint8_t const* data, size_t size)
iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
if (!res)
{
spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
// spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
}
return audio_asset;
}