Add spiders

This commit is contained in:
2025-05-31 18:54:22 +02:00
parent b18543e04e
commit 6eb5046523
7 changed files with 88 additions and 19 deletions

View File

@@ -6,7 +6,30 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Option to switch real platform vs. SDL implementation... # Option to switch real platform vs. SDL implementation...
include(FetchContent)
FetchContent_Declare(
SDL3
URL https://github.com/libsdl-org/SDL/releases/download/release-3.2.14/SDL3-3.2.14.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
SDL3_ttf
URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-3.2.2/SDL3_ttf-3.2.2.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3_ttf)
FetchContent_Declare(
flecs
URL https://github.com/SanderMertens/flecs/archive/refs/tags/v4.0.5.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(flecs)
find_package(SDL3 CONFIG REQUIRED) find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_ttf CONFIG REQUIRED)
find_package(flecs CONFIG REQUIRED) find_package(flecs CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED) find_package(spdlog CONFIG REQUIRED)
@@ -16,6 +39,6 @@ add_executable(HansTheGatherer
src/physics.cpp src/physics.cpp
) )
target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog) target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf flecs::flecs spdlog::spdlog)
set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20) set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)

2
NOTICE
View File

@@ -6,3 +6,5 @@ Assets used by this project:
URL: https://trashboat93.itch.io/jungle-background-parallax URL: https://trashboat93.itch.io/jungle-background-parallax
- "Jamaican Sunrise - Reggae" by DavidKBD - "Jamaican Sunrise - Reggae" by DavidKBD
URL: https://davidkbd.itch.io/tropical-dreams-spring-and-summer-music-pack URL: https://davidkbd.itch.io/tropical-dreams-spring-and-summer-music-pack
- "SPIDER ENEMY PIXEL ART" by camacebra
URL: https://camacebra.itch.io/spider-pixel-art-pack-16x16

BIN
assets/images/spiders.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

View File

@@ -13,6 +13,10 @@ static constexpr uint8_t FRUITS_DATA[] = {
#embed "../assets/images/fruits.bmp" #embed "../assets/images/fruits.bmp"
}; };
static constexpr uint8_t SPIDERS_DATA[] = {
#embed "../assets/images/spiders.bmp"
};
static constexpr uint8_t BASKET_DATA[] = { static constexpr uint8_t BASKET_DATA[] = {
#embed "../assets/images/basket.bmp" #embed "../assets/images/basket.bmp"
}; };
@@ -79,12 +83,16 @@ AssetModule::AssetModule(flecs::world& world)
auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer); auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38}; TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
TextureAtlasLayout spiders_layout = {.width = 16, .height = 16, .rows = 2, .columns = 4};
auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer); auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1}; TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
world.set<TextureAssets>(TextureAssets{ world.set<TextureAssets>(TextureAssets{
.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout}, .background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout}, .fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}}); .basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA)); auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));

View File

@@ -24,6 +24,7 @@ struct TextureAssets
{ {
Texture background; Texture background;
Texture fruits; Texture fruits;
Texture spiders;
Texture basket; Texture basket;
}; };

View File

@@ -16,6 +16,6 @@ struct SdlHandles
struct Game struct Game
{ {
uint32_t ticks; uint32_t ticks;
uint32_t time; int32_t time;
uint32_t score; int32_t score;
}; };

View File

@@ -12,6 +12,10 @@ struct Fruit
{ {
}; };
struct Spider
{
};
struct Basket struct Basket
{ {
}; };
@@ -53,23 +57,44 @@ struct LevelModule
Game const& game, Game const& game,
TextureAssets const& texture_assets) TextureAssets const& texture_assets)
{ {
if ((game.ticks % 40) == 0) bool spider = std::rand() % 3 == 0;
{ int vel = std::rand() % 3 + 1;
auto fruit =
it.world()
.entity()
.add<Fruit>()
.add<WorldPosition>()
.set<Position>(Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = 2})
.set<Sprite>(Sprite{.texture = &texture_assets.fruits,
.texture_atlas_index =
static_cast<uint16_t>(game.ticks % 228)})
.set<Size>(Size{.w = 32, .h = 32});
if ((game.ticks % 50) == 0)
{
flecs::entity e;
if (!spider)
{
e = it.world()
.entity()
.add<Fruit>()
.add<WorldPosition>()
.set<Position>(
Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = vel})
.set<Sprite>(
Sprite{.texture = &texture_assets.fruits,
.texture_atlas_index =
static_cast<uint16_t>(std::rand() % 228)})
.set<Size>(Size{.w = 32, .h = 32});
}
else
{
e = it.world()
.entity()
.add<Spider>()
.add<WorldPosition>()
.set<Position>(
Position{.x = std::rand() % WINDOW_WIDTH, .y = -16})
.set<Velocity>(Velocity{.x = 0, .y = vel})
.set<Sprite>(Sprite{.texture = &texture_assets.spiders,
.texture_atlas_index =
static_cast<uint16_t>(std::rand() % 8)})
.set<Size>(Size{.w = 32, .h = 32});
}
it.world() it.world()
.entity("CollisionBox") .entity("CollisionBox")
.child_of(fruit) .child_of(e)
.add<WorldPosition>() .add<WorldPosition>()
.set<Position>(Position{.x = 0, .y = 0}) .set<Position>(Position{.x = 0, .y = 0})
.set<Size>(Size{.w = 32, .h = 32}) .set<Size>(Size{.w = 32, .h = 32})
@@ -86,7 +111,7 @@ struct LevelModule
// e.destruct(); // e.destruct();
// }); // });
world.system<Game, Position, Fruit, Collided>("CollectItem") world.system<Game, Position, Fruit, Collided>("CollectFruit")
.term_at(0) .term_at(0)
.singleton() .singleton()
.each( .each(
@@ -96,6 +121,16 @@ struct LevelModule
pos.x = 1000; pos.x = 1000;
}); });
world.system<Game, Position, Spider, Collided>("CollectSpider")
.term_at(0)
.singleton()
.each(
[](flecs::entity e, Game& game, Position& pos, Spider, Collided)
{
game.score -= 50;
pos.x = 1000;
});
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket") world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
.term_at(0) .term_at(0)
.singleton() .singleton()
@@ -119,4 +154,4 @@ struct LevelModule
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x; pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
}); });
} }
}; };